Off to Consimworld Expo 2018!

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Best cut in cinematic history.

So, very early tomorrow we take off for a week and change in Tempe Arizona, to attend Consimworld Expo 2018. This convention gets bigger every year, there will be at least 275 hardcore gamers there this time.

I am taking lots of things with me, to show and/or test with people:

The Brief Border Wars quad:

Four minigames on border conflicts. Uses a development of the system in The Little War. Pretty much done testing but they are fun and short. El Salvador-Honduras 1969, Turkey-Cyprus 1974, China-Vietnam 1979, Israel-Hezbollah 2006.

Thunder out of China:

4-player COIN system for China 1937-41, I got this one to the 50% mark in 2015 but had to stop due to the need to finish off Colonial Twilight. Event Deck needs work as do a few tuneups. This will be a different twist on the COIN system but only slightly; twist of emphasis, not addition of mechanics.

The District Commander quad:

What, am I bringing back the Quadrigame? This is a diceless system of counterinsurgency at the operational level that I have been working on for a few years. Standard rules are rather long but they are “chatty”, the system is pretty simple and there are lots of possible options/ variations on play; each set of module exclusive rules is written as additions and exceptions to the standard rules.

Four modules: Mascara (Algeria 1959); Binh Dinh (Vietnam 1969); Kandahar (Afghanistan 2009); Maracas (imaginary megacity 2019). Modules feature things like population resettlement, airmobility, insurgent logistics, Agent Orange, monsoon rains, Phoenix Program, non-state militias, criminal gangs, insurgent command nodes, informers, sabotage, etc..

Caudillo:

Multi-player game on Latin American power politics, this brings up the tension between cooperation and competition. Not testing but CSW is a good place to try and snag people for multi-player games (3-5).

We Are Coming, Nineveh

Something new, not my design but I am helping on its development and need some playtester input. Designed by two graduate students of Rex Brynen, a Political Science professor at McGill University in Montreal who uses games in his classes a lot. This is their first essay into game design and it’s good enough that Rex and I are helping on its development for commercial publication.

It is an operational-level game of the Iraqi government campaign to liberate the western half of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.”

Area-movement map of west Mosul, including the densely-built Old City where Daesh forces made their last stand. Unit scale is groups of 100 or so Daesh fighters each, or battalion-sized units of the Iraqi Army, Ministry of the Interior, and elite Counter-Terrorism Service (CTS). Time scale is about 2 weeks/turn but this is flexible, and not that important. Blocks for both sides, to maintain uncertainty and the “fog of war.”

Capability cards: Before the operation starts, players choose a number of special capability cards. Gives great replayability.

Also during each turn, event cards can be triggered at any time by either player. Some of these indicate the growing collateral damage done to the city and its people. Others generate tactical vignettes: troops can get lost in the maze of small streets, communications can break down, and commanders can be faced with difficult moral and operational choices.

Victory: Unlike most wargames where there is a single measure for victory or loss, the game assesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost.

Going to be HOT and sunny, every day!

I may post from there, probably not as I will be working off a tablet with a tiny keyboard that is an exercise in patience to use.

Be good to each other while I’m gone.