Nights of Fire now on BGG

nofbox

Cover art by Kwanchai Moriya.

Yes!

Now officially added to the Boardgamegeek.com database, I can now say and show a bit more about what David Turczi (designer of Days of Ire, a card-driven game on the October 1956 Hungarian Revolution) and I have been working on all year.

From BGG:

Nights of Fire: Battle for Budapest is the second game in our duology adapting the events of the 1956 Hungarian Revolution for modern board game form. Following the Hungarian success in part one, this game starts as the Red Army arrives at the edge of the capital and pushes into the heart of the city; bent on retribution, destruction, and ruthless pursuit of control. For the players in charge of the Hungarian defence there is no time left for organizing and sedition. This is a hopeless war of survival, plain and simple.

Combining card and action management mechanisms of modern euro games with the theme and feel of a classic block wargame, players can experience the rush of a true no-win scenario, and see how long they can keep the flame of the revolution going under the pressure of the unstoppable march of the Soviet military machine.

The game can be played by up to 2 Revolutionary players against either a live or an automated opponent.

In response to a question announcing the sequel to Days of Ire (DoI), David describes the game mechanics very well:

Yes it’s card driven, but no it’s not like DoI.

The Hungarian side plays a light block wargame with area movement, where the stronger actions require an icon on the block to match an icon on the card. It’s a bit of action allowance and a bit of card management. Cards are randomly drawn, but the deck is small enough to guarantee a reshuffle in every game, so you see every card roughly twice.

The Soviet side plays more of an hand building-action management game. He has 12 cards, each with a mix of actions and a mix of combat values. At the beginning of every round the Soviet picks 6 cards he’ll play one at a time for his actions. The remaining 6 cards are shuffled together into a “combat deck”. Every time he attacks, he flips the top card of that deck and uses the appropriate combat value on it. The more hits he suffers, the fewer cards he can pick from.

If you held a gun to my head and asked me to compare it to other games, I’d compare the Hungarian side to Sekigahara: The Unification of Japan. The Soviet side I had no direct inspiration for, some of the “feel” was inspired by the Empire’s metagame in Star Wars: Rebellion, but it’s an extremely thin comparison. (As opposed to DoI’s Soviet cards which were directly influenced by Twilight Struggle and Labyrinth: The War on Terror, 2001 – ?)

A few things in the game have the feel of a COIN game (both Brian and I were very conscious of that) – flipping units, asymmetrical actions, but it’s less “inspired by COIN” and more “how can you do it differently than COIN”.

I would say the luck element is even smaller than in DoI.

I’m very pleased with how this one has worked out. David’s design background is Euros, but he speaks some Wargame, so I think we have created an interesting hybrid. I know I have learned a lot from him about the use of different mechanics. This one is quite removed from my earlier Operation Whirlwind, but it’s still a lot of fun.

Not much to see so far, but you may want to subscribe to the BGG entry:

https://boardgamegeek.com/boardgame/236125/nights-fire-battle-budapest

The game will be up for Kickstarter in 1Q 2018. We’re still talking about stretch goals.

 

 

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Video reviews of Colonial Twilight

Several video reviews of Colonial Twilight have popped up on Youtube in the last few weeks. All of them have been quite positive!

An unboxing video by the colourful Adam Koebel.

Half an hour with the affable guys from The Player’s Aid blog – Grant Kleinheinz (on the left) has interviewed me many times about this and other games.

A long review by the legendary Marco Arnaudo! If Marco reviews one of your games, you know that you have arrived. He really likes it, too.

A review by “NapoleonsTriumph”, who lives in New Zealand. His review is from the POV of a solo player so it’s largely about the ‘bot, but he also posted other and longer videos of his thoughts as he learned the game.

Back to Blighty

presentation

Nope, not this time.

On Saturday I’m leaving for London, to attend this year’s Connections-UK conference at King’s College London. I’ll be chairing a plenary session on “wargame design and analysis”, and participating in some other shenanigans!

Other than that, I am taking a couple of extra days to see friends and collaborators, and play some more games – I am taking Colonial Twilight, Caudillo, the Brief Border Wars quad, the Freikorps re-do (still haven’t decided on a name) and Nights of Fire for show and tell and test-driving.

Really looking forward to seeing London again! Hope the jet-lag isn’t as bad as last time.

Posting may be spotty as I will be working off a tablet and it’s hard to type on it. I’ll be home on the 13th. Be good, now….

Interview on Travis Hill’s Low Player Count podcast

Travis Hill interviewed me recently for his podcast “Low Player Count”: we talked mostly about Colonial Twilight, but a number of other semi-rants crept in there too….

http://hwcdn.libsyn.com/p/d/6/6/d66213cf0db9b71d/Travis_Gets_Heavy_-_Brian_Train_Interview.mp3?c_id=15861033&expiration=1500241198&hwt=518aafe9e446255dff4f17cfa120b629

 

“Breaking the fourth wall”

JAntley tweet

Jeremy Antley, a very clever man (see his blog Peasant Muse, he also writes for Play the Past) recently Tweeted (if that’s the word I want) his reaction to receiving his copy of Colonial Twilight. I hope the text is readable. The “Sartre” card text reads:

15

Jean-Paul Sartre

Writes a play, donates royalties: +2 FLN Resources.

Signs manifesto: -1 Commitment.

Either way, he and Albert Camus are not friends anymore.

The card is on the surface “another of Brian’s little jokes”, and on the surface perhaps it is. The historical context is duly supplied in the Playbook:

This card reflects the actions of French intellectuals and cultural figures in opposing the war, particularly the use of torture by French forces. The “Manifesto of the 121”, a declaration published in September 1960 is an example of this and helped to mobilize public opinion and action against the war. Sartre was very vocal in support of the FLN and was the target of at least one assassination attempt by the OAS. Meanwhile, the writer Albert Camus, born in Algeria, defended the French government’s actions and supported the idea of co-existence and peaceful negotiation. He was ostracised by left-wing intellectuals for this.

But Jeremy does make a point about games and their self-absorbed nature as they try to recreate history through mechanical means. Designers occasionally break this “fourth wall” through humourous asides in the rules or their notes, but it is not often done.

If I knew more about what I was doing I could probably talk more coherently about this, but I’ll leave it here as an example of a time where a player tickled me back. Enjoy the game Jeremy!

 

Another thing underway…

NOF18juncloseup

Another thing I’ve been working on. Nearly in its final form. It’s been interesting.

Wowsers! Look what came in the mail today!

coltwibox2

One of the very first copies of Colonial Twilight! GMT sent me an advance copy, just in time for Consimworld Expo. The rest of you will have to wait a few more weeks, please be patient…

Not going to do an unboxing video, but I am very very pleased with the quality of the components. And nothing has been changed on me without my knowledge or consent.

VERY happy! Can’t you see?

Just a few more days to get your P500 order in – pay only $52 now instead of $75 after! 1,448 other chums can’t be wrong! You don’t want to be wrong, do you? Preorder at the link below:

http://www.gmtgames.com/p-548-colonial-twilight-the-french-algerian-war-1954-62.aspx