https://waypoint.vice.com/en_us/article/vb9gd9/a-cancelled-board-game-revealed-how-colonialism-inspires-and-haunts-games
So, this has been lighting up sections of the BGGverse for the last week… in case you have not heard, or are trawling through this blog years from the time it was posted:
- GMT Games put up for P500 a game called Scramble for Africa in February. From the ad copy, it seems to have been in broad terms a “3X” game (Explore- Expand- Exploit) as opposed to a “4X” game ( -Exterminate) where European powers enter the Dark Continent, found colonies, interfere with each other, etc.
- After GMT posted the developer’s notes at the end of March with some more specifics, it emerged that this game was shall we say a bit light on historical accuracy and completeness – the native population was more or less the background on top of which the players drew their designs.
- An increasing amount of adverse commentary on Twitter, Facebook, Boardgamegeek, and other spots led GMT to pull this off the P500 list, with a very measured and reasonable explanation and apology from the publisher.
People are still yelling about it, but more in defence of or offence against their own straw men. Some decried it as bowing to the mob, erasure of unpopular opinions, censorship, my god this is the beginning of the end what’s next erasing the Nazis soon they will come to pry all my wargames from my overheated flabby hands… never mind, you can imagine all this yourself (and if you can’t, there is a thread on BGG that is over 1,000 posts long now, counting the unusually large fraction of ones deleted for personal attacks and abuse).
Others had more measured and thoughtful responses. The link above is a much better explanation of the event and what it means than I can write; go have a look. It also gives due credit to the thoughtful games GMT can and does produce. Colonial Twilight, Navajo Wars and Comancheria all get praise for handling complex issues well, as do Freedom: the Underground Railroad and This Guilty Land, two games by other publishers.
Again, I did not have a chance to learn very much about the game, but it seems it was too cavalier and light a treatment of the topic to be appealing to the strong-history crowd, and not satisfying enough for the theme/history-be-damned, strong-play crowd. So, a sound business decision, and one that is GMT’s and only GMT’s to make.
We should not shy away from historical controversy, for that is the most direct way history teaches us it’s still there and still valuable. But it has to be done in a productive way, that advances the state of play. Obviously, this game did not do that.
Probably more than a few people have commented that if the game were rethemed and placed on a distant planet as “Scramble for Afraxic”, they might have had a goer on their hands… sometimes that works. GMT has a few of these 4X in space games in their stable, and they sell very well… I suppose they are good games too, but I don’t play much science fiction stuff anymore. But the point is that there is sufficient distance from what is going on, even more so than the usual abstraction of playing a game about something, to not bother people.
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