District Commander ZNO: new files

aff10

Recruiting poster for the Colonial Parachutist regiments.

I made a change to the exclusive rules for this module: the “Intervention” forces (three battalions of paratroopers, and a set of high-value Assets such as helicopters and Commandos de Chasse) have been reclassified as “Foreign” units and Assets for game rules purposes. They aren’t actually foreign of course, everyone’s still part of the French Army but the system rules allow Foreign units to use two Chance Chits in an attack, and they are also the last ones in a stack to be Disrupted… two good ways to show the effects of these elite troops and the resources they enjoyed. Also makes them harder to obtain and use, which is as it should be unless your sector really heats up and Division HQ is prepared to listen to you….

Download the new exclusive files; if you have already made up the counters, you just have to colour some Government units green with a highlighter marker, following the counter sheet.

DC ZNO x-rules 10 18 oct 19

DC ZNO x-charts10 18 oct 19

DC ZNO ctrs88 18 oct

If you are wondering what the fuss is about, the entire set of files for the game is available here:

New free game: ZNO (District Commander module)

and here, with some other free stuff:

Free Games!

 

District Commander Maracas: narrative

dc_maracas medium

https://bigboardgaming.com/district-commander-maracas/

Over at his site bigboardgaming, Kevin Sharp starts in on a game of District Commander Maracas, described in a fanciful narrative of the Economic Freedom Coalition striking back against the despotic rule of General Fernando Herra Cortez-Gutierrez.

“General, power and water to Bella Liana have been impacted. We suspect sabotage of our infrastructure. People are demonstrating at police stations and asking how this could happen with so many soldiers on the streets.”

What comes next?

New free game: ZNO (District Commander module)

burning farm

Down on the farm, mes gars.

Since District Commander Maracas has been released in physical form by Hollandspiele, I am now offering for free print-and-play the module District Commander ZNO (Zone Nord Oranais). 

This time the action takes place in the hill country southwest of Mostaganem in Algeria, circa 1958-59. The Government player has a selection of French Army sector and intervention (elite) troops, moghazni militia raised by the Sections Administrative Specialisees, and Garde Mobile policemen, backed up by Commandos de Chasse tracker teams, double agents, and small numbers of helicopters. The nationalist insurgent forces have several grades of fighters, Terror and IED Cells, and Supply units that must be escorted back and forth across the arena of combat.

Thanks to everyone who voted in my small poll over on Boardgamegeek. ZNO won narrowly! This module will remain available until it is published by Hollandspiele or I replace it with something else.

DC RB District Commander system rulebook, as spiffily published by Hollandspiele, pdf.

DC system counters 4july District Commander system counters, pdf.

DC ZNO x-rules 10 18 oct 19 ZNO exclusive rules, Word file.

DC ZNO x-charts10 18 oct 19 19 ZNO exclusive charts and play aids, Word file.

DC ZNO ctrs88 18 oct ZNO exclusive counters, pdf.

DC ZNO map 1722 quad 23 sep ZNO map, sized for 17×22″ printing, pdf.

Permission is granted to downloaders to make one copy for their own personal use, under the usual Creative Commons Licence adopted for this website.

NOTICE:

All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

 

DC Maracas: available for sale!

dc_maracas medium

https://hollandspiele.com/products/district-commander-maracas

The day has come!

Yeet Yeet Woohoo!

GET IT NOW for $45.00, ’cause it will be $50.00 later.

I’m withdrawing the Maracas module from my free Print and Play selection, but I will be replacing it with another. Other modules will be published in due course by Hollandspiele but I still want to leave up a District Commander module with the core rules, so that people can try the system for free.

So which module should I put up next?
Help me decide!

I can’t have a poll with this thing unless I get an account with some other creepy sounding company, so I put one up over on Boardgamegeek:

https://boardgamegeek.com/thread/2273252/what-dc-module-should-i-post-next-free-pnp

or you can let me know your desire in the comments.

ZNO (Zone Nord Oranais) (Algeria 1959)
Features supply units, airmobility, population resettlement, random terror

Binh Dinh (Vietnam 1969)
Features US and ROK units, supply units, airmobility, Agent Orange, random terror, monsoon rains, the Phoenix program

Kandahar (Afghanistan 2009)
Features ISAF units, non-State militia, criminals, airmobility, Command Nodes, KAF and Pakistan sanctuaries

I’m leaning towards Kandahar myself….

DC Maracas: Two Videos

 

 

Release of District Commander Maracas is imminent. Tom Russell recently shared two videos on Facebook to demonstrate aspects of the game. The first explains how missions are resolved, the second one talks about the variable victory points mechanic and what Infrastructure Units are good for.

District Commander Maracas nears release!

dc_maracas medium

https://boardgamegeek.com/boardgame/286616/district-commander-maracas

It’s so close… it now has a Boardgamegeek entry!

District Commander Maracas: interview at The Players Aid

dc_maracas medium

https://theplayersaid.com/2019/07/22/interview-with-brian-train-designer-of-district-commander-maracas-from-hollandspiele/

The doughty (now that I’ve looked it up, I’m confident that’s a good word) Grant Kleinheinz over at The Players Aid has published an interview with me about District Commander: Maracas, the first of four modules in the District Commander series to come from Hollandspiele.

Grant says this is the eighth interview I’ve had with him, and I believe it!

(Why wouldn’t I? Well, perhaps I should – these days I’m feeling rather like Hank Kimball from Green Acres.)

Image result for "hank kimball"

It’s quite long – over 7,000 words – but it tells you most everything you might want to know about the system itself, and the changes rung on it for the Maracas module, which covers the action in a made-up large city (the capital of Virtualia, reeling in the aftermath of the sudden departure from power of the charismatic strongman Jesus Shaves).

Hollandspiele will bring the game out in probably late August; I’m not sure of the price at this point. But in the meantime, you can still score a free print-and-play copy here, if you want a closer look at the rules and mechanics of play.

Free Games!