It needs a few people to work it and check it over for errors or bugs, so this may not be the final version, but there is the page to find it when it is.
Thanks so much for your work Trevor!
(Honestly, I have tried off and on for the past few weeks to finally get it together to understand Vassal and Tabletop Simulator, and both have thoroughly defeated me except for the simplest things. I did make a functioning version of Guerrilla Checkers on TTS, but have no idea how to distribute it now.)
In fact, all three District Commander games are currently on sale.
Buy two and use the discount code “DCdiscount” at checkout will save an additional $5.
Buy all three modules and use “traingames” to save an extra $10.
I’ve made it, I’ve become a discount code!
I really like Tom’s ad copy for this one:
District Commander: Kandahar simulates the problems facing insurgent and counterinsurgent commanders in southern Afghanistan circa 2009-2010. This is not Brian Train’s first or even second game about this conflict, and you might be wondering, what does this one have to offer? We think that the District Commander system – with its emphasis on bluff and deception, scarce resources, and shifting operational goals – is an especially good fit for capturing the pace and nature of operations in Afghanistan.
Brian Train’s District Commander is a series of operational games on counterinsurgency situations. The players alternate activation of groups of units (stacks) to perform discrete operations (missions) through the expenditure of Task Points (TP). Some missions are Tactical Missions – straightforward military tasks such as performing patrols, ambushing or attacking enemy forces, or moving from one place to another – and these may be performed multiple times by a stack during a turn. Other missions emphasize the “non-tactical” end of the campaign, establishing friendly influence, control, and infrastructure in an area, reducing the enemy’s claim to the same, and recruiting or training troops. These missions take more time to perform and so unlike the tactical missions may be the only mission performed by the stack during the turn.
Missions are resolved by play of secretly-held Chance Chits, each with ratings that are better or worse for certain types of operations. Chits are played simultaneously and the ratings compared, modified by units, assets, and the current board state to determine the outcome. Using the right chit at the right time – knowing when to save a good chit for later and when to use it, and trying to determine if your opponent is going all-in or holding back – will require steely judgment in an atmosphere of doubt and deception.
All this is done in pursuit of objectives handed down to you by your superiors (i.e., chosen randomly) and kept secret from your opponent – objectives that may even change over the course of the game. Within this framework, the two sides – Government and Insurgent – play very differently, with the Insurgent player, in particular, depending on bluff and deception to achieve their goals. A large number of variant rules allow you to turn the game into a sandbox for exploring counterinsurgency doctrine and practice.
Coming next week from Hollandspiele: District Commander: Kandahar, the third in a series of four volumes using the District Commander system.
Tom gives a quick introduction to some wrinkly and attractive parts of the system, and references the procedural videos he made last year to introduce District Commander: Maracas.
I hope you’ll give this one a look!
The fourth and final (so far) volume will be District Commander: ZNO, which takes place in Algeria 1959. It will be out some time next year but meanwhile you can get it for free print-and-play here.
Binh Dinh module map and pieces. (photo: Mary Russell)
I have made some changes to the standard rules of the District Commander system:
changes in the Ambush and Intimidate missions,
a new use for Intelligence Advantage chits, and
disrupting Militia units no longer deducts TP.
New standard rules, updated player aid files for the Maracas and Binh Dinh modules, and updated rules and player aid files for the Zone Nord Oranais module (Algeria 1959) with these and other changes are available for download at the Free Games page.
Over on the Tube-of-You, Maurice of Moe’s Game Table opens up his new copy of District Commander Binh Dinh for us!
I haven’t seen any physical copies of the game yet; this is a really sharp production, as Hollandspiele usually produces. And if you look closely you can see the covers of the next two modules in the series, District Commander ZNO and District Commander Kandahar.
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