Nights of Fire now on BGG

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Cover art by Kwanchai Moriya.

Yes!

Now officially added to the Boardgamegeek.com database, I can now say and show a bit more about what David Turczi (designer of Days of Ire, a card-driven game on the October 1956 Hungarian Revolution) and I have been working on all year.

From BGG:

Nights of Fire: Battle for Budapest is the second game in our duology adapting the events of the 1956 Hungarian Revolution for modern board game form. Following the Hungarian success in part one, this game starts as the Red Army arrives at the edge of the capital and pushes into the heart of the city; bent on retribution, destruction, and ruthless pursuit of control. For the players in charge of the Hungarian defence there is no time left for organizing and sedition. This is a hopeless war of survival, plain and simple.

Combining card and action management mechanisms of modern euro games with the theme and feel of a classic block wargame, players can experience the rush of a true no-win scenario, and see how long they can keep the flame of the revolution going under the pressure of the unstoppable march of the Soviet military machine.

The game can be played by up to 2 Revolutionary players against either a live or an automated opponent.

In response to a question announcing the sequel to Days of Ire (DoI), David describes the game mechanics very well:

Yes it’s card driven, but no it’s not like DoI.

The Hungarian side plays a light block wargame with area movement, where the stronger actions require an icon on the block to match an icon on the card. It’s a bit of action allowance and a bit of card management. Cards are randomly drawn, but the deck is small enough to guarantee a reshuffle in every game, so you see every card roughly twice.

The Soviet side plays more of an hand building-action management game. He has 12 cards, each with a mix of actions and a mix of combat values. At the beginning of every round the Soviet picks 6 cards he’ll play one at a time for his actions. The remaining 6 cards are shuffled together into a “combat deck”. Every time he attacks, he flips the top card of that deck and uses the appropriate combat value on it. The more hits he suffers, the fewer cards he can pick from.

If you held a gun to my head and asked me to compare it to other games, I’d compare the Hungarian side to Sekigahara: The Unification of Japan. The Soviet side I had no direct inspiration for, some of the “feel” was inspired by the Empire’s metagame in Star Wars: Rebellion, but it’s an extremely thin comparison. (As opposed to DoI’s Soviet cards which were directly influenced by Twilight Struggle and Labyrinth: The War on Terror, 2001 – ?)

A few things in the game have the feel of a COIN game (both Brian and I were very conscious of that) – flipping units, asymmetrical actions, but it’s less “inspired by COIN” and more “how can you do it differently than COIN”.

I would say the luck element is even smaller than in DoI.

I’m very pleased with how this one has worked out. David’s design background is Euros, but he speaks some Wargame, so I think we have created an interesting hybrid. I know I have learned a lot from him about the use of different mechanics. This one is quite removed from my earlier Operation Whirlwind, but it’s still a lot of fun.

Not much to see so far, but you may want to subscribe to the BGG entry:

https://boardgamegeek.com/boardgame/236125/nights-fire-battle-budapest

The game will be up for Kickstarter in 1Q 2018. We’re still talking about stretch goals.

 

 

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Some more videos from The Players Aid (unboxing this time)

I’ve been finding other Youtube videos that the guys at The Players Aid blog have been making of my work. These are unboxing videos, where the maker of the video opens the box or bag and talks about what they find inside – necessarily, mainly first impressions of rules, map and counters.

First, Winter Thunder from Tiny Battle Publishing.

And Red Horde, a more recent release from TBP.

Next, The Scheldt Campaign from Hollandspiele.

And finally, the unboxing video to Colonial Twilight, to go with their longer video on their impressions of play.

Thanks so much for doing these Grant!

 

A Distant Plain: P500 on 3rd printing launched!

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GMT Games has launched a P500 for the THIRD printing of A Distant Plain!

This will be a straight reprint of the second printing, which I think had caught all the errata from the first.

If you get in on it now, you pay $54 instead of the regular price of $78!

http://www.gmtgames.com/p-656-a-distant-plain-3rd-printing.aspx

GMT update: corrected cards for Colonial Twilight

 

From GMT’s monthly newsletter, released today:

Colonial Twilight Card Issue Update
I’m happy to report that we have received the four-card replacement packs that fix the “missing and misnumbered cards” issue. We are shipping them out now – along with Fields of Fire and Enemy Coast Ahead: Doolittle P500 orders. They should all be shipped out by the end of this week. I’m very sorry for any inconvenience caused by the error in the decks. This should fix the issue.
Note also that we’ll now begin shipping copies of the game (with the updated cards inside) to distributors and retailers, and have removed the “Temporary Hold” on selling the game. So you should see Colonial Twilight showing up in your local game stores soon.
Courage, mes amis!
In a couple of weeks it will be as if it never happened.

Red Horde 1920: interview at The Players Aid blog

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Grant Kleinheinz of The Players Aid blog interviewed me about Red Horde 1920. Pictures, and a silly anecdote too!

https://theplayersaid.com/2017/08/21/interview-with-brian-train-designer-of-red-horde-1920-from-tiny-battle-publishing

Meanwhile, Mark Walker liked the idea of a Freikorps revised to the same standard and I have spent the last week bashing that one into shape. I tested it on the weekend with Akito, and he found it interesting. It will be quite a bit different from the earlier version, yet more of the same.

 

Hollandspiele’s one year old!

Hollandspiele is one year old this week, after releasing SEVENTEEN titles in that time.

And they are having a sale on each and every one of them!

https://hollandspiele.com/collections/all

Tom Russell made a very nice blog post about the process of publishing their first game, The Scheldt Campaign, but it’s more about the design work of Brian Train, the guy who designed it. His games sound like something I’d probably be interested in.

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/on-publishing-the-scheldt-campaign-by-tom-russell

I’ve been very happy in my dealings with Tom and Mary Russell, both before and after their founding of Hollandspiele, a little game company that could. And did. And does. They are honest and work hard and communicate and respect the designer’s work; these are all good things. I look forward to meeting them in person one day – they were supposed to come out to the CSW Expo in Tempe this year but poor Tom screwed up his back. Well, next year.

Meanwhile, nine bucks off each of Scheldt Campaign and Ukrainian Crisis!

YPPA! YPPA! Red Horde 1920 is out now!

 

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Tiny Battle Publishing has released Red Horde 1920, my drastic reworking of Konarmiya, my game from 10 years ago on the Russo-Polish War. New rules, new order of battle, new map, new counters – Papa’s got a brand new bag!

Special introductory price: $24.00, six bucks off the regular price of $30.00!

They also usually make a Print and Play version available for about $12.00, so you can save on postage by supplying your own paper.

https://tinybattlepublishing.com/products/red-horde-1920

The gates of Warsaw await you…