Kevin Sharp comments

Kevin Sharp, over at his BigBoardGaming.com site, posts a video of his (favourable) reactions to playing Ukrainian Crisis, and more general comments on my other designs that he’s played:

http://bigboardgaming.com/ukraine-crisis-post-play-notes/

 

 

Defling plays 3LW and likes it!

Over at Defense Linguistics, the gaming blog of the worthy Neal Durando, he goes into the structure and mechanics of Third Lebanon War as revealed by his play-through of the first turn or two.

To begin, the above illustrates the general concept of operations for each side.

http://defling.com/blog/?p=408

Review of Afghanistan ’11

I don’t play computer games. Ever, or at least not for a long time. The last one I played was half of Imperialism, the original one from SSI published in 1997.

But I happened across a review of this one http://www.wargamer.com/reviews/review-afghanistan-11/ and it looks interesting, in that its action seems to approximate a simpler manual wargame, except with a lot more drudgery that the computer mostly handles. It is also an updating of an earlier Vietnam game by the same designer, ’65.

The interesting part is the final two paragraphs, on doctrine:

More fundamentally though, Afghanistan ‘11 is based on some good faith assumptions about COIN that the doctrine itself probably doesn’t deserve. The U.S. strategy of “build infrastructure, visit villages until bad guys go away” is modelled as completely workable in Nagel’s games, despite the fact that the two major American wars that have relied heavily on this strategy are anything but resounding successes. Since David Galula published the first comprehensive explanation of COIN, Counterinsurgency Warfare and Practice (1964), the concept has not been meaningfully adapted nor successfully brought to bear in either major war where it’s formed the centrepiece of American strategy. Afghanistan ‘11 doesn’t interrogate COIN theory, but rather is content to assume that it just works, so long as commanders using it are clever enough.

Then again, what would a strategy game that does critique COIN doctrine even look like? The fact that Afghanistan ‘11 refuses to dig into the question doesn’t detract from its effectiveness as a military strategy game. With relatively few moving pieces, this game evokes a side of modern warfare that’s rarely seen in games due to the difficulties in modeling something as conceptually squishy as “hearts and minds.” The elegance of its design make it engaging and fun from the word go, and the game’s new features fill out the already solid foundation laid down by ‘65.

Emphasis mine. And yes, you won’t find the answer in a computer game, at least not this one.

Oh well, baby (digital) steps….

 

Simulacrum back issues CD now available

chop

Friends,

I will be making copies of the final Simulacrum back issues CD available. It contains all 33 issues, in PDF.

Price is $45 US, which includes postage to anywhere in the world. Paypal to me at brian.train@gmail.com. All funds will go to John’s widow Fresca, the “Imprimatur Diaboli Advocati” as she was referred to in the masthead.

For reference, I went through all the issues and compiled an index of all the articles and games reviewed in each issue – it is here:

index-by-issue-and-game

Thanks for your interest.

Another Scheldt Campaign AAR

scheldt map lo-res

Keith was playing the Hollandspiele edition.

A nice, balanced review of a play-through of Scheldt Campaign at Keith Mageau’s website:

https://rollingboxcars.com/2017/01/20/no-battle-plan-ever-survives-contact-with-the-enemy-the-scheldt-campaign/

Scheldt Campaign: long AAR

scheldtmapsnip

Dav was playing the Microgame Design Group edition.

Over at Web-Grognards, a very long (44 pages! and well tricked-out with good photos) After Action Report of The Scheldt Campaign, by long-time wargamer Dav Vandenbroucke.

https://grognard.com/replayaar/scheldt-campaign-aar.pdf

Short answer, he liked what he played, and I’m very glad!

Also, at the end of the document Dav gives two simple formulae for an Excel spreadsheet so you don’t have to roll an actual bucket of dice to determine the number of hits therefrom.

Thanks Dav!

Review of Operation Whirlwind in Small Wars Journal

FS04OW

Over in the clandestine caverns of the Small Wars Journal, Michael Peck has written a good review of Operation Whirlwind:

http://smallwarsjournal.com/jrnl/art/game-review-operation-whirlwind-the-soviet-assault-on-budapest-1956

Go check it out!