Eurowargames anthology

One project I undertook during the winter was to prepare a piece for an upcoming anthology on Eurowargames – basically an expansion on my “games as citizen journalism” wheeze. This project is edited by Riccardo Masini, Fred Serval and Jan Heinemann, three very good names; they put out a call for articles last fall.

https://eurowargames.wordpress.com/

The original focus has somewhat widened, and the range of submissions will reflect that I think. Latest is that the anthology will be published in fall or winter of 2021, after getting sufficient funding through Kickstarter.

They did ask me my opinion about crowdfunding this, and I had no objection to using it as a pre-order system, but please, NO STRETCH GOALS!

Just get the book funded, and only the book. No tooled leather slipcases, commemorative tea cosies, or sets of commissioned miniatures of the authors (that last one is tempting though. I wonder what I would look like as a small action figure).

Anyway, the above interview (made before the final deadline for article submissions, so they did not yet know for certain what-all they had) gives more details.

Connections Online 2021: 12-14 April, +/-

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The Connections Online conference on professional wargaming will be a virtual event.

Details, registration link and a preliminary schedule are here: https://www.armchairdragoons.com/connections/

All core Connections Online events will take place from 12-14  April, each day 1000 – 1600 EDT(UTC -4). All core events will be recorded and available for future viewing.

A livestream of the conference and the recordings will be free and open to all, but you can register to get access to a whole lot more. A small fee of $5 will be charged to partially cover the IT expenses.  Registration cost includes:

  • All presentations, panels, and keynotes (unlimited seats for participation), including ability to ask questions / interact with the speakers during their presentations
  • Access to the Connections Online Discord server
  • Ability to register for any extended conference events, on a first-come, first-served basis for limited-seat events

Oh, and what about those extended conference events you may ask? Well, from 10-18 April there will be many smaller focused events during and to either side of the core hours and dates. Details are still being worked out about these but will include game demonstrations, presentations, and activities similar to the famous “game lab” event where we work in small groups to brainstorm and explore how to game or model certain topics or issues, or general approaches to and utility of games and modelling.

If you are interested in serious games (and this term is definitely not limited to military wargaming!) you should check this out.

This is the latest addition to the Connections franchise of professional wargaming events. Connections-US, the original and American version of the conference will be in June and will also be a virtual event. I’ll post more about that later as details are firmed up. Readers of this and the Paxsims blog will know that there are also Australian, Canadian, Dutch and UK conferences along the same themes. I really miss these events in person, I’ve been several times to the US and UK ones and it’s an intense experience. Maybe next year we’ll be back to doing this sort of thing in person – though we have certainly proven the added value of doing as much as possible online, or making things available online.

Anyway, as part of this particular conference on Monday April 12 at 1500 EDT I will be doing a joint presentation with Mike Markowitz on practicalities of DIY game design. Mike, a really smart guy and a better public speaker than I, will talk about graphic design and I will talk about methods of self-publishing. Both are add-ons and developments of the talks we gave to the Georgetown University Wargaming Society recently, and you should watch these first.

Again, if you want to talk to us and ask questions you’ll have to register. It’s five bucks but you get a whole lot more than just us!

We hope to see you all there!

[ETA] Here is the Youtube link for the event…

Guerrilla Checkers and Kashmir Crisis: new TTS modules!

Over the last couple of months I made sporadic efforts to  learn to make modules of my games for Tabletop Simulator (TTS)  and Vassal. (I got TTS some time ago when it was on sale for $10 and had some ideas of playing some games to pass the lockdown time, except that it turned out I had no spare time!) I had no real success learning Vassal, but I seemed to get on better with TTS as it’s closer to making a physical copy of a game, or it had more useful gizmos, or whatever. Also, development and playtesting for China’s War will start soon and the developer will be doing it over TTS, not Vassal as was the case with Colonial Twilight, so it was time I learned how to use it. Even at that it took me weeks to learn how to build and upload a deck of special cards, and I experienced the full-on tedium of having to make individual .jpg images of absolutely every piece in the game, including separate front and back images for many things. (I understand Vassal is not much different in the tedium department.)

But after all that, I got things to work with a couple of small and simple games (plus a larger game project that I’m not going to talk about just yet, except that I just did!). So how do I share the modules with the world? I was held up again for weeks because when you go to upload a TTS module to their “workshop” to make it available, you need to include the URL of a small thumbnail image for the game. Time and again the upload failed, this problem has been noted with TTS for some time but all the fixes I had read did not work. Finally last night, with the aid of a friend of a friend, I got the darn things uploaded and went public!

So, if you are on Steam and own Tabletop Simulator, you can now go and have a look at the modules I made for Guerrilla Checkers and Kashmir Crisis. These are two of my smallest and simplest games, and they use pre-made game items (checkerboard, deck of ordinary cards etc.) so they were not that hard to make. No fancy fog of war or other mechanisms, though I would like to learn next how to do that in TTS. If you do have a look, please let me know if these worked for you. 

Guerrilla Checkers: https://steamcommunity.com/sharedfiles/filedetails/?id=2421938802

Kashmir Crisis: https://steamcommunity.com/sharedfiles/filedetails/?id=2421971111

Strategist, 2000

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Once upon a time, I edited Strategist, the monthly newsletter of the Strategy Gaming Society. Boardgamegeek.com says that “the American Wargaming Association (AWA) merged with the National Wargaming Alliance (NWA) in 1984. The combined organization was renamed the Strategy Gaming Society (SGS). The AWA’s newsletter was called “The American Wargamer“, issued from 1973 to November 1984. The NWA’s newsletter was called “Kriegsrat“, issued until November 1984. With the December 1984 issue, the combined publication became “Strategist”.

George Phillies, who is still quite active in wargaming, was a central figure in the Society from way back, but I think the Society has been defunct for quite a while now. Anyway, I took over the newsletter after John Kula had had it for a while and edited it for a year before concluding I just did not have the time or energy to keep it going the way I wanted it (I was then still in the process of recovering from getting run over by a car at the end of 1998).

This was all 20 years in the past, and in the interests of oh I don’t know future ludic archaeologists I am putting up those dozen issues, in PDF form, on the Resources page (converted cheaply from their original MS Publisher format, so there might be an oopsy or two somewhere). They give you 3 GB of space here at WordPress and I am not using much of it so far. Game Links and Resources

Here is an index to the contents, nothing really remarkable except that I did publish a few simple games in its pages: Attrition, War Fair, Wolf Pack and Zulu Spears by Lloyd Krassner; Battle of Seattle by me; and the first appearance of Waterloo 20 by Joe Miranda. Another funny thing I ran was a series of “Military Movie Star” bios where I wrote about the star’s service career and the war/action movies they were in later. Did you know James Mason was a pacifist and conscientious objector in World War Two?

STRATEGIST index for 2000

Red Guard: Japanese-language rules translation available

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Over on Boardgamegeek, Tatsuya Shishido has thoughtfully made a Japanese language translation of the rules to Red Guard!

Otsukaresamadeshita!

https://boardgamegeek.com/filepage/213994/red-guard-japanese-rules

Civil Power: rules, scenarios, VASSAL module available online

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Now that the game is officially out, CSL has made the rules and scenario booklet and VASSAL module available online here (if necessary, change the file extension from .zip to .vmod):

https://drive.google.com/drive/folders/1i19QZV5qBeZVHv1U5iucoW1tb8w2StEk

But we’re sure that you would like to have the physical product too, so the order page is here:

https://www.consimsltd.com/products/civil-power

Fight the Power!
(or be the Power, you can do both)

District Commander Maracas: VASSAL module available!

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Trevor Lieberman has braved the demons of Vassal and created a module for District Commander Maracas!

Download it here: http://www.vassalengine.org/wiki/Module:District_Commander_Maracas:_Virtualia_2019

It needs a few people to work it and check it over for errors or bugs, so this may not be the final version, but there is the page to find it when it is.

Thanks so much for your work Trevor!

(Honestly, I have tried off and on for the past few weeks to finally get it together to understand Vassal and Tabletop Simulator, and both have thoroughly defeated me except for the simplest things. I did make a functioning version of Guerrilla Checkers on TTS, but have no idea how to distribute it now.)

[ETA: Trevor also made an Excel spreadsheet to automate scoring for Population and LOC Control victory points for the module: https://boardgamegeek.com/filepage/213982/automated-scoring ]

Civil Power: making your own scenarios

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Copies of Civil Power are starting to thud and rattle into mailboxes across the land.

https://www.consimsltd.com/products/civil-power in case you haven’t had a chance to order your copy yet!

I’ve mentioned this before, but from the beginning I purposely designed this to be a “sandbox” type of game, for people to experiment with new and revised scenarios, optional rules and so forth – there is also a points purchase system and force-package system so you can easily assemble opposing forces.
The game comes with two geomorphic squared maps of an imaginary urban area. Keeping in mind that each square is 20 metres across (~25 yards) or about the width of a street, you could take an image from Google Maps or something and make a squared map to suit your favourite location, with terrain interpretations informed by your knowledge of the area.
As an example, I made one such for the Legislative Assembly buildings in my capital city… took me a couple of minutes to do. (Yeah, it shows.) Though I hasten to add that while the front lawn has seen many demonstrations, they have all been fairly well mannered except one time in 1993 where protesters forced their way into the building, and broke a window (and a staff member was shoved to the ground and hurt their hip). A collection was taken up by the organizers to have the window fixed.
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Brief Border Wars: Vassal module available!

The illustrious Tom Swider has created a Vassal module for Brief Border Wars!

Get it here: http://www.vassalengine.org/wiki/Module:Brief_Border_Wars

Many thanks Tom, people will appreciate your work!

PostGUWS

This is the link to the slide deck used for this presentation. Hope you enjoyed it!

PDF version, about 2 MB.

Also, here is the link to the Youtube recording of the presentation… people seemed to like it, though I hate the way I look and sound on media.

Here is the link to the excellent series of posts on game development written by Neal Durando in his blog, that I referenced in the Q&A: http://defling.com/blog/?cat=8

Thanks to everyone who attended, and thanks to Sebastian Bae of GUWS for giving me the chance to talk!