On Youtube: Heavy Cardboard plays Colonial Twilight

On the Tube of You, Edward from “Heavy Cardboard” (on the 6th anniversary of his show!) plays a COIN system game for the first time: Colonial Twilight. He does something a little different: he plays the short scenario and takes the role of Government, introducing and teaching the game as he goes, while the Peanut Gallery (everyone watching: including Volko Ruhnke himself for a while!) discusses and suggests the FLN moves. What a great idea to learn the game collectively!

He didn’t promise to play the game well, and you know what, I don’t play games particularly well either; never have. But the play and the learning of it is the thing, for me.

Thanks Edward! I appreciate it.

(note: the stream goes for about 7 hours since it’s his first COIN game, and he introduces everything about the game first… so feel free to skip ahead to the game itself. The main commenter in the Peanut Galley, Laura Guy, very ably played the FLN!)

“Affective Networks at Play” by Cole Wehrle

pic1733403_md

http://analoggamestudies.org/2016/05/affective-networks-at-play-catan-coin-and-the-quiet-year

This is a brilliant article written for the Journal of Analog Game Studies in 2016, by the even more brilliant Cole Wehrle.

From his introduction:

In this article, I want to consider the affective possibilities and consequences of contemporary board games. I begin with a discussion of Klaus Teuber’s Die Siedler von Catan (1995). Teuber’s design is something of a foundational text of the contemporary board game design. Using Catan as a lodestone, I want to draw on the vocabulary of affect studies in order to reorient how we talk about games, in hopes of better understanding why Catan proved to be such a phenomenon. From there, I will consider a recent trend in the subfield of historic wargames, where convention has been upended by the COIN (COunter INsurgency) game system by Volko Ruhnke. Rather than focus solely on military affairs, Ruhnke’s games reproduce the political tensions surrounding armed conflict and ask the players to inhabit positions of moral compromise in the interest of historical simulation. I end with brief discussion of Avery Mcdaldno’s storytelling game The Quiet Year. The Quiet Year pushes on the limits of the game as an engine of affect and asks hard questions about the power of affect and the formal limits of games to understand our knotty feelings.

I’ve made reference to this article many times in discussions, but for some reason I’ve never posted a reference to it here. I have now fixed that.

Go, and read it!

COIN series games: how it’s done

Volko Ruhnke recently did an online lecture for the Georgetown University Wargame Society on “How to design a COIN series game”. It’s available on Youtube.

Volko is an excellent teacher and speaker; I recommend it to you if you are interested in how these things are put together. If you are interested in making your own design, this will also give you an idea of just how much work one of these things involves, or should involve; good games rarely come easy.

 

Crepuscule d’Empire?

Image result for "colonel mathieu" gif

Saw this on the Book of Face today:

PIXIE et ASYNCRON ont l’immense plaisir d’annoncer qu’un accord avec l’éditeur américain GMT a été conclu en vue de localiser et d’éditer des jeux en français qui proviennent du catalogue de GMT et, en particulier, d’offrir à la communauté francophone, le nec plus ultra de ce qui se fait matière de jeu d’histoire asymétrique : la réputée série COIN.

Pour inaugurer cette collaboration, nous avons choisi comme premier jeu, Falling Sky (vol VI) et son extension Ariovistus. Cet opus traite de la Guerre des Gaules et de César contre les chefs gaulois, dont le célèbre Vercingétorix. L’extension Ariovistus est le prequel de Falling Sky, le début de la conquête romaine de la Gaule, qui permet de jouer la faction germanique.

Well, isn’t that something!

Makes sense they would start with Falling Sky. Everyone loves Asterix.

But I wonder if/when they will get around to Colonial Twilight. Not everyone likes Colonel Mathieu.

On s’engage, et puis on voit….

Oooppp, here is something that did not appear on the other notices, I saw this on Strategikon… (translated):

A subscription will be launched in early April on the Ulule platform in order to finance the production of the French edition of the game. If this subscription is successful, other titles will then also be located.

“The game” in this case is Falling Sky.  Ulule is a French crowdfunding platform, not sure how or if it is different from the others, though they do have a manifesto.

https://www.ulule.com/

Meanwhile, I thought that I had done this already, but here are some French-language rules for Colonial Twilight done by Sebastien Vassort:

Colonial Twilight Règles FR V.0.1

And a link to a French-language translation of the Event Cards, done by Vincent Tulasne:

http://www.ludistratege.fr/wp-content/uploads/2018/06/Traduction-cartes-V1.pdf

Click to access Traduction-cartes-V1.pdf

Colonial Twilight as a gateway game

 

GMT_CT_MAP_071616

Over at “gringogamer”, Carsten writes about the value of using Colonial Twilight as a starter or gateway game to get people into the COIN system.

https://gringogamer.space/2020/02/13/complex-gateway-wargames-colonial-twilight

China’s War: P-update

CWp500cover

China’s War has 999 pre-orders as of tonight!

WHO will be the lucky number 1,000?

Will it be YOU…

or YOU….

or YOU?

ETA, February 6: Pre-orders are now exactly 1,000!

I wonder who it was helped us across the Rubicon?

The Influential Fifteen

Image result for fifteen fingers

photo: Henle House.

In one of the better “that was the decade that was” pieces I’ve seen, over at The Players Aid blog, Grant Kleinheinz has posted his list and impressions of the 15 most influential board wargames he has played in the last decade.

https://theplayersaid.com/2020/01/07/15-most-influential-wargames-of-the-decade-2010-2019

Winter Thunder gets a shout-out, as do two of the COIN series games!

In other news, I had some unstructured time off at the end of December, so in between watching a lot of TV and movies with my wife I got some testing and development work done on Civil Power and Strongman. Getting quite pleased with them!

Compass Games recently announced that the release date for the Brief Border Wars quad will be February 14, 2020. Sneak preview of the game’s cards above. So look out for that!

EDITED TO ADD

Not to be outdone, Rocky Mountain Navy posted his top picks for influential wargames of the 2010s and picked Nights of Fire as advancing the state of “waro” games (or “weuro” games, as I have also seen it).

https://rockymountainnavy.wordpress.com/2020/01/09/rockymountainnavys-influential-wargame-from-to-2010s-h-t-to-playersaidblog-for-the-idea

 

Interview with Harold Buchanan – part 2

 

2019-06-25-19.42.04

https://soundcloud.com/harold-buchanan/podcast-22-an-interview-with-designer-brian-train-and-his-top-5-list-part-2-of-2

Continuing on from a week or two ago, part 2 of my long interview with Harold Buchanan when we were at Consimworld Expo 2019.

For some reason he starts off with me explaining and singing the Smarties song….

Also, the tale of the Pantzooka!

Games (inspirational and not) referenced in the interview:

  • Central America
  • Minuteman: Second American Revolution
  • National Liberation Front
  • Nicaragua
  • Plot to Assassinate Hitler
  • South Africa
  • Tito
  • Vietnam 1965-75

 

China’s War is up for P500!

CWp500cover

Preliminary artwork, of course. (Rachel Billingsley)

Yes, now it can be told.

Today GMT put China’s War up for P500, and the clock starts ticking… to what end I don’t know, because it will come when it comes, and that’s when it’s ready.

$55.00 now, $80.00 later. I see it’s up to 230 pre-orders already, but I think that is about the number of people who have a “give me anything COIN” standing order with GMT.

https://www.gmtgames.com/p-830-chinas-war-1937-1941.aspx

I will be working with a developer on this, and we’ll be ready to start playtesting with groups soon, after a Vassal module has been got ready (dammit, I really need to learn how to make these things…).

Other information, also available from the page where you went to place your order RIGHT AWAY, and then came back here:

China’s War: 1937-1941 examines the first five years of the conflict, when China stood alone against the Japanese Empire. Each player takes the role of a Faction seeking to attack or defend the Republic of China: the aggressive Japanese, the harried Government (represented by the Nationalist party), the rebellious Chinese Communist Party, or the unruly, fractious Warlords who are obedient when convenient but have their eye on gaining state power. Using military, political, and economic actions and exploiting various events, players build and maneuver forces to influence or control the population, extract resources, or otherwise achieve their Faction’s aims. A deck of cards regulates turn order, events, victory checks, and other processes. The rules can run non-player Factions, enabling solitaire, 2-player, or multi-player games.

COMPONENTS
One 22”x 34” mounted game board
One deck of 52 playing cards
167 wooden playing pieces, some embossed
12 small pawns (6 red, 6 white)
One full-color countersheet
Rules Booklet
Playbook
4 Faction Player Aid foldouts
Cards, Player Aid, and Rules for the card-based solitaire opponent*
1 Sequence of Play sheet
2 six-sided dice

Players: 1-4 (full solitaire system)
Map: Area movement
Time scale: about 1 year per 12-card campaign

*I’m not exactly sure about how to approach the solitaire system for this one; you-all know that I am not all that interested in them. But I was intrigued by the card-based one used in the recent release of Gandhi, and the 12-card AI that David Turczi came up with for Nights of Fire was amazing, so I think I would like to see something like that rather than more flowcharts. Again, if I could get away with not having one, I would, but it is something people have come to expect… after 11 previous volumes in the series!

Laissez les bon temps rouler…

[ETA: 10:00 am the next day and we are up to 406 pre-orders! Might be able to make it by the end of the day, or by the weekend. Whoops, 412 now… 428…]

[FETA: I woke up Saturday morning and it was 501. So, that’s that.]

Here is a look at a prototype map, as exhibited at CSWExpo 2019. Not much to see. The yellow and pink pieces are now green, how prototypical is that for you…

Chinas_War

And speaking of CSW, I have set up a discussion area for the game here:

http://talk.consimworld.com/WebX/.1de0d6b6/0

BGG entry for the game is here:

https://boardgamegeek.com/boardgame/287515/chinas-war-1937-41

Card #24

card #24

24. US-Taliban Talks TCWG
Selective fire: Until Propaganda, Taliban Operations may not remove Coalition pieces (mark).
MOMENTUM
No sudden moves: Until Propaganda, no Coalition Assault (mark).
MOMENTUM
Direct, official contact between representatives of the United States and the Taliban began in late 2010. Earnest and productive negotiations held out the possibility of  reducing the pace of operations in Afghanistan. Meetings took place in Germany and Qatar, but progress was slow.
(US DoD Report on Progress, p. 82)

https://www.nytimes.com/2019/01/28/world/asia/taliban-peace-deal-afghanistan.html