Another thing underway…

NOF18juncloseup

Another thing I’ve been working on. Nearly in its final form. It’s been interesting.

Wowsers! Look what came in the mail today!

coltwibox2

One of the very first copies of Colonial Twilight! GMT sent me an advance copy, just in time for Consimworld Expo. The rest of you will have to wait a few more weeks, please be patient…

Not going to do an unboxing video, but I am very very pleased with the quality of the components. And nothing has been changed on me without my knowledge or consent.

VERY happy! Can’t you see?

Just a few more days to get your P500 order in – pay only $52 now instead of $75 after! 1,448 other chums can’t be wrong! You don’t want to be wrong, do you? Preorder at the link below:

http://www.gmtgames.com/p-548-colonial-twilight-the-french-algerian-war-1954-62.aspx

Another thing I’ve been working on….

svhnmapsnip         svhnctrsnip

These are just snips but they kind of give away what, and where, and how.

All framed up, and ready for testing.

Soon to be second in the BBW Series.

Interview at Grogheads!

kidchicken

The inestimable Brant Guillory (okay, maybe he’s about 129.5 but don’t quote me on that) has interviewed me for his excellent website Grogheads!

http://grogheads.com/?p=14569

Thoughts on my favourite games, innovation in games, and my favourite Hasil Adkins song… plus the first announcement of my latest project (well, it will be the latest one for a week or two yet).

(He keeps calling me a “theorist”, and I don’t know why… but if it makes you happy to know one Brant, I will play one for you.)

Thanks Brant!

Snek pek

noftestkattam

Roughly as illustrated. Not.

Here is a picture of two people, in an undisclosed location, playtesting my Secret Project of 2017.

What’s going on? What could it be?

Just going to tease you with this, for now!

Guerrilla Checkers now available through Nestorgames!

gchecknestorgames

Nestorgames, an outfit in Spain that publishes very nicely made editions of (mostly) abstract games, is now offering copies of Guerrilla Checkers for sale. The board is made of rubber, and the pieces are made of acrylic or plastic. And it all folds up into a small cotton case!

Available now for 20.00 Euros (about $21.00 US right now). Shipping appears to be a default 9.95 Euros.

Go grab one!

http://www.nestorgames.com/#guerrillacheckers_detail

Review of Afghanistan ’11

I don’t play computer games. Ever, or at least not for a long time. The last one I played was half of Imperialism, the original one from SSI published in 1997.

But I happened across a review of this one http://www.wargamer.com/reviews/review-afghanistan-11/ and it looks interesting, in that its action seems to approximate a simpler manual wargame, except with a lot more drudgery that the computer mostly handles. It is also an updating of an earlier Vietnam game by the same designer, ’65.

The interesting part is the final two paragraphs, on doctrine:

More fundamentally though, Afghanistan ‘11 is based on some good faith assumptions about COIN that the doctrine itself probably doesn’t deserve. The U.S. strategy of “build infrastructure, visit villages until bad guys go away” is modelled as completely workable in Nagel’s games, despite the fact that the two major American wars that have relied heavily on this strategy are anything but resounding successes. Since David Galula published the first comprehensive explanation of COIN, Counterinsurgency Warfare and Practice (1964), the concept has not been meaningfully adapted nor successfully brought to bear in either major war where it’s formed the centrepiece of American strategy. Afghanistan ‘11 doesn’t interrogate COIN theory, but rather is content to assume that it just works, so long as commanders using it are clever enough.

Then again, what would a strategy game that does critique COIN doctrine even look like? The fact that Afghanistan ‘11 refuses to dig into the question doesn’t detract from its effectiveness as a military strategy game. With relatively few moving pieces, this game evokes a side of modern warfare that’s rarely seen in games due to the difficulties in modeling something as conceptually squishy as “hearts and minds.” The elegance of its design make it engaging and fun from the word go, and the game’s new features fill out the already solid foundation laid down by ‘65.

Emphasis mine. And yes, you won’t find the answer in a computer game, at least not this one.

Oh well, baby (digital) steps….