The Influential Fifteen

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photo: Henle House.

In one of the better “that was the decade that was” pieces I’ve seen, over at The Players Aid blog, Grant Kleinheinz has posted his list and impressions of the 15 most influential board wargames he has played in the last decade.

https://theplayersaid.com/2020/01/07/15-most-influential-wargames-of-the-decade-2010-2019

Winter Thunder gets a shout-out, as do two of the COIN series games!

In other news, I had some unstructured time off at the end of December, so in between watching a lot of TV and movies with my wife I got some testing and development work done on Civil Power and Strongman. Getting quite pleased with them!

Compass Games recently announced that the release date for the Brief Border Wars quad will be February 14, 2020. Sneak preview of the game’s cards above. So look out for that!

EDITED TO ADD

Not to be outdone, Rocky Mountain Navy posted his top picks for influential wargames of the 2010s and picked Nights of Fire as advancing the state of “waro” games (or “weuro” games, as I have also seen it).

https://rockymountainnavy.wordpress.com/2020/01/09/rockymountainnavys-influential-wargame-from-to-2010s-h-t-to-playersaidblog-for-the-idea

 

Soundtrack to Civil Power

In the new year a revised version of Civil Power, a tactical-level game I designed on urban riots and mayhem, will be published by a company called Conflict Simulations. I first designed this game back in 1991-92, and it came with a set of scenarios taken from history and then-contemporary headlines… this new version has a lot of changes informed by over 25 years of designing in between, and a whole new cast of global angst and violence.

https://www.consimsltd.com/shop/civil-power

So I thought, why not make a playlist to serve as a sort of soundtrack to playing it? The above is 78 minutes of anti-authority music of many genres (most of them loud and snotty), in an easy-to-handle 44K VBR. Hope you enjoy, even if you don’t order my game!

 

Track listing:

Glory to Hong Kong – anonymous student rebel orchestra
Tommy Gun – The Clash
Fist – Test Department
Solidaritätslied – Ernst Busch Chorus (film clip)
Landlord – Test Department
Ready to Blow – KMFDM
Babylon’s Burning – The Ruts
Wake Up – Rage Against the Machine
Riot – Dead Kennedys
Ghetto Defendant – The Clash
All That I wanted – Belfegore
Smash It Up – International Noise Conspiracy
Kick Out The Jams – MC5
Fight The Power – Public Enemy
Rise Above – Black Flag
Killing In The Name – Rage Against The Machine
Guns of Brixton – The Clash
Police Truck – Dead Kennedys
Wild in the Streets – Circle Jerks
General Strike – DOA
Clampdown – The Clash

 

New book: Successful Professional Wargames by Graham Longley-Brown

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Graham Longley-Brown served in the British Army as a Regular officer from 1986 to 2003, and finished off his career as the UK Joint Services Command and Staff College Directing Staff Subject Matter Expert for wargaming from 2000-2002. Since his retirement from the Regular Army, Graham has worked as a self-employed consultant (www.lbsconsultancy.co.uk) running wargames for national militaries and their research centres across the world. Graham also developed the Rapid Campaign Analysis Toolset in use by the British military, helped to write the UK MOD Wargaming Handbook, and co-founded and organizes the Connections-UK conference on professional wargaming. (www.professionalwargaming.co.uk)

I’ve known Graham since I first became involved with Connections-UK, at the first conference in 2013. Now he has written a book, Successful Professional Wargames: A Practitioner’s Handbook wherein he promises to reveal all his secrets.

He’s obviously doing something right!

Published by John Curry’s History of Wargaming project, you can buy your copy here: http://www.wargaming.co/professional/details/professionalhandbook.htm

 

Nights of Fire here at last!

NOF pic

Just ecstatic, yass…

 

At last, my designer copies of Nights of Fire have arrived!

Very pleased with the production overall, and the great artwork on the map, pieces and player aids.

Lianne was wowed by the “toys”, too! That submachine gunner does look just like Yul Brynner….

“At man in purple suit waving axe, one round, FIRE!” – CIVIL POWER now available for pre-order from Conflict Simulations Ltd.

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Preliminary cover design by Ray Weiss.

Now it can be told:

CIVIL POWER, one of the first games I designed, will be given a proper publication by Conflict Simulations Ltd.!

Constant Readers and obsessive ludographers will know that this game has already had a couple of editions: in 1996, as the issue game in #294 of Strategist, the newsletter of the Strategy Gaming Society, and more recently from my BTR Games. In both cases they were DTP level products where you had to copy out the counters and mount them on cardboard and cut out – or just stick them to cardboard and cut out – but in either case you had to do a little craft project first.

Conflict Simulations is going to release this as part of their “2140” series, with 140 back-printed counters and nice maps (by Ilya Kudriashov) in a small cardboard  box (about the same size as GDW used to use for the boxed editions of its Series 120 games, if you go back that far in the hobby).

As of today, the game is available for pre-order for $34.99 at:

https://www.consimsltd.com/shop/civil-power

Expected release is Q1 or Q2 of 2020, if’n the crick don’ rise… Meanwhile, here is the ad copy:

“In this critical hour we don’t need love, we need WEAPONS — the newest and best and most efficient weapons we can get our hands on. This is a time of extreme peril. The rising tide is almost on us….” – Raoul Duke

Civil Power is a game from Brian Train which models mass civil disorder, riots, raids, and other violent urban phenomena. One player will take command of the Police/local authorities while the other player takes command of the Mob. The game is asymmetrical in its means, motives and opportunities: the Police player has discipline, firepower and esoteric technology while the Mob player has outrage, numbers and Molotov cocktails. The Police must manage to contain and subdue the crowd through carefully distributed violence: the right amount will suppress or demoralize Mob forces, while too much will cause casualties costing the police victory points. The Mob player is less constrained but is also aware that a riot is a temporary thing.

Scenarios are included for several types of situations: riots (including a five-day Chicago 1968 campaign and a three-player Belfast 1975 scenario); raids (featuring a skirmish by the Berlin Wall); and gang warfare (including the 1992 Los Angeles riots, a Crips-Bloods gang war, and a 1944 Warsaw Uprising scenario). There are enough examples supplied that players will easily be able to design their own scenarios, inspired by the headlines of today and tomorrow.

Brian Train was inspired to design this game after reading “The Police Chief”, a particularly savage article by Hunter S. Thompson writing as “Raoul Duke, Master of Weaponry” about the inadequacy of equipment in the police armory to deal with civil disorder. We hope you, animated by the Spirit of Gonzo, will take the chance to explore his take on modern urban violence.

“When the going gets weird, the weird turn pro.” – Raoul Duke

Civil Power includes:

2 8.5×11 geomorphic square-grid maps of an imaginary urban area
140 double-sided  counters
1 rulebook
Player aids & displays

 

 

District Commander ZNO: new files

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Recruiting poster for the Colonial Parachutist regiments.

I made a change to the exclusive rules for this module: the “Intervention” forces (three battalions of paratroopers, and a set of high-value Assets such as helicopters and Commandos de Chasse) have been reclassified as “Foreign” units and Assets for game rules purposes. They aren’t actually foreign of course, everyone’s still part of the French Army but the system rules allow Foreign units to use two Chance Chits in an attack, and they are also the last ones in a stack to be Disrupted… two good ways to show the effects of these elite troops and the resources they enjoyed. Also makes them harder to obtain and use, which is as it should be unless your sector really heats up and Division HQ is prepared to listen to you….

Download the new exclusive files; if you have already made up the counters, you just have to colour some Government units green with a highlighter marker, following the counter sheet.

DC ZNO x-rules 10 18 oct 19

DC ZNO x-charts10 18 oct 19

DC ZNO ctrs88 18 oct

If you are wondering what the fuss is about, the entire set of files for the game is available here:

New free game: ZNO (District Commander module)

and here, with some other free stuff:

Free Games!

 

More from TESA Collective: “STRIKE! The Game of Worker Rebellion” and what you can do to help Kickstarter do the right thing.

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Image: some art from the upcoming game.

I got an email today from the folks at TESA Collective: the Kickstarter campaign for their new game “STRIKE! The Game of Worker Rebellion” begins next Wednesday, October 16.

[Edited To Add: technical difficulties have postponed the launch to Monday, October 21.]

I intend to be there, and on that day I’ll post a link in case you were looking as well.  TESA also added something that I’ve been wondering about, since I saw a short news clip a couple of weeks ago. Quoted from the email:

We Support the Workers of Kickstarter – And We Want You to Do So Too!

Recently, the workers of Kickstarter started organizing a union – and they have faced resistance from Kickstarter’s management. We absolutely stand with the workers of Kickstarter. You can read our full statement of support here.

The workers of Kickstarter have asked people to continue launching campaigns and supporting campaigns on the platform while showing their support for the workers and their unionization drive. As always, we will follow the lead of people building movements.

So that’s exactly what we’re we’re going to do: We’re not just going to make this a Kickstarter campaign; we’re going to make this a labor campaign too. We are going to use this campaign as a way to lift up the voices of the Kickstarter workers. When we launch the Kickstarter campaign, we will launch it with a number of ways you can support the Kickstarter workers as well.

In addition, we’ve teamed up with Jobs with Justice to make it so funds from this game go to benefit real campaigns fighting for working people. When the campaign launches mid-next week, we hope you’ll share the game with your friends to help us raise funds for JWJ’s work!

In solidarity,

The TESA Collective

I respect this, and I hope that you’ll consider this in your decision to back this game (and the workers of Kickstarter).