October 28, 2015 1 Comment
By Rob Bottos!
And yes, I make no apology for the SS counters… I wanted hot pink or magenta, but they came out kinda purply.
Good work, Tom and Mary and John!
October 24, 2015 4 Comments
Zones of Control: Perspectives on Wargaming, coedited by Pat Harrigan and Matthew G. Kirschenbaum, will be published by The MIT Press in April 2016. This book contains over 50 short chapters on wargaming, by many names familiar to people who have spent enough time hanging around this unsavoury corner of Freizeitverschwendungskeit (or is it -schaft?).
One of the chapters, “Chess, Go and Vietnam”, is co-written by Volko Ruhnke and myself. We had been asked separately to contribute, but decided to co-write it because one would have echoed what the other had in mind.
This is the first time any of my writing has been in a book, and I’m quite excited to be in such good company. (And, last I heard, the book will also contain the rules to Guerrilla Checkers – that game gets around.)
The complete table of contents is posted on Rex Brynen’s Paxsims blog at https://paxsims.wordpress.com/2015/10/25/zones-of-control/
The preorder link below is now active, price is $50.00 for hardcover but it’s massive – over 800 pages long!
The MIT Press catalog entry has more information, and also notes that this will be offered as an eBook for $35.00, in April/May 2016.
October 16, 2015 7 Comments
Winter Thunder is now available to buy!
$21.99 paper product, or $11.99 for PDF download.
Also has a BGG page: http://boardgamegeek.com/boardgame/186514/winter-thunder
October 13, 2015 6 Comments
Just got a sales report from OSS Games – these four folios of mine all came out in the first six months of the year, and so far have sold over 700 copies between them.
Far more than I was selling through BTR Games for the first three, and Operation Whirlwind (which has sold the most, at 214) had been out of print for quite some time.
Quite pleased to work with OSS! They’ve treated me well.
As detailed before, 2016 will see two of mine in this series (Algeria and Binh Dinh) and maybe more on top of that.
October 5, 2015 4 Comments
A bit more clarity on what will be happening with a few of my designs:
The Allied invasions of the Balkans that never happened. One of the great what-ifs of World War 2 in the Mediterranean theatre, at least to Hitler and the German High Command, was the possibility of an Allied invasion of Greece and/or Yugoslavia. The Allies knew the Germans perceived such invasions as a credible threat and created several strategic deception plans, leading the Germans to move or keep critical troop formations in northern Italy and the Balkans when they would have been much more useful somewhere else. Scenarios for 1943, 1944, 1945, and a hypothetical 1950 Soviet invasion of Yugoslavia. Uses the Autumn Mist/ Summer Lightning/ Winter Thunder system of formation activations and almost-diceless combat with mission matrix, at a larger scale: 1 week/turn; 30 km/hex; division/brigade; 17×22″ hex map and 280 double-sided counters. Many “chrome” rules to cover the fragmented human, political and physical terrain of the area.
Only TEN copies have been made; I keep one, and the map/cover artist Kula gets one. That leaves eight, and one of those has been sold already. Also, the price for these is $25 each, since it has twice the map, printed (not copied) onto quality heavy stock (the same as used for Ian Weir’s Red Sash Games (http://redsashgames.com/), and twice the usual number of counters. This also makes it heavier, so postage (which is included in the price) is higher.
To come from OSS Games in 2016, as part of their Folio series. Comprehensive overhaul and revision of 1999’s Algeria: The War for Independence. Revised and streamlined rules, 17×22″ map, 140 back-printed counters, scenarios.
AUTUMN MIST WINTER THUNDER
Coming very soon from Tiny Battles Publishing, as noted previously. A redesign of Autumn Mist, my historical game on the Battle of the Bulge. I was getting a reputation that I only design games on obscure topics and battles. But there is an unwritten rule that every game designer has to do a Bulge game, so this one is mine. Mission Matrix idea for combat system was also used in Summer Lightning (Lock n’ Load, 2011) and Balkan Gamble. 17×22″ hex map of the Ardennes at 5 km per hex, division/brigade scale, 2 days/turn, 176 back-printed counters. Very nice new artwork!
To come from OSS Games in 2016/17, possibly as a boxed game or for Counterfact magazine. Original version of Next War in Lebanon, same as is freely downloadable from this website now but very nice artwork and die-cut, double-sided counters. Great if you don’t like the craft projects that are PnP games!