
https://theplayersaid.com/2019/07/22/interview-with-brian-train-designer-of-district-commander-maracas-from-hollandspiele/
The doughty (now that I’ve looked it up, I’m confident that’s a good word) Grant Kleinheinz over at The Players Aid has published an interview with me about District Commander: Maracas, the first of four modules in the District Commander series to come from Hollandspiele.
Grant says this is the eighth interview I’ve had with him, and I believe it!
(Why wouldn’t I? Well, perhaps I should – these days I’m feeling rather like Hank Kimball from Green Acres.)

It’s quite long – over 7,000 words – but it tells you most everything you might want to know about the system itself, and the changes rung on it for the Maracas module, which covers the action in a made-up large city (the capital of Virtualia, reeling in the aftermath of the sudden departure from power of the charismatic strongman Jesus Shaves).
Hollandspiele will bring the game out in probably late August; I’m not sure of the price at this point. But in the meantime, you can still score a free print-and-play copy here, if you want a closer look at the rules and mechanics of play.
Free Games!
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