Podcast: I’m on the Grogcast!

http://grogheads.com/podcast/grogcast-season-6-episode-6-interview-with-brian-train

Brant Guillory et al. have been running the “Grogcast” series of podcasts for a long time now. Last week – Season 6 Episode 6 – it was my turn to be on the show! We ended up talking for nearly an hour and a half about various designs, and indulged in some plain old nostalgia.

I really hate my recorded voice, but if you can get past that pinched pedantic halting delivery and umm, uhh, ahh of mine, maybe you can enjoy it too.

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Chile ’73 – Out Now!

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image: Tiny Battle Publishing

SURPRISE!

Like a column of trucks and jeeps arriving in the middle of the night, disgorging teams of infantry who fan out and begin arresting Cabinet ministers, my latest game Chile ’73 is upon us!

From Tiny Battle Publishing, in the familiar folio format, comes my latest game (though I had designed it some time ago) on “the other 9/11” … the coup d’etat of September 11, 1973 that overthrew Salvador Allende and established Augusto Pinochet as the leader of the military junta that would rule Chile for a generation.

The ad copy by TBP’s imaginative writers runs thusly:

Coup d’etats are a messy business. Far from carefully orchestrated military precision, when various factions of a populace overthrow a government (especially when they did so before the age of internet), operations are strung together in secrecy, with limited communication between even likeminded factions. Veteran game designer Brian Train’s brand new thriller of a game, Chile ’73, brings the secrecy, the suspense, and then the all-out battle of the coup to your game table. In the first portion of the game, two to four players plot secretly to carry out their own plans to gain or maintain rule of Chile, plotting and scrambling to position their forces to best advantage. Once the coup begins, the entire game shifts to open warfare. Loyalties are revealed, and players battle to the finish.

Civilian and paramilitary units face off against military ground forces, aided by tactical air units and transport aircraft. Do you have what it takes to elevate your cause to supremacy?

Chile ’73 includes:

44 Big, Beautiful, Glossy 1″ Unit Counters
43 Control Chits
18 Action Chits
One Colorful 18″ x 12″ Map
One 12-Page Full-Color Rulebook
One Handy Tactical Plastic Zippered Bag
Game Designer: Brian Train
Game Art: Jose Ramon Faura
Players: Two to Four
Duration: 45 to 90 Minutes
Complexity: Medium-Low

Anyway, here’s the important part: the link to buy!

https://tinybattlepublishing.com/products/chile-73

(physical product, $19.99 – down from $22.99)

http://www.wargamevault.com/product/235664/Chile-73

(Print and Play version, $6.99 – down from $8.99)

[ETA] The game now has a BGG entry, too:

https://boardgamegeek.com/boardgame/247195/chile-73

 

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Close-up of map and counters. image: Tiny Battle Publishing

The map and counter art is by Jose Ramon Faura, who also did the art for my games Ukrainian Crisis and The Little War.  Definitely a cut above what I handed in to TBP.

Also, when I originally submitted the game it had 88 counters, to use half of the 176-counter 5/8″ countersheet die TBP often uses. But when the company people played it they thought it would benefit from their larger 1″ counter die. The way that die is laid out let them add seven extra units to the mix, so the game is playable by an even greater number of players – you really aren’t limited to four, technically there is no upper limit and the more the merrier (but there are still only 43 units to command).

This game uses a drastic revision and redevelopment of the system used in one of my first game designs, Power Play from 1991. I’ve always been interested in coups d’etat as a subject for wargames, and it’s a topic that has been touched on only rarely. See this post I wrote for Rex Brynen’s blog Paxsims on the genre:

https://paxsims.wordpress.com/2011/12/08/gaming-military-coups/

My original inspiration for the original game was the 1978 film Power Play, featuring Peter O’Toole, David Hemmings and some familiar faces from Canadian movies and TV as officers plotting a coup in an unnamed country. Donald Pleasence fittingly played the head of the secret police.

Yeah, I should have picked a better title for my original game… but Chile ’73  is the game I said I was planning to design in the final paragraph of that Paxsims  article, featuring multiplayer play, hidden information, and hidden agendas… and now you can have it.

Nights of Fire: quite long interview at The Players Aid

NOF cover art mid

Over at the Players Aid blog, Grant Kleinheinz has posted a very long interview I did with him on Nights of Fire.

https://theplayersaid.com/2018/02/19/interview-with-brian-train-co-designer-of-nights-of-fire-battle-for-budapest-from-mighty-boards-coming-to-kickstarter-soon/

Lots of details on how the game came to be, history of the situation, changes during design, detailed look at the structure of the game’s sequence of play and components.

Coming to Kickstarter Real Soon Now!

Thanks Grant!

Tupamaro is out!

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Copies of Tupamaro are winging, rumbling, lumbering their way through the American postal system to all who pre-ordered this folio game from One Small Step Games, at the low price of $19.95.

Everyone else is welcome to buy theirs now, at the slightly higher price of $24.95!

http://ossgamescart.com/index.php?main_page=product_info&cPath=6&products_id=105

For more on this game, one of my first completed designs (1994-95), see:

Interview at The Players Aid blog: Tupamaro

short article I wrote about the Tupamaros, at about the time of designing the game

 

Burden of Command

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Nope, not quite…

I never made a practice of playing computer wargames much, and I don’t think I am about to start now.

But it seems to me that there are a few digital designers and developers out there who are thinking about what a game about war should be, and what it should mean to its players, quite deeply. This is an interesting article.

https://waypoint.vice.com/en_us/article/j5v3kp/meet-the-developers-behind-a-wargame-about-people-not-weapons?utm_campaign=sharebutton

The Player’s Aid: Best 3 Games with… Designer Brian Train!

 

Oh my. I really did not expect this.

Grant Kleinheinz has written a really nice post about three of my designs he’s had the most fun with:

  • Winter Thunder
  • Binh Dinh ’69
  • Colonial Twilight

I’m touched by this, and happy that he’s enjoyed my work enough to write such nice things about it. Thank you Grant!

Go have a look….

https://theplayersaid.com/2018/01/05/best-3-games-with-designer-brian-train/

WargameHQ: Why Model Insurgencies?

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C3i banner by Rodger MacGowan

Over at the WargameHQ blog, the editor (I cannot find his name, there or on Boardgamegeek) posts a short piece about modern insurgencies, counterinsurgency theory (namely Trinquier, and a good reading of Kilcullen’s The Accidental Guerrilla) and the COIN system games that model them.

https://wargamehq.com/why-model-insurgencies/