Red Guard: Japanese-language rules translation available

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Over on Boardgamegeek, Tatsuya Shishido has thoughtfully made a Japanese language translation of the rules to Red Guard!

Otsukaresamadeshita!

https://boardgamegeek.com/filepage/213994/red-guard-japanese-rules

Civil Power: rules, scenarios, VASSAL module available online

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Now that the game is officially out, CSL has made the rules and scenario booklet and VASSAL module available online here (if necessary, change the file extension from .zip to .vmod):

https://drive.google.com/drive/folders/1i19QZV5qBeZVHv1U5iucoW1tb8w2StEk

But we’re sure that you would like to have the physical product too, so the order page is here:

https://www.consimsltd.com/products/civil-power

Fight the Power!
(or be the Power, you can do both)

District Commander Maracas: VASSAL module available!

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Trevor Lieberman has braved the demons of Vassal and created a module for District Commander Maracas!

Download it here: http://www.vassalengine.org/wiki/Module:District_Commander_Maracas:_Virtualia_2019

It needs a few people to work it and check it over for errors or bugs, so this may not be the final version, but there is the page to find it when it is.

Thanks so much for your work Trevor!

(Honestly, I have tried off and on for the past few weeks to finally get it together to understand Vassal and Tabletop Simulator, and both have thoroughly defeated me except for the simplest things. I did make a functioning version of Guerrilla Checkers on TTS, but have no idea how to distribute it now.)

[ETA: Trevor also made an Excel spreadsheet to automate scoring for Population and LOC Control victory points for the module: https://boardgamegeek.com/filepage/213982/automated-scoring ]

Civil Power: making your own scenarios

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Copies of Civil Power are starting to thud and rattle into mailboxes across the land.

https://www.consimsltd.com/products/civil-power in case you haven’t had a chance to order your copy yet!

I’ve mentioned this before, but from the beginning I purposely designed this to be a “sandbox” type of game, for people to experiment with new and revised scenarios, optional rules and so forth – there is also a points purchase system and force-package system so you can easily assemble opposing forces.
The game comes with two geomorphic squared maps of an imaginary urban area. Keeping in mind that each square is 20 metres across (~25 yards) or about the width of a street, you could take an image from Google Maps or something and make a squared map to suit your favourite location, with terrain interpretations informed by your knowledge of the area.
As an example, I made one such for the Legislative Assembly buildings in my capital city… took me a couple of minutes to do. (Yeah, it shows.) Though I hasten to add that while the front lawn has seen many demonstrations, they have all been fairly well mannered except one time in 1993 where protesters forced their way into the building, and broke a window (and a staff member was shoved to the ground and hurt their hip). A collection was taken up by the organizers to have the window fixed.
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Brief Border Wars: Vassal module available!

The illustrious Tom Swider has created a Vassal module for Brief Border Wars!

Get it here: http://www.vassalengine.org/wiki/Module:Brief_Border_Wars

Many thanks Tom, people will appreciate your work!

PostGUWS

This is the link to the slide deck used for this presentation. Hope you enjoyed it!

PDF version, about 2 MB.

Also, here is the link to the Youtube recording of the presentation… people seemed to like it, though I hate the way I look and sound on media.

Here is the link to the excellent series of posts on game development written by Neal Durando in his blog, that I referenced in the Q&A: http://defling.com/blog/?cat=8

Thanks to everyone who attended, and thanks to Sebastian Bae of GUWS for giving me the chance to talk!

Civil Power: preview video!

Ray Weiss has gotten a proof copy of Civil Power! Here he spends a few minutes talking about the game, its mechanics, options and scenarios, and shows off the very nice components.

Sales should start Real Soon Now.

BTR Games available through Wargame Vault

I am making my whole line of “BTR Games” products available for PnP on Wargame Vault.

To produce these games, I would go to the copy shop to have small batches of counter sticker sheets, maps etc. made up. But I’ve been working from home since March 2020 and can’t get near any copy shops, and it is not worth trying to print all this at home, so I have run out of components for most titles. I can’t print 11×17″ maps at home anyway. This also saves any delay in my having to organize a trip to the post office (which was also proving occasionally difficult).

The real value, though, from the customer’s point of view is that they can order Brian Train products drunk at 3 am, as most online purchases are made, and get them right away.

https://www.wargamevault.com/browse/pub/18373/BTR-Games

When things begin to stabilize and I return to my office, I do plan to have physical versions of the games available again for people who do not want to go the PnP route.

Hollandspiele Holiday Sale

“From now until December 6, every game in the Hollandspiele catalogue is $5 off. Buy at least two games, get Reign of Witches for free. Spend at least $100, and we’ll automatically deduct another 10% from your total. And we’ve got canvas maps for fifteen of our titles.”

– Tom Russell

Reign of Witches is Tom’s annual small-card-based-game-dealio, on the political conflict between John Adams and Alexander Hamilton.

Unfortunately, there are no canvas maps in production for any of my Hollandspiele titles (illustrated above), but don’t let that stop you.

These are good people. They produce nicely made games from quality designers. Do everyone a favour and pick something out!

District Commander: on sale, sale, sale!

Starting today, District Commander Kandahar is on sale from Hollandspiele!

In fact, all three District Commander games are currently on sale.

Buy two and use the discount code “DCdiscount” at checkout will save an additional $5.

Buy all three modules and use “traingames” to save an extra $10.

I’ve made it, I’ve become a discount code!

I really like Tom’s ad copy for this one:

District Commander: Kandahar simulates the problems facing insurgent and counterinsurgent commanders in southern Afghanistan circa 2009-2010. This is not Brian Train’s first or even second game about this conflict, and you might be wondering, what does this one have to offer? We think that the District Commander system – with its emphasis on bluff and deception, scarce resources, and shifting operational goals – is an especially good fit for capturing the pace and nature of operations in Afghanistan. 

Brian Train’s District Commander is a series of operational games on counterinsurgency situations. The players alternate activation of groups of units (stacks) to perform discrete operations (missions) through the expenditure of Task Points (TP). Some missions are Tactical Missions – straightforward military tasks such as performing patrols, ambushing or attacking enemy forces, or moving from one place to another – and these may be performed multiple times by a stack during a turn. Other missions emphasize the “non-tactical” end of the campaign, establishing friendly influence, control, and infrastructure in an area, reducing the enemy’s claim to the same, and recruiting or training troops. These missions take more time to perform and so unlike the tactical missions may be the only mission performed by the stack during the turn. 

Missions are resolved by play of secretly-held Chance Chits, each with ratings that are better or worse for certain types of operations. Chits are played simultaneously and the ratings compared, modified by units, assets, and the current board state to determine the outcome. Using the right chit at the right time – knowing when to save a good chit for later and when to use it, and trying to determine if your opponent is going all-in or holding back – will require steely judgment in an atmosphere of doubt and deception.

All this is done in pursuit of objectives handed down to you by your superiors (i.e., chosen randomly) and kept secret from your opponent – objectives that may even change over the course of the game. Within this framework, the two sides – Government and Insurgent – play very differently, with the Insurgent player, in particular, depending on bluff and deception to achieve their goals. A large number of variant rules allow you to turn the game into a sandbox for exploring counterinsurgency doctrine and practice.

Now go have fun in the sandbox….