KCL wargame coverage in the Grauniad

Don’t Fear the Reaper Drone at KCL

https://www.theguardian.com/games/2022/may/27/from-the-invasion-of-ukraine-to-weapons-procurement-the-war-games-seeking-solutions-to-real-life-conflicts

A nice piece in The Guardian about the MA course “Designing Games for Education and Analysis” at Kings College London. The writer tried out some of the games designed by students and was impressed by the wide variety of treatments and topics. An unnamed “expert from MoD” is also cited (but we think we know who it is!).

And even better, the piece was not illustrated by a picture of a game of Risk….

Two Interviews: The British Way, La Jeu de la Guerre

ONE

https://elwargameronovato.blogspot.com/2022/05/the-british-way-interview-stephen.html

Daniel Iniesta interviewed Stephen Rangazas, whose 4-pack of cut-down GMT COIN system games is forthcoming from GMT.

The British Way picks up on four postwar British entanglements: Malaya, Palestine, Kenya and Cyprus. He says:

The main changes to the core COIN mechanics for The British Way was altering the way two player COIN works. I streamlined the two-player sequence of play designed by Brian Train in Colonial Twilight and changed victory to work off an overall Political Will Track to reflect that these were really head-to-head challenges between the British and insurgents. There are also significant variations to the core COIN mechanics with the two more clandestine cell-based insurgencies in Cyprus and Palestine. Finally, I think the multipack really benefited from the linked campaign scenario and designing a macro game that covers four smaller COIN games required innovating from what had been done before in the series.

It’s kind of interesting to me that my “4-box” family of games that partly inspired Volko Ruhnke’s design for the COIN system (Algeria particularly) also depended heavily on an overall Political Will or Support Track that reflected each side’s cohesion and popular support (I suppose more accurately government support for the British, since these were decolonization campaigns) in a non-zero-sum way. So kind of a return to base, in its way.

The games are limited in size and component count – not more than 18 cards played in a game, so it’s done in 1-2 hours.

I’m looking forward to this package very much!

TWO

The very clever Fred Serval has an interview with Alex Galloway about Guy Debord’s La Jeu de la Guerra for his podcast Homo Ludens. History about Debord and his game, and talk about Galloway’s work on a digital version of the game (still in process). Also, a neat clip from the Situationist detourned film, “Can Dialectics Break Bricks?”

Indigenous counterpoints to colonial themes in board games

Not ‘just a game’: World of board games faces reckoning for colonial themes

A news story in Canadian Indigenous media about a teacher up-Island from me who created a board game about the Truth part of Truth and Reconciliation.

The article mentions Spirit Island, something I would like to try but can’t arrange a trade for on BGG, and also gives a shout-out to the Zenobia Awards which is nice. It mentions Settlers of Catan as an example of an objectionable board game. I add that Greg Loring-Albright (co-designer of Bloc by Bloc: Uprising 3rd Edition, which I am awaiting eagerly) created a variant of the game, First Nations of Catan, that adds an Indigenous player since the mythical island is not and never was terra nullius.

https://analoggamestudies.org/2015/11/the-first-nations-of-catan-practices-in-critical-modification/

(nice-looking printable version is here: https://doctrineofdiscoverymenno.files.wordpress.com/2019/09/ddofd-catan-handout-frontback.pdf )

Meanwhile, the Playing Oppression anthology that was being worked on at MIT Gamelab (Mary Flanagan et al) seems to have ground to a halt about 2019/20, though Mary Flanagan is still designing games.

http://gamelab.mit.edu/research/games-and-colonialism/

Do you want to know more?

A very interesting recruiting video (sort of) produced by the US Army’s 4th Psychological Operations Group, describing the uses and practices of psychological warfare.

To subdue an enemy without firing a shot, is the mark of a true warrior.”

Sun Tzu

Matrix games: Bandera II

https://paxsims.wordpress.com/2022/05/09/bandera-ii-ukraine-matrix-game-update/

Signal boost, though I know many in the audience read Rex Brynen’s PaxSims blog already:

The elusive, profusive Tim Price has issued Bandera II, an updated version of his matrix game on the Ukrainian conflict to reflect current conditions. A 25-page free download, with some instructions on how to run a matrix game, map, and printable pages to make your own game tokens.