Punched #3 out now

https://www.cardboardemperors.co.uk/punched-3

James Buckley of Cardboard Emperors has just put out #3 of Punched, his free online-only magazine on wargames and wargame culture. Contents include:

  • a feature article on five compact wargames that are really good (I’ve actually played three of them – Table Battles, Cousin’s War and 13 Days – and I agree)
  • the Mini Games series from Decision Games (IMO remarkable in its variety of subjects and the sameness of its treatments of same)
  • an article on Bonsai Games products (mostly designed by Yasushi Nakaguro) written by the entertaining Charles Vasey
  • an interview with Florent Coupeau of NUTS! Publishing (he makes a side mention of We Are Coming Nineveh)
  • an interesting article by Riccardo Massini on Napoleon Bonaparte as a “political” general (of course he was), and on the games that show his talent in this arena
  • and reviews of the Campaign Commander Series, Atlantic Chase, World War Africa, Battle for Kursk: The Tigers are Burning 1943, and Prophecy of Kings (TI4)

It’s World War Africa that attracts James’ attention (and mine! though as yet, I have no horizontal surface in my house to play it on, as The Great House Renos enter their 13th month), as in his editorial he discusses the termination of Modern War magazine.

I’m becoming ever more interested in magazine wargames. They often cover the less beaten path, and by their nature tend to be less complex and of lower counter density than big box games (a good thing, in my mind). Also importantly for me given the lack of shelf space in my stuffy London flat, I can fit five magazine zip lock games in the space that one larger production takes up.

The flip side is the games typically have much less time spent on design, play-testing and production, which can result in a fair number of duds and/or mountains of errata. Worth it though, I believe, for when something like World War Africa comes along.

So farewell Modern War magazine. It wasn’t in anyway modern in terms of graphic design, layout, or accessibility (probably a factor in it’s demise), but it sure produced some good games, and will be missed.

Well, I have my own take on why Modern War didn’t last and I do not agree that magazine wargames have more than their share of duds and errata… they do when they are cranked out in quantity by the one publisher that dominates the field (no names, no pack drill) and I think that rather spoils the impression for the remainder.

Anyway, go check out issue #3, it’s great!

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

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