A tale of two surges

battle-of-algiers

https://mwi.usma.edu/it-was-the-best-of-coin-it-was-the-worst-of-coin-a-tale-of-two-surges/

Over at the Modern War Institute, an interesting short article by LCOL Michael Nelson comparing the respective surges in Iraq and Afghanistan, outlining how local conditions, history and prospects will trump or at least modify general principles of counterinsurgency doctrine (assuming your army even has such a doctrine).

As often happens, the lead and final paragraphs are the most significant and I quote them here… but the whole article is worth a read:

….. Scholars and practitioners alike are familiar with the axiom that one should avoid fighting the last war. It should go without saying, then, that one should also avoid trying to fight two distinct, concurrent wars as though they are the same conflict. While there are guiding principles for counterinsurgency, there is simply no one-size-fits-all template for success.

However, heavily relying on methods from a different conflict is roughly what the United States tried to do in Afghanistan in 2009 with the attempt to replicate the apparent successes of the surge in Iraq. The fatal flaw in this plan was predicated on a misunderstanding of the circumstances and the environment that had created the conditions for reduced violence in Iraq. Perhaps most disappointingly, these plans for Afghanistan were made and implemented by some of the same leaders who earned praise for having turned the Iraq War around when it was at its most bleak.

……

All warfare is political, and all warfare shifts on human decisions made in complex circumstances. But this is doubly true of counterinsurgent warfare. It is a complicated endeavor that requires deft understanding of the motivations and goals of multiple actors. America’s mistake, in two theaters, was in trying to reduce one of the more complex forms of conflict into something simple, uniform, and replicable without regard to the environment. While the United States should not shy away from studying, determining principles of, developing doctrine for, and preparing to conduct counterinsurgency, we must remember that these guidelines are only as good as the means by which they are adapted to the fight at hand.

These words are especially poignant to me as a designer of games on insurgencies in many different countries at different historical periods.

I have published some 11 games using three general “system” mechanical approaches: the “4 box” system (Shining Path, Algeria, Andartes, EOKA, Kandahar), the GMT COIN system (A Distant Plain, Colonial Twilight) and the District Commander system (Maracas, Binh Dinh, Kandahar, ZNO). Each game was adapted to reflect the particular historical, geographical, political and military conditions of the conflict, within the general “grammar” of the game system.

But I have a further set of eight historical insurgency-related games that use mechanics unique or near-unique to their design: Binh Dinh ’69, Chile ’73, Green Beret, Nights of Fire, Operation Whirlwind, Somalia, Tupamaro, Ukrainian Crisis. 

I haven’t yet designed anything on the Iraqi insurgency, but when that day comes, I will do my best to assure it will not be a cookie-cutter effort.

District Commander ZNO: now available!

pic6229843

https://hollandspiele.com/products/district-commander-zno

Now available – the fourth and so far final module in the District Commander series.

ZNO stands for Zone Nord Oranais, the operational area depicted in this game… the hill country generally to the south and east of Mostaganem in Algeria, around Mascara – Pelikao – Relizane.

external image

The game is set roughly during 1958-59, when generally either the 4th Motorized Infantry Division or the 5th Armoured Division was responsible for most of the area (it’s difficult and rather pointless to pin down as areas of responsibility were constantly in flux depending on mission and deployments of other units).

French combat units that appear in the game include:

Cavalry
1st Cuirassiers (French Army unit, cavalry reorganized for infantry role)
2nd Spahis (mixed French-Algerian cavalry unit)
30th Dragoons

Infantry
6th Chasseurs d’Afrique (mixed French-Algerian light infantry unit)
19th and 20th Chasseurs (French Army light infantry units)
21st Regiment Tirailleurs Algeriens (mixed French-Algerian unit)
battalions of the 93rd and 158 French line infantry regiments

Other
4th, 31st Bataillon Parachutiste Coloniale (elite French parachute unit)
8th Regiment de Parachutistes d’Infanterie de Marine (elite French parachute unit)

Fun things you get to play with in the game include:
– FLN supply convoys;
Commandos de chasse (special small units of mixed French-Algerian troops (including turned guerrillas) who specialized in reconnaissance and tracking);
Sections Administrative Specialisees or SAS (French officers given special training and sent to assume control of all aspects of life in selected rural villages to organize indigenous resistance to the insurgents);
– population resettlement (when the SAS didn’t do a good job);
– double agents and psychological war assets;
– terror cells;
and more!

Note: Now that this one is properly published, I will be taking the PnP files for this module (with my substandard artwork) down and substituting PnP files for the Maracas module, so a free game of the District Commander system will still be available.

Free Games!

In and out.

https://www.victoriasimplycremations.com/garth-taylor-train/

I will be occupied with executor duties for some time to come, so posts here will not be very regular… won’t be much to report, either.