“Affective Networks at Play” by Cole Wehrle

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http://analoggamestudies.org/2016/05/affective-networks-at-play-catan-coin-and-the-quiet-year

This is a brilliant article written for the Journal of Analog Game Studies in 2016, by the even more brilliant Cole Wehrle.

From his introduction:

In this article, I want to consider the affective possibilities and consequences of contemporary board games. I begin with a discussion of Klaus Teuber’s Die Siedler von Catan (1995). Teuber’s design is something of a foundational text of the contemporary board game design. Using Catan as a lodestone, I want to draw on the vocabulary of affect studies in order to reorient how we talk about games, in hopes of better understanding why Catan proved to be such a phenomenon. From there, I will consider a recent trend in the subfield of historic wargames, where convention has been upended by the COIN (COunter INsurgency) game system by Volko Ruhnke. Rather than focus solely on military affairs, Ruhnke’s games reproduce the political tensions surrounding armed conflict and ask the players to inhabit positions of moral compromise in the interest of historical simulation. I end with brief discussion of Avery Mcdaldno’s storytelling game The Quiet Year. The Quiet Year pushes on the limits of the game as an engine of affect and asks hard questions about the power of affect and the formal limits of games to understand our knotty feelings.

I’ve made reference to this article many times in discussions, but for some reason I’ve never posted a reference to it here. I have now fixed that.

Go, and read it!

COIN series games: how it’s done

Volko Ruhnke recently did an online lecture for the Georgetown University Wargame Society on “How to design a COIN series game”. It’s available on Youtube.

Volko is an excellent teacher and speaker; I recommend it to you if you are interested in how these things are put together. If you are interested in making your own design, this will also give you an idea of just how much work one of these things involves, or should involve; good games rarely come easy.

 

Crepuscule d’Empire?

Image result for "colonel mathieu" gif

Saw this on the Book of Face today:

PIXIE et ASYNCRON ont l’immense plaisir d’annoncer qu’un accord avec l’éditeur américain GMT a été conclu en vue de localiser et d’éditer des jeux en français qui proviennent du catalogue de GMT et, en particulier, d’offrir à la communauté francophone, le nec plus ultra de ce qui se fait matière de jeu d’histoire asymétrique : la réputée série COIN.

Pour inaugurer cette collaboration, nous avons choisi comme premier jeu, Falling Sky (vol VI) et son extension Ariovistus. Cet opus traite de la Guerre des Gaules et de César contre les chefs gaulois, dont le célèbre Vercingétorix. L’extension Ariovistus est le prequel de Falling Sky, le début de la conquête romaine de la Gaule, qui permet de jouer la faction germanique.

Well, isn’t that something!

Makes sense they would start with Falling Sky. Everyone loves Asterix.

But I wonder if/when they will get around to Colonial Twilight. Not everyone likes Colonel Mathieu.

On s’engage, et puis on voit….

Oooppp, here is something that did not appear on the other notices, I saw this on Strategikon… (translated):

A subscription will be launched in early April on the Ulule platform in order to finance the production of the French edition of the game. If this subscription is successful, other titles will then also be located.

“The game” in this case is Falling Sky.  Ulule is a French crowdfunding platform, not sure how or if it is different from the others, though they do have a manifesto.

https://www.ulule.com/

Meanwhile, I thought that I had done this already, but here are some French-language rules for Colonial Twilight done by Sebastien Vassort:

Colonial Twilight Règles FR V.0.1

And a link to a French-language translation of the Event Cards, done by Vincent Tulasne:

http://www.ludistratege.fr/wp-content/uploads/2018/06/Traduction-cartes-V1.pdf

http://www.ludistratege.fr/wp-content/uploads/2018/06/Traduction-cartes-V1.pdf

Colonial Twilight as a gateway game

 

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Over at “gringogamer”, Carsten writes about the value of using Colonial Twilight as a starter or gateway game to get people into the COIN system.

https://gringogamer.space/2020/02/13/complex-gateway-wargames-colonial-twilight

China’s War: P-update

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China’s War has 999 pre-orders as of tonight!

WHO will be the lucky number 1,000?

Will it be YOU…

or YOU….

or YOU?

ETA, February 6: Pre-orders are now exactly 1,000!

I wonder who it was helped us across the Rubicon?

The Influential Fifteen

Image result for fifteen fingers

photo: Henle House.

In one of the better “that was the decade that was” pieces I’ve seen, over at The Players Aid blog, Grant Kleinheinz has posted his list and impressions of the 15 most influential board wargames he has played in the last decade.

https://theplayersaid.com/2020/01/07/15-most-influential-wargames-of-the-decade-2010-2019

Winter Thunder gets a shout-out, as do two of the COIN series games!

In other news, I had some unstructured time off at the end of December, so in between watching a lot of TV and movies with my wife I got some testing and development work done on Civil Power and Strongman. Getting quite pleased with them!

Compass Games recently announced that the release date for the Brief Border Wars quad will be February 14, 2020. Sneak preview of the game’s cards above. So look out for that!

EDITED TO ADD

Not to be outdone, Rocky Mountain Navy posted his top picks for influential wargames of the 2010s and picked Nights of Fire as advancing the state of “waro” games (or “weuro” games, as I have also seen it).

https://rockymountainnavy.wordpress.com/2020/01/09/rockymountainnavys-influential-wargame-from-to-2010s-h-t-to-playersaidblog-for-the-idea

 

Interview with Harold Buchanan – part 2

 

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https://soundcloud.com/harold-buchanan/podcast-22-an-interview-with-designer-brian-train-and-his-top-5-list-part-2-of-2

Continuing on from a week or two ago, part 2 of my long interview with Harold Buchanan when we were at Consimworld Expo 2019.

For some reason he starts off with me explaining and singing the Smarties song….

Also, the tale of the Pantzooka!

Games (inspirational and not) referenced in the interview:

  • Central America
  • Minuteman: Second American Revolution
  • National Liberation Front
  • Nicaragua
  • Plot to Assassinate Hitler
  • South Africa
  • Tito
  • Vietnam 1965-75