Kandahar: unboxing video from The Players Aid

 

 

Grant Kleinheinz does an unboxing (technically unbagging) video of Kandahar from One Small Step Games.

Thank Grant! I hope you will enjoy the game.

2:02 Green Beret and a couple of other titles are “out of stock” right now because the publisher ran out of folio covers… so as soon as he has some more printed, these will be back in stock! Real Soon Now.

3:45 counters and map by Ania Ziolokowska! Very nice.

4:15 playable solitaire, no AI, though more fun with two certainly.

4:50 there is one enormous long (2 pages) example of play at the end of the booklet to show how it all works together.

8:06 That’s right!

9:20 Right again!

13:45: eight games of mine? You have a few to go before you can call yourself a true completist! B~)

Tactical Practical plays Colonial Twilight

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Over at his Tactical Practical blog, Chris Davis starts in on a play of Colonial Twilight where he consciously applies the principle of “clear, hold and build” which was introduced in French counterinsurgency doctrine at the time of the Algerian War and found further expression in American doctrine for Iraq and Afghanistan, as in Field Manual 3-24.

https://americanprideweb.wordpress.com/2018/03/26/revolt-of-the-wretched-reflections-of-colonial-twilight-part-1/

I did write on this a bit in the Designer’s Notes to the game. We’ll see how he does, and I will post links to his further posts here.

https://americanprideweb.wordpress.com/2018/03/30/revolt-of-the-wretched-propaganda-round-1/

First Propaganda Round, of the full scenario. Early play of the Casbah card let the FLN seize Algiers for a moment, but he got some traction in the countryside by building up Support and will soon move on the FLN stronghold in Tizi Ouzu.

https://americanprideweb.wordpress.com/2018/04/11/revolt-of-the-wretched-propaganda-round-2/

Second Propaganda Round. The FLN fights for the cities and builds up strength quickly, but a timely play of Mobilization allows the Government to engage the guerrillas and knock them back down. They’re on the offensive now, but how long can they keep it up?

https://americanprideweb.wordpress.com/2018/04/25/revolt-of-the-wretched-propaganda-round-3

Third Propaganda Round: Government Victory declared, so game over, man. The French Army pursues the remnants of the FLN while securing its rear area with police and auxiliary forces. Have a look at the map at the link: he has used the Government Bases to full effect, providing more Resources to the military; kept the France Track down to a dull roar; and grouped his Troops effectively. He also eliminated enough Guerrillas in Rounds 2 and 3 to attrit the FLN significantly.

Well done!

Binh Dinh ’69: review of related book, Losing Binh Dinh

BD02

Kevin Boylan has written several books and articles on the general topic of the Central Highlands throughout the Vietnam War. I wish that I had had his work available to me when I was designing Green Beret and Binh Dinh ’69. Here is a review of a recent book by Boylan on the situation in Binh Dinh. (review originally appeared on the site H-War)

Kevin M. Boylan. Losing Binh Dinh: The Failure of Pacification and Vietnamization, 1969-1971. Lawrence: University Press of Kansas, 2016. 365 pp. $34.95 (cloth), ISBN 978-0-7006-2352-5.

Reviewed by Heather P. Venable (Air Command and Staff College)
Published on H-War (March, 2018)
Commissioned by Margaret Sankey (Air War College)

Printable Version: http://www.h-net.org/reviews/showpdf.php?id=50993

Kevin M. Boylan’s Losing Binh Dinh: The Failure of Pacification and Vietnamization, 1969-1971 seeks to test the revisionist claim that the United States was winning the Vietnam War through its pacification efforts after the Tet Offensive but lost anyway because policymakers did not stay the course. Boylan does this by focusing on a particular province to explore the interrelationships between pacification and Vietnamization, arguing that they worked at cross purposes, ultimately failing both to prepare South Vietnamese troops to fight independently and to eliminate the VietCong insurgency. Vietnamization, in particular, could not succeed because of poor South Vietnamese leadership, which also challenges the revisionist claim that indigenous leadership improved significantly after Tet.

Kevin Boylan draws on his dual background as a defense analyst concerned with Iraq, among other issues, and as a graduate with a PhD in military history from Temple University, where he studied under Russell Weigley. The author recently left his position as a history professor at the University of Wisconsin-Oshkosh to support his wife’s academic career.[1]Overall, Boylan challenges revisionist approaches, claiming they rely excessively on top-down assessments made by high-ranking policymakers and overly sweeping views of South Vietnam. By contrast, Boylan takes a bottom-up view focused on the specific province of Binh Dinh in order to better understand the localized and multifaceted nature of insurgencies. While certainly not the first to take this approach, he has chosen a province that represents a geographical aberration in South Vietnam, which made it especially challenging to pacify. In particular, it had poor soil that made it difficult to sustain its overpopulated numbers. Communist ideology thus found a receptive population, becoming entrenched as early as World War II, when the Viet Minh filled a power vacuum enabled by French defeat and gained a reputation as nationalists for battling the Japanese. In short, the province could be considered the Appalachia of South Vietnam.

Ironically, early pacification efforts made significant headway, offering hope that they might be successful. From April 1969 to December 1970, the 173rd Airborne worked in Binh Dinh to “secure individual hamlets” while providing training to the Territorial Forces that ultimately would replace it (p. 8). In this way, the approach certainly represented a more population-centric method of counterinsurgency than the United States previously had attempted in Vietnam, although it would be dangerous to draw many comparisons to recent US COIN efforts in Iraq and elsewhere because this program did not attempt to win “hearts and minds”. Rather, it represented a “quick fix” designed to regain “military control of enemy-dominated communities” (p. 48). This approach rested on policymakers’ assumptions that villagers were “apolitical” (p. 287). By contrast, the VietCong had a more targeted policy of maintaining their “psychological grip” on those villagers most likely to be active in leading their communities (p. 289), which provided them with an important advantage.

If Communist morale and activity did suffer greatly in 1969, however, those gains resulted from the efforts of US rather than South Vietnamese troops. Moreover, all of the US military effectiveness in the world could not counterbalance the local government’s political shortcomings. Simultaneously, the Phoenix program failed to destroy the Vietcong infrastructure even as the Communists increasingly responded to pacification’s successes by engaging in acts of terrorism against local government officials. By 1970, policymakers problematically sought to both enlarge and consolidate pacification, effectively working at cross purposes. The exodus of US troops from the country only made this even more unrealistic.

Meanwhile, the United States hoped optimistically that more training of the Territorial Forces might turn the tide. But Boylan compellingly argues that all of the training in the world could not solve the real reason Vietnamization failed—an almost unsolvable problem with South Vietnamese leadership. He depicts Vietnamese officers who eschewed the support of their advisers, just seeking access to “stuff”—particularly the logistical and firepower support the US provided. Most of their “casualties” resulted from desertions rather than battle. Advisers bemoaned that belaboring Vietnamization just made these patterns worse, because the South Vietnamese only became more dependent on the United States. In short, the South Vietnamese simply had not “commit[ed]” themselves to winning (p. 83). In large part, though, Boylan concludes that this can be explained by the fact that the “South Vietnamese themselves were never fooled” about the depth of US commitment (p. 295). This conclusion, however, rests on the kind of sweeping generalization about South Vietnamese morale that he critiques the revisionists for making, which ultimately challenges his provincial focus. A clearer overarching roadmap to guide the reader either in the introduction or within the individual chapters themselves also might have helped to alleviate some of these problems, as one frequently arrives at the end of a chapter with only the unfolding of the narrative to guide the reader as to the author’s overarching purpose.

It is almost impossible for the reader to avoid drawing tragic comparisons between today’s current conflicts and debates about how and if victory is even possible. Ironically, the United States did make substantial short-term progress in pacifying Binh Dinh, but it failed utterly at Vietnamizing the war, which made victory unattainable. Pursuing both at the same time was impossible. As a high-ranking US official wrote in 1970, “We have gone about as far as we can go in turning this country into an armed camp” (p. 289). This work could have done more to shed light on perspectives from the Vietnamese “camp,” but it does provide an excellent exploration of how Vietnamization and pacification coexisted uneasily in a challenging province in South Vietnam.

Note

[1]. LinkedIn profile, https://www.linkedin.com/in/kevin-boylan-538835128, accessed January 22, 2018.

Citation: Heather P. Venable. Review of Boylan, Kevin M., Losing Binh Dinh: The Failure of Pacification and Vietnamization, 1969-1971. H-War, H-Net Reviews. March, 2018.
URL: http://www.h-net.org/reviews/showrev.php?id=50993

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

Nights of Fire: Kickstarter is done!

 

nights_of_fire_ks_stretch_goals_V2.1-step014

The Kickstarter campaign is over. And the final tally is: $87,821 !

Over three times the minimum $25,000 goal required to get this game produced at all… so I am gratified!

Final counts:

  • 167 people bought just Nights of Fire
  • 396 people bought Nights of Fire and the expansion pack (which includes 28 miniatures, two decks of cards for expansion of Nights (scenarios and leaders) and rules for play of the the campaign game)
  • 94 people bought the combined Days of Ire (reprint) and Nights of Fire package
  • 254 people bought the combined package with the expansion pack
  • 8 people bought something else – e.g. large group buy (thanks!)

So that’s about 900 copies at least that will be out in the wild… plus more for the retail trade, no idea of the production numbers.

Really nothing left to do now except review bits and pieces of stretch goals like new art bits for the Insurgent pieces… everything that has anything to do with the actual play of the game has long been written, arted-up and tested. Which is all I wanted to know.

If production goes well some copies will be in people’s hands (or at least for show) at the Essen game fair in October. However, to be sure, they are committing to a delivery date of March 2019 which will cover all exigencies.

If you backed this Kickstarter, good for you and many thanks!

If you didn’t, I hope you get a chance to buy or at least play it when it comes out! I think you will be pleased.

Site addition: Scenarios and Variants page

One thing I like to do, when I have the time and inspiration, is to write scenarios and variants for other peoples’ games. I think this is probably how many designers got started. Sometimes I write or revise items of my own work, too.

Anyway, today I created a page on this website for these items, moved over from my other older website. Have a look, there are items there for many old and new games!

Scenarios and Variants

Copyrights remain with the original creators or holders. No challenge is intended. The variant material is all created by me and is free for the downloader’s personal use, but I would appreciate name-checks and notifications of its use… motivates me to make more of these. Right?

I’d appreciate if you would send me any comments you may have, provided they are constructive and/or adulatory. (as always, I am not responsible if any of these files make your machine go **SPUNG**… though I don’t see how, they are all .docx and .pdf files)

NOTICE:

All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Please contact me if you want to discuss other uses of the content.

Nights of Fire: 48 hours to go!

Nights of Fire - A sequel to Days of Ire -- Kicktraq Mini

Less than 48 hours left in the Kickstarter campaign for Nights of Fire!

At the time of writing, we’ve just broken the $70,000 barrier – nearly three times the initial $25,000 “all or nothing” point – but there are a couple of stretch goals left to crush.

Please back it now, if you’ve been thinking of doing so! Yes, at this point the game will be produced but if you back it now you will

  • get it before The Others
  • get a nicer product than otherwise
  • save yourself quite a few dollars!

Thanks!

Ukrainian Crisis: New Vassal Module!

Screenshot from VASSAL website. Paul had the simple but brilliant idea of making the 5 and 6, the two “hit” faces of the die, show up reversed – making it easier to count up the hits.

Thanks to the efforts of Paul Heron, there is a new VASSAL module for Ukrainian Crisis!

This is for the Hollandspiele edition of the game, which has some extra cards. Get it at:

http://www.vassalengine.org/wiki/Module:Ukrainian_Crisis_%26_The_Little_War

You may know that this game uses a “bucket of dice” combat resolution system, with 5s and 6s counting for hits. Paul had the simple but brilliant idea of making these two faces of the die show up reversed, making it easier to count up the hits. I don’t play on VASSAL much but I hadn’t seen anything like this in other modules.

Paul says he is working on a module for The Little War as well, and I am looking forward to that!

Meanwhile, the module for earlier editions of Ukrainian Crisis, by Martin Hogan, is still found at

http://www.vassalengine.org/wiki/Module:Ukrainian_Crisis

Finnish Civil War Ludography

This year is the centennial of the Finnish Civil War. Not surprisingly, people are marking the event, pushing the number of games on the war from “almost none” to “some”. Here is a partial ludography, certainly a work-in-progress, that shows the games on the war that I know about, sorted by publication date:

image: Boardgamegeek.com, showing a copy in a display case in a museum in Tampere.

1918: Punaisten ja Valkoisten taistelu Suomesa 1918

The first board game on the War, this was apparently produced for the Christmas market, only seven months after the end of the war. It is a simple roll-and-move game with red and white pieces occupying different towns. Point-movement map, 14 wooden pieces, abstract scale.

BGG link

Katalog 1

2009: Finnish Civil War

I put my game Finnish Civil War up for free download at the end of 2009, making it the first “standard wargame” treatment of the conflict. It was available for free download until 2012 – I think maybe four people might have taken advantage of the offer – when I was offered a spot in Paper Wars magazine for the game, and was asked to take it down. I thought it was going to come out more promptly than it did, but it did come out at the beginning of 2017, with a very nice presentation and a few changes from the earlier version. 270 counters, hex map, company to brigade scale (two versions to play).

The Paper Wars version has a historical article in it by me on the War, but for some reason they printed only the first half of it – you can get the whole article at the link below.

BGG link

Finnish Civil War (Paper Wars #84) has arrived.

image: boardgamegeek.com

2010: Under The North Star

Designed by Dennis Bishop and published by White Dog Games. A rather standard look at the military aspect of the war. 160 counters, hex map, battalion to regiment scale.

BGG link

Enter a caption

2018: Veli Veljea Vastaan (Brother Against Brother)

Card-driven, point-movement game on the War by Antti Lehmusjarvi, published by Linden Lake Games via Kickstarter.  I did find a photo of a prototype of Antti’s game that was played at “Warcon 2013”, a game convention in Tampere. About 200 counters, 55 cards, point movement map, company-battalion scale.

BGG link

 

image: gmtgames.com

2018 (?): All Bridges Burning

This is a COIN system game designed by the brilliant VPJ “Vesa” Arponen, who remade the ‘bots for A Distant Plain and designed the ‘bot for Colonial Twilight. Man’s a genius and he has made the COIN system work for three players. Has done very well on P500. About 90 wooden pieces, 47 event cards, a card-driven (!) solo system of 36 cards, point movement map, scale abstract.

BGG link

image: boardgamegeek.com

2018: Helsinki 1918

Designed by Hannu Uusitalo, produced by U&P Games. This one is kind of interesting: a card-driven, hex map treatment of the battle for Helsinki in April 1918. As German forces approach the city, the Red defenders prepare to receive them but there is a secret group of White forces ready to rise in revolt within the city. Even more interesting, the game is for three players. BGG description:

The German player must execute an effective attack to defeat Reds and avoid too high casualties especially in the fights on the streets of the centre. The Red player focus to keep their morale high and recruit new fighting groups to the Red Guards while Whites player must wait the right timing to deploy hidden troops in the streets of Helsinki.

80 counters, 40 cards, hex map.

BGG link

image: Lenin Museum website

2018: Suomi 1918

Not really a wargame as such, I did find mention of this on the net, as being on offer at the gift shop of the Lenin Museum in Tampere. This is the only museum dedicated to Lenin outside the former Soviet Union: elsewhere on their site you can buy things like busts of Lenin, and fridge magnets of Urho Kekkonen and Leonid Brezhnev.

Thrilling new game Finland 1918 is a card game about the start of the Finnish state, the civil war and the events that led to it. The game describes the birth of the Finnish state and possible social models: what if history had been different?

Finnish-language cards, but English rules are available here:

http://www.suomi1918.fi/in-english/

And you can buy the game here:

http://tkm.fi/museokauppa/en/home/286-suomi-1918-peli.html

Article on the Lenin Museum from Atlas Obscura:

https://www.atlasobscura.com/places/lenin-museum

image: BGG entry.

2018: 1918

This one was new to me, I found mention of it in a Geeklist recently created by someone on Finnish Civil War games. It combines the hidden-information and bucket-of-dice mechanics of the Columbia Games block system (wooden blocks, rotated to show diminishing strength) with some interesting logistical/operational aspects via cubes (representing munitions, weapons, terror) and cards with Action Points. Self-published by Kalle Matsinen, don’t know if it will find a larger audience but this is an interesting first effort.

118 blocks, 86 cubes, 18 cards, area movement map.

BGG link

Chile ’73: first review!

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Over at SP’s Projects Blog, “Pete” (I don’t know his name but he comments here frequently) writes about his purchase and play-through of a PnP copy of Chile ’73 with his friend Paul.

He enjoyed himself quite a bit!

Thanks Pete!

https://spprojectblog.wordpress.com/2018/03/09/chile-73/

By the way, the game now has a Boardgamegeek.com entry so you can see some pictures and see what other Geeklists and things it is involved in.

https://boardgamegeek.com/boardgame/247195/chile-73

One thing I have posted over there already, and make available here now, is a one-page expanded sequence of play that summarizes the rules. Help yourself:

CL73 expanded sequence 8mar

Colonial Twilight: review, yong zhongwen

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Across the ocean, Mike Yuan of Taipei writes his impression of Colonial Twilight:

https://13foxtrot.wordpress.com/2018/03/05/ct01/

Unfortunately, I do not speak any Chinese and the machine translation is not very good…

Back to the front, compared to the four people may continue to soy sauce this situation, a little look you will find that in the CT, continuous action often occurs, so players will not only have a flexible schedule, but also make a good To be full, the ability to effect very strong.  At the same time the goal of action is also simplified; So I line up the skateboard machine to not finished thinking immediately turn to me, how do I use this opportunity?

But I think I get the gist of it – he was not entirely happy nor unhappy with the game.

  • He found the two-player mechanics interesting, and that they mitigated some of his frustrations with the 4-player mechanics and stabbery in the other COIN system games published so far.
  • Some of the Event Cards are quite strong (e.g. Napalm) while others are uninteresting or indeterminate in effect (he cites the “many” +/-1d6 cards in the deck – there are 6 that effect either side equally, of 60). Of this he says, “This is indeed Brian Train’s style, enhance the player’s sense of dilemma, sense of historical experience; in Chinese is called: ‘unlucky in rotten peach’ (「在爛桃中挑顆不爛的」)”. I liked that.
  • His impression is that the game is unbalanced against the Government; I think he played the Short scenario, twice, for this review so that is perhaps understandable.

Perhaps next time I should soy sauce my skateboard machine. Internet translation has a long way to go!