Play a game on nuclear war, help a research project.

 

ce1bf0d2c849c71d324bf21e7c7f7e47-terminal-dune

https://www.weforum.org/agenda/2019/05/nuclear-conflict-researchers-want-you-to-play-this-game

Some researchers at UC Berkeley have created a simple wargame for people to play that studies the options and actions the players are likely to take depending on various weapons and force structures they have.

The game is called SIGNAL, and “…on its surface, SIGNAL looks like many other military strategy board games: Each online player represents one of three hypothetical countries, and the goal of the game is to maintain territorial integrity while amassing more resources and infrastructure than your opponents. Players have the opportunity to “signal” their intent to take actions such as building civilian and military infrastructure or attacking an opponent with conventional, cyber, or nuclear weapons. Players can also negotiate trades and agreements with other players.” (from the linked article).

Players play online against other live opponents during specific time windows (right now, 1-5 PM PDT Wednesdays and Thursdays; they may expand the hours if there is enough interest). You have to login and create an account. The project runs until the end of summer. Have a look!

https://www.signalvideogame.com/

 

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Nights of Fire: almost here, I promise!

NOF first prodn copies

Photo: David Turczi, from Facebook.

Now appearing, on David Turczi’s living room carpet: the first production copies of Nights of Fire, the Nights of Fire expansion kit with miniatures and extra cards, and the reprint of Days of Ire.

Originally these were supposed to arrive in February or March, but there have been hitches of some kind at the factories so the new ETA is June… but with these production examples in hand, that should be a firm date.

Thank you for your patience! I think everyone will be happy with this game; I am certainly proud of it.

NOF credits

Photo and thumb: David Turczi, from Facebook.

 

Obligatory end-of-year-review, 2018

FranklinHowe_o

Can you mansplain convincingly while wearing breeches, stockings and buckle shoes?

Well, another year has zipped by. Maybe a bit early for year-end post-mortems, but I have been busy:

Game publishing

  • February: the Kickstarter launch for Nights of Fire. We made the first, most important target in 12 or 13 hours, and ended up with $87,821 pledged over 30 days. Nights of Fire: Kickstarter day at last!
  • February also saw Tupamaro come out, in folio format from One Small Step. Tupamaro is out!
  • March saw the release of Chile ’73 from Tiny Battle Publishing. I was pleased that this came out, but there were a number of unfortunate changes/additions of art, physical components and rules that lessened the “bang” for me. Chile ’73: errata file
  • May, and out came Strike for Berlin in #11 of Yaah! magazine. Very nice art and production, a really great overhaul of Freikorps. I was quite pleased with it, but it doesn’t seem to have garnered a lot of attention on BGG and other places. Strike for Berlin has struck
  • July: I posted District Commander: Maracas, for free print-and-play. This is presented as an example of how the District Commander system works (this and three other modules will be published by Hollandspiele over the next couple of years) and as an introductory essay of mine into operational level urban combat against irregular forces in a large city. New free game: Maracas
  • September: a second edition of Summer Lightning came out, from Lock n Load Games. This is a physically enlarged (one might say engorged) edition, the rules are the same – just all of the components are bigger. Pretty spiffy looking though! Summer Lightning: Second Edition!

Game design work and future publication

Work and or testing continued throughout the year on some of the following, while others have likely publishing dates in 2019 or later:

  • Thunder out of China (now renamed China’s War, at least until an even better title comes along): testing testing, and hoping to have this ready for GMT P500 by Consimworld Expo time.
  • Strongman, an extensive rework of Caudillo that may be a while coming, and publisher not completely confirmed.
  • Brief Border Wars Quad, from Compass Games – I handed this over to the guys at Consimworld Expo and understand that it will be up for pre-order in the next couple of months. Will be published all four in one box.
  • District Commander series, from Hollandspiele – I handed over four modules (Algeria 1959, Vietnam 1969, Afghanistan 2009, and Maracas 2019) to Hollandspiele at Consimworld Expo and they will be publishing these as separate single titles over the next two years.
  • We Are Coming Nineveh: This very clever game on contemporary urban combat (Mosul 2017) was designed by two of Rex Brynen’s students in a trial course he ran in getting students to design games. Rex and I have done a considerable amount of development on it, without changing its basic concepts, and I’m quite pleased at how this came out. Will likely be published in 2019 or early 2020.
  • Nights of Fire: Pretty sure this will be out in March 2019 or so. I think people will be pleased.

Conferences and conventions

Another busy year on this front, a week or more away at each of these events:

Writing

  • Only one formally published piece, the foreword to a book of wargames rules on irregular war situations published by History of Wargaming Project, John Curry’s imprint. New book out – Small Wars

Near-meaningless digest of site statistics:

  • I seem to be cruising still at just below 2,000 views per month, a bit higher than the preceding two years. The five most curious countries were: US (by a very wide margin), UK, Canada, Spain and Italy. One guy clicked in from Venezuela!
  • Besides the then-current post, popular pages or posts included the BTR Games and Free Games pages, and the post containing the corrected Tutorial and errata for Colonial Twilight. Also popular was a new page of Scenarios and Variants I added in July, incorporating material lugged over from my old website as well as some new pieces (e.g. the 4-player variant for Colonial Twilight and the historical scenario for Operation Whirlwind).
  • The most clicked-on documents were the rules, corrected tutorial and playbook for Colonial Twilight, followed by the free PnP files for Ukrainian Crisis, Third Lebanon War and Desert Leader.

Colonial Twilight: a bot for the FLNbot

coltwibox2

BGG user Curt Sellmer has created a program that automatically implements the FLNbot that Vesa Arponen made for Colonial Twilight. He says it handles the details of ‘bot decisionmaking, and is similar to a program he created for the expansion to Volko Ruhnke’s Labyrinth game,  Labyrinth: The Awakening: 2010-?

It supports the the Short, Medium and Full scenarios.

It will run on a MacOS terminal, a Linux terminal and the Windows console as long as the Java JVM is installed and the path to the ‘java’ executable program is referenced in your PATH environment variable.

For more information and to download the built package, go here: https://github.com/sellmerfud/coltwi

Scroll down until you see section heading: “Downloading the package”. In that section is a link to the “built package” which is a zip file.

Finally, here is the discussion thread on BGG where he introduces the program, and where players (that’s you, cousin) will discuss questions and problems, when encountered.

https://boardgamegeek.com/thread/2095115/software-runs-fln-bot

Thank you for your work Curt!

 

Off again, off again, jiggety-jig…

battle-of-algiers

On Monday I am going to Washing Tundy Sea, for the 2018 iteration of the Connections conference on professional wargaming.

https://connections-wargaming.com/connections-2018/

I’ll be at National Defense University at Fort McNair… among other things, facilitating a gamelab table discussion and giving a short seminar on “Perspectives on Counterinsurgency Gaming” (largely my usual talk on how games on modern irregular warfare are rare and subversive, and don’t get no respect because they upset people for a variety of reasons when they pay attention to them at all… so you’re not missing much if you’ve heard it from me before).

Also, demonstration/participation games of Guerrilla Checkers, Second Lebanon War and We Are Coming, Nineveh (Mosul urban combat game).

Looking forward to seeing many of the Usual Suspects again!

Going to be hot (32-35 degrees) and humid (with two days of thunderstorms). Quite a change from Arizona (though I hear the monsoon season has started there now).

Probably won’t be posting from there as I will be working off a teeny tiny tablet; more when I get back.

New free game: Maracas

dc_maracas medium

Maracas mapsnip      Maracas ctrsnip

Maracas is one of the four games I’ve designed so far that uses the District Commander diceless, operational-level counterinsurgency system.

It takes place in Maracas, the fictional megacity capital of the equally fictitious nation of Virtualia (which was also the locale for my game Caudillo).

I am making it available for free print-and-play download as an example of

a) the District Commander system itself; and

b) an introductory game on asymmetrical warfare in a modern large city.

I intend to do more of this kind of thing. I’ve been interested in urban combat for a long time (Tupamaro was one of my first game designs) and I think this is a crucially important topic for present-day and near-future wargame work. There’s certainly going to be a certain amount of the real thing soon enough.

Game components consist of:

The counters are made to be printed out at 5/8″ and the map at 17×22″, but if your eyes are young and strong and your fingers nimble go ahead and print them out smaller. Or if you’re half-blind and near-palsied like me, print them out on 1″ foamcore and as big a map as you can find.

Permission is granted to downloaders to make a copy for their own personal use, under the usual Creative Commons Licence adopted for this website.

NOTICE:

All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

This game, and up to three or more other modules in the system (so far Algeria 1959, Vietnam 1969, Afghanistan 2009, Maracas 2019), will be released over the next year or two by Hollandspiele.

I hope you will give it a try.

Thanks!

Back from CSWExpo 2018

me and masahiro

At CSWExpo with Masahiro Yamazaki, a profound and prolific game designer.

Well, I went, and now I’m back… it was a great week!

As You Know, Bob, I went down to Tempe with ten designs and I think I have found homes for twelve of them.

  • The Brief Border Wars quad will be published by Compass Games, all four in one box;
  • the District Commander series (the first four anyway) will come out singly from Hollandspiele;
  • Thunder Out of China gathered a lot of interest and some very good initial player test input (lychee-nut clusters to John Burtt and Ian Weir, among others), time permitting in between it should be ready to deliver to GMT for P500 next Expo time;
  • We Are Coming, Nineveh attracted some nice attention and partial or full tests from passersby, notably Paul Van Etten and Steve Lieske who gave me a page or two of notes and suggestions. Needs some work but an established publisher is definitely interested!
  • I showed Caudillo to GMT and they were interested too but it needs some R&D for added light-heartedness without it becoming like Junta… I know the man who  is up for this kind of job, and hopefully can report more soon.
  • Finally, Steve Jones of Blue Panther games proposed sales of a spiffed-up version of Guerrilla Checkers (board printed on canvas with poly back, little wooden punch-out pieces) to SoCal pubs… a market I had never considered, though the linen-napkin and glass stones versions I had been selling are just as beer-proof.

Whoof, it was hot though… 42 degrees and more every day. No excursions as we had planned, but we had fun in the hotel and general area, and it was great to meet both the people I meet once a year here (John Teixeira, Kerry Anderson, John Kranz the expo organizer, Joel Dahlenberg etc.) and new friends (Masahiro Yamazaki from Japan (he was there last year but I was too shy to speak to him, this year I essayed my broken Japanese), Florent Coupeau from Nuts! Publishing in France, Zach Larue, Sam Losthisname (but he’s a cool guy), Tom Switajewski, Randy Strader, etc.).

Besides the revision and refining work to be done on some of these designs, I also came home with several ideas for new games that I hope to work out over the rest of the year. So stay tuned….

buchanan intvw

Being interviewed at CSWExpo for Harold Buchanan’s podcast “Harold on Games”. Photo: Harold Buchanan.

While I was there, Harold Buchanan (designer of Liberty of Death and more besides) interviewed me for his podcast “Harold on Games”. He let me ramble on for almost two hours, I don’t envy him the job of editing it down to fit. Anyway, when he does I’ll let you know here and you can listen to me, too.