District Commander system and ZNO module: changes/updates

binhdinh bits

Binh Dinh module map and pieces. (photo: Mary Russell)

I have made some changes to the standard rules of the District Commander system:

  • changes in the Ambush and Intimidate missions,
  • a new use for Intelligence Advantage chits, and
  • disrupting Militia units no longer deducts TP.

New standard rules, updated player aid files for the Maracas and Binh Dinh modules, and updated rules and player aid files for the Zone Nord Oranais module (Algeria 1959) with these and other changes are available for download at the Free Games page.

Free Games!

 

District Commander Maracas: unboxing video, en espanol

 

Spanish-language unboxing video. I think he liked it!

District Commander Maracas: now available at Wargamevault!

dc_maracas medium

Now available, as a watermarked PDF for Twelve Yankee Smackers:

https://www.wargamevault.com/product/303989/District-Commander-Maracas

By the way, here are other items of mine that are available for print and play from Wargamevault, with their current prices:

https://www.wargamevault.com/browse.php?author=Brian%20Train

Hollandspiele

  • The Scheldt Campaign ($12)
  • District Commander Maracas ($12)
  • Ukrainian Crisis and The Little War ($12)

Lock n Load

  • Summer Lightning (second edition) ($20)

Tiny Battle Publishing

  • Chile 73 ($10)
  • Red Horde 1920 ($12)
  • War Plan Crimson ($12)
  • Winter Thunder ($12)

District Commander Binh Dinh: unboxing video

 

Over on the Tube-of-You, Maurice of Moe’s Game Table opens up his new copy of District Commander Binh Dinh for us!

I haven’t seen any physical copies of the game yet; this is a really sharp production, as Hollandspiele usually produces. And if you look closely you can see the covers of the next two modules in the series, District Commander ZNO and District Commander Kandahar.

Thanks for the look inside!

District Commander: Binh Dinh out now!

District Commander Binh Dinh is out today from Hollandspiele!

https://hollandspiele.com/products/district-commander-binh-dinh

The second volume is District Commander Binh Dinh, set in the jungles of Vietnam circa 1969. This is a period of transition that sees Government forces shifting their focus from pitched battles to providing population security and pacification. Mr. Train gives each player very different tools – here, we have rules for Agent Orange, the Phoenix Program, and the Ho Chi Minh Trail, among others – with which to pursue a sometimes shifting set of operational goals in a highly-customizable sandbox.

  • 17″ x 22″ mapsheet
  • 264 counters
  • 2 Display Sheets
  • 1 Player Aid
  • 16-page Series Rulebook
  • 8-page Module Rulebook
  • 10 Strategy Cards

BGG link: https://boardgamegeek.com/boardgame/300175/district-commander-binh-dinh

Introductory price marked down to $45.00, down from $50.00 !

In fact, Hollandspiele have all of my titles with them on a discount now… District Commander Maracas is $45, Scheldt Campaign is $40, and Ukrainian Crisis/Little War is also $40. So didi mau over there and complete your collection!

District Commander Maracas: two videos

 

Over in Youtubeland, Andy Mesa posts two videos about getting to know District Commander Maracas. They set up a scenario and play through one turn of the game, so you can hear a lot of explanation of the game’s mechanics. They are new to the game, so it took a little while.

Thanks for doing this guys!

One thing that one of the players mentioned (sorry, I am not sure which one was Andy) was that they would have been a lot happier if the Insurgent counters (which spend much of their time face down) had been on blocks instead, so as to not have to be flipping them up to check them all the time. It’s true that this would have been great, but Hollandspiele is simply unable to source and mail games with blocks economically. Mighty Boards was able to do this with Nights of Fire of course, and they look great, but as a European company with higher margins they could do this without another thought.

It’s no great task to get a printout of the counter sheet onto a sticker sheet and sticker up a bunch of blank wooden blocks. Except that you have to make that sticker sheet, and have some wooden blocks lying around that you know you’re not going to use for anything else.

Another workaround is to get something you can use as counter clips, plastic bases that clamp on to the bottom of a counter so they can stand up. These exist and are available, because I’ve seen them in games like Battletech and even thrifted games, from which I’ve gleaned a bag or two. The Game Crafter makes these in different colours, at 19 cents or less each… and for a game like District Commander you would not need more than 50 of them at a given time, generally.

blue one chosen to show detail.

 

 

https://www.thegamecrafter.com/parts/card-stand-black?dept_uri=game-accessories&dept_name=Game%20Accessories

Another even cheaper way to do it would be to take one of the plastic clips that hold reports together (I’m having real trouble with vocabulary today), in a width that would let it stand up, and cut it into pieces to fit the counters… I tried this but it wasn’t the best solution.

The problem with this, though, just as it would be with wooden blocks is that missions in this game are performed by stacks of units… so you would have to be quite careful about how you grouped these together within each area, to make it obvious what is part of what stack.

District Commander ZNO: new files

aff10

Recruiting poster for the Colonial Parachutist regiments.

I made a change to the exclusive rules for this module: the “Intervention” forces (three battalions of paratroopers, and a set of high-value Assets such as helicopters and Commandos de Chasse) have been reclassified as “Foreign” units and Assets for game rules purposes. They aren’t actually foreign of course, everyone’s still part of the French Army but the system rules allow Foreign units to use two Chance Chits in an attack, and they are also the last ones in a stack to be Disrupted… two good ways to show the effects of these elite troops and the resources they enjoyed. Also makes them harder to obtain and use, which is as it should be unless your sector really heats up and Division HQ is prepared to listen to you….

Download the new exclusive files; if you have already made up the counters, you just have to colour some Government units green with a highlighter marker, following the counter sheet.

EDIT, 5 May 2020: I have made some changes to the District Commander system standard rules, and some further changes to the ZNO module. Please download these exclusive rules and charts files. 

DC ZNO x-rules 11 2 May 20

DC ZNO x-charts11 4 May 20

DC standard rules11 5 May 20

DC ZNO ctrs88 18 oct

If you are wondering what the fuss is about, the entire set of files for the game is available here:

New free game: ZNO (District Commander module)

and here, with some other free stuff:

Free Games!