A Playful Learning Exercise: Kashmir Crisis

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The International Conference on Games and Learning Alliance (GALA) is underway, and one of the papers being presented is on a digital port of my free game Kashmir Crisis.

It was written by Hans-Wolfgang Loidl, Associate Professor of Computer Science at Heriot-Watt University in Edinburgh, and his student Charlie Murray who created the digital version of the game. I contributed a couple of paragraphs (and the original game design, of course).

Abstract
This paper summarises the development and evaluation of a digital board game on the “Kashmir Crisis” in 2019. It is based on a card-driven board-game design of one of the authors, with the concept of “games as journalism” as one underlying design principle. As such, this is a serious game with the aim of providing information on the context of recent political events in Kashmir. In this paper we focus on the design, implementation, and evaluation of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.

https://link.springer.com/chapter/10.1007/978-3-030-92182-8_1

Because it’s Springer, you have to buy it I guess, in PDF for $29.95 or eBook for $54.99. Unless you are associated with an institution that has a subscription, in which case it’s free. In either case, the original game is free and I can answer any questions you have about the physical game, also for free.

Analog Print and Play version of the game is available here: Free Games!

Cite this paper as:
Murray C., Loidl HW., Train B. (2021) A Playful Learning Exercise: Kashmir Crisis. In: de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. Springer, Cham.

https://doi.org/10.1007/978-3-030-92182-8_1

The Uses of Simple Games

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(image: Nanda van Dijk)

On February 19 I got up early to give a short talk to a class of officers at the US Army War College on “The Uses of Simple Games”.

Simplicity vs. depth in games (yes to both); the value of simple games for personal learning, development and innovative habits of mind (oh yeah); these concepts in action at the GlobalECCO gaming portal (still chugging along!).

Script (OpenDoc) Simple Games script 18 feb 21

Slides (PDF) Simple Games slides 18 feb 21

Wargames and experiential learning

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Every so often you encounter an article or blog post that ties a lot of things together, and expresses for you things you have thought about – only in a much more coherent way. Today I found one of these by Roger Mason, in a blog he keeps for LECMgt, his consulting company.

https://www.lecmgt.com/blog/commercial-wargames-and-experiential-learning/

In the post, he talks about the value of civilian/commercial wargames (and their designers): how they teach lessons, how they teach adults, and what they have to offer the professional wargaming world and the learners it serves. Nothing that new, on the surface – we know how commercial off the shelf (COTS) games are sometimes mined for ideas by the professionals – but Roger ties it in with principles of andragogy (how adults learn, as opposed to children) particularly the theory of experiential learning as shown by the Kolb cycle, and shows the layers of learning that player-learners can extract from playing (experiencing) games: from concepts to context to application of learning.

A certain part of my day job involves knowing about work-integrated learning (a form of experiential learning) and encouraging it in post-secondary educational institutions… so I have been familiar with these concepts for a long time, and the value of games in assisting learning (games generally, and wargames specifically). But Roger has put it so much better than I would ever have been able to write it… so go read it!

(Also, Roger talks about the work of John Clerk, a British civilian who was interested in naval tactics and studied their history and development, and worked out a few ideas of his own using maps and miniatures. He published them in 1782, as one of the first examples of operational research in the Western world, a Royal Navy Board of Inquiry concluded they had merit, and that was part of the story of why and how Nelson “crossed the T” at Trafalgar! This was a new one to me…)

[Edited to add:]

Just a few days later, here is another excellent post on wargaming and Professional Military Education (PME) by RAAF Group Captain Jo Brick writing in The Forge, an online portal of the Australian Defence College (where she is currently Chief of Staff):

https://theforge.defence.gov.au/wargaming/gaming-and-professional-military-education

The Forge has a whole series of excellent articles on the uses of wargaming of which this is only the latest example. See them all at:

https://theforge.defence.gov.au/wargaming

Play a game on nuclear war, help a research project.

 

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https://www.weforum.org/agenda/2019/05/nuclear-conflict-researchers-want-you-to-play-this-game

Some researchers at UC Berkeley have created a simple wargame for people to play that studies the options and actions the players are likely to take depending on various weapons and force structures they have.

The game is called SIGNAL, and “…on its surface, SIGNAL looks like many other military strategy board games: Each online player represents one of three hypothetical countries, and the goal of the game is to maintain territorial integrity while amassing more resources and infrastructure than your opponents. Players have the opportunity to “signal” their intent to take actions such as building civilian and military infrastructure or attacking an opponent with conventional, cyber, or nuclear weapons. Players can also negotiate trades and agreements with other players.” (from the linked article).

Players play online against other live opponents during specific time windows (right now, 1-5 PM PDT Wednesdays and Thursdays; they may expand the hours if there is enough interest). You have to login and create an account. The project runs until the end of summer. Have a look!

https://www.signalvideogame.com/

 

Colonial Twilight in Warsaw!

A Distant Plain in Warsaw!

Last year Piotr Bambot, a teacher who uses games in his classrooms and sometimes engages with members of the Polish military for their professional development, reported on his use of A Distant Plain with a group of officers and senior NCOs from the three main services.

Recently he did much the same thing with a similar group, using Colonial Twilight. He ran three games at the same time, each game was played with teams of five or six.

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Piotr gives initial instruction. Apparently the head-grabbing went away after a while.

Piotr said that many of the participants, some of whom had had several Afghanistan tours, appreciated the mechanics used to mimic insurgent actions. That’s always good to hear.

 

Thanks so much Piotr, and I am glad to hear that they found the games useful!

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Piotr thoughtfully provided a photo listing the ranks of the players, so you can get an idea of the the intended audience.

“Paper Computers” at UVic

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Think I’ll make this the standard image for posts concerning games and game studies. Until I find a better one.

This fall Jentery Sayers, a professor at the University of Victoria (my alma mater and still favoured hangout, when I have the time and opportunity) will be running a fifth-year English seminar/special topic course on prototyping of tabletop games. His very detailed and ambitious syllabus is at the link below.

https://jentery.github.io/508v4/

The “paper computers” term is a reference to a very good piece by Matt Kirschenbaum from 2009, “War Stories: Board Wargames and (Vast) Procedural Narratives” but the course is not about wargames specifically.

No one reading this is likely to be in a position to take advantage of this interesting offering, least of all me, but it’s nice to see the topic being treated in this way.

 

Back, then forth

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Thanks to LTC James di Crocco for the flyer, and for organizing the film!

Wow, what a busy week! But it was certainly worth it.

I got into Carlisle PA very late on Sunday night. The next morning I had breakfast at the nearby Hamilton Restaurant, a nice cheap diner place that’s been there for 84 years. I had scrapple for the first time in my life… it’s a regional delicacy, let’s call it that. Think of toast made of pureed meat.

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It’s the Pennsylvania treat!

Monday, Tuesday and Wednesday were spent in meetings, panels and testing sessions, as well as the movie and game event on Tuesday afternoon.

On Monday I had an hour or two in the War College Library and quite by accident, I happened to set my stuff down in a chair next to the very area I wanted to poke around in – urban guerrilla warfare! I found an old copy of “Report on Urban Insurgency Studies”, something put together under an old ARPA contract in 1966 by “Simulmatics Corporation”. Along with case studies of urban conflicts, including the Algerian insurgency, it also included “URB-INS”, directions and descriptions for making and running a manual game on counterinsurgency in a generic city. It was pretty sophisticated for its day – double-blind play with an umpire using a third board; time lag on intelligence and movements; uncertain information on sympathizers for either side; interrogation and arrest; etc..

Simulmatics was one of those little companies that sprang up like mushrooms in the early days of using social science and computers to defeat insurgency, funded by ARPA project money. Simulmatics did work in computer simulations in the early 1960s analyzing American voter behaviours, and so were pioneers in doing that kind of work for political parties, but  did not do well in contracted ARPA work in Vietnam trying to develop psychological weapons and predictors to defeat the Viet Cong (as described in The Imagineers of War: The Untold History of DARPA, the Pentagon Agency That Changed the World, a new book by Sharon Weinberger).

Tuesday morning I sat in on a panel on “Games and Innovation in the Classroom” with LTC Pat Schoof from the Command and General Staff College (James Sterrett’s delegate), Jim Lacey and Peter Perla. I was especially glad to see Peter, as I don’t get many chances to talk with this highly intelligent guy … luckily we were able to have dinner the night before, and talk up a storm. No pictures because it was in Collins Hall, a building where I had to lock up my tablet and phone before entering.

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Tuesday afternoon we were in Root Hall, the main building, and had a couple of hours of guided play of Colonial Twilight before the movie. The College has some nice printers, so they were able to make double-size maps which were almost too big to play on.

The movie went well too. I made some introductory remarks on the Algerian history and war development up to the point the movie begins in 1957, and some comments on how the movie came to be made (did you know Pontecorvo’s original idea was to make a dramatic movie called Paras, starring either Steve McQueen or Warren Beatty?).

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Halfway through the movie, after the scene of Colonel Mathieu’s first briefing with his officers, I stopped and talked about the historical and effective tactics the French used in the actual Battle of Algiers, and at the end I talked about some of the liberties the producer/star Yacef Saadi had taken with history, and about the historical impact of the film. My remarks are here, in case anyone is interested: remarks on the war and film.

On Wednesday I was in the War College Library for a playtest of South China Sea, a grown-out and complexified version of Breaking The Chains, a game on naval warfare in the area by John Gorkowski published by Compass Games (which will also be doing the new version). (https://boardgamegeek.com/boardgame/137498/breaking-chains-war-south-china-sea) A class of students at the College will use this game at an event in the summer to explore the wild world of “joint operations”.

Wednesday night I had dinner with now-retired LTC Dave Barsness, who was my escort officer last year, and who has somehow contrived to look even leaner, fitter and more tanned than the last time I saw him! Afterwards I went to a talk at the Army Heritage Education Centre which is near the War College, where one of the faculty there talked about his recent book Elvis’s Army, on the US Army’s years between Korea and Vietnam. I’ve always been interested in this period, especially the brief and weird Pentomic Division reorganization, so it was a really interesting talk. One of the topics was the legendary M29 Davy Crockett recoilless gun, which fired a small Mk 54 nuclear warhead with variable yields in the 10-20 ton range. Problem was, the warhead’s danger radius was a considerable fraction of the launcher’s accurate range, so unless you had considerable ground cover (or preferably a ridge or mountain) between you and the explosion, you were cooked.

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On Thursday it went up to 32 degrees (90 F and humid) and I got a lift to the Harrisburg airport from LTC Jim Di Crocco, a friend and fellow gamer who had been my escort officer on and off and around the College, taking time out from his very busy week that would end with a trip to Bangkok the next day. Thanks Jim! After a delay caused by a certain amount of something observed leaking from the starboard engine, we took off for Toronto, affording me a nice view of the cooling towers of Three Mile Island.

However, that delay cost me my comfortable connection to the flight to Ottawa. The plane landed at what must have been the very end of Pearson Airport (gate F93?) and I galumphed as fast as I could through Customs and Security, making it to the plane just as they were about to close the door and leave… another two minutes and they would have been gone. We landed in Ottawa in a thunderstorm, and had to wait until the lightning stopped to disembark.

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My good friend Andreas playing the game with his kids.

I stayed with my friend Andreas and his family, here he is playing Guerrilla Checkers with his very smart children.

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Friday I was in a meeting with Rex Brynen and Tom Fisher, his partner in design crimes, talking with staff in Global Affairs Canada about a matrix game exercise they were planning to try out on their people. That morning I had had a chance to wander around Parliament Hill, where I hadn’t been since 1989 and my Class B days. It’s pretty much the same except for all the added security people, searches and roadblocks. I also saw them post the guard at the National War Memorial, something they did not do back in the day.

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I’m not smiling, I’m having an attack of colic. Photo by Denis Lavergne.

Friday night and Saturday  I was at the Cangames convention, showing and playing Colonial Twilight with Rex Brynen and Michel Boucher. On Saturday Michel taught me to play The Grizzled (Les Poilus), a co-operative game I had been meaning to try. It was very interesting and affecting, enjoyable (?) on a lot of levels. That night I went to Michel’s place for a delicious dinner of roast chicken, and I met his wife and daughter as well as getting a quick look at his massive and eclectic wargame collection.

Major score at the Cangames flea market: the complete (well, haven’t inventoried the counters but it looks so) set of Command Series Games, Volume I by Rand Games Associates, published in 1974, even with red drawer box in 1974-was-a-long-time-ago condition… for a very good price, with only a couple of missing counters. Maybe not hugely innovative or even good games but a piece of hobby history I have been looking for a long time. http://mapandcounters.blogspot.ca/2010/03/mixed-memories-rand-game-associates.html

Sunday it was time to go. I spent the morning playing Settlers of Catan with Andreas and the kids. Flight home not as stressful or sweaty as the flight in, but I was very happy to have Victoria Day off to depressurize.

In three days we are taking off for Tempe Arizona for the 2017 Consimworld Expo! Almost a whole week in the sun, it will probably be over 100 degrees every day. I’m bringing a bunch of stuff to test and show, and we’ll see who bites on what…

More later, during or more likely after the Expo.

Tactical narratives are not games

LT Backsight Forethought. Why does every subaltern try to grow a mustache?

Over at Rex Brynen’s great blog Paxsims is his reaction to a recent post on The Strategy Bridge website, about the first of a series of “tactical decision games” – the first is Kaliningrad Fires, about a hypothetical American force deployed in Lithuania to thwart an advance by Aggressor Fantasian Soviet Russian forces.

https://paxsims.wordpress.com/2017/05/10/kaliningrad-fires-is-war-but-no-game/

As he points out, the piece is called a game, but it isn’t really… because it’s not adversarial, nor does it have any real cycles to it. It could be called a wargame only in the narrow sense that the US Army uses the term: when a commander is deciding on a Course of Action (COA), he is said to “wargame” out how each COA might unfold, just to see how logical and feasible it is.

There is a long tradition to these pieces. They form part of a junior officer’s training and have been called any number of names – DIs, tactical problems, TEWTs – and their purpose is not to play out a game with rules, conflict and an outcome, but to see how well the student can formulate a logical plan of action in the time allotted, with due consideration for the problem’s parameters and its likely implications. “Creativity” (or more often, buggering about with what the text of the problem didn’t say in order to try and pull a Kobayashi Maru on the Directing Staff), comes later… first show us you’re smart.

There is an equally long tradition of presentations of worked-out tactical problems with solutions and discussion, presented in books in fictional form. They are called tactical narratives (or at least that is what I will call them, for purposes of this post).

The first of these to get wide circulation was The Defence of Duffer’s Drift written in 1904 by Ernest Swinton, then a Captain but who went on to develop the concept of tanks in battle, trained the first British tank units and finished his career in 1938 as a Major General and Commandant of the Royal Tank Corps. This is a classic and has been reprinted and reproduced many times, by all English-speaking armies (and was also translated into Urdu, for the Indian Army). It describes the experience of young Lieutenant Backsight Forethought, in command of a platoon of 50 riflemen and tasked with defending a “drift” or river crossing site during the Boer War. Forethought has no prior experience, so the book is a series of six “dreams” or visions where his first attempt is a disaster, then each subsequent dream explains a different principle or set of lessons as the scenario is played through again and again and he does better each time.  (link at the bottom, for this and other pieces)

This book was probably not on the required reading list for junior British officers then, insofar as a professional officer before the First World War was encouraged to read at all. But it was widely read, and its “serial dream” structure inspired several imitators:

  • The Battle of Booby’s Bluffs, written 1921 by Brigadier General William A. Mitchell (no, not the “Billy” Mitchell of Air Force iconoclasm);
  • The Defence of Bowler Bridge (about 1930);
  • The Rise, Fall and Rebirth of the Emma Gees (1979 by LCol Ken Nette, PPCLI – this one is on the history and tactical employment of machine guns, and I still have a reprint of the article from when I went on my Machine Gunner’s course in 1982);
  • The Defense of Hill 781: An Allegory of Modern Mechanized Combat  (1988)
  • The Attack on Duffer’s Downtown (2001)
  • The Defense of Jisr al-Doreaa (2009, placed in Iraq)

The first three are all available as a collection of tactical primers at http://regimentalrogue.com/primers.htm ; the fourth is available for preview at https://books.google.ca/books/about/The_Defense_of_Hill_781.html?id=zGDZ43PhWEIC&redir_esc=y and the fifth is available on the Net at http://www.benning.army.mil/mssp/security%20topics/Global%20and%20Regional%20Security/content/pdf/Defense_of_Jisr_Al_Doreaa(2008).pdf but it was and is also available for sale on Amazon, bound with Duffer’s Drift.

It’s interesting that all of these tactical narratives deal with the defensive phase of operations except for The Attack on Duffer’s Downtown, which is not only about the offensive phase, it is set in an urban environment. Written by Russell W. Glenn, an authority on urban warfare who has been writing on the subject since 1996, and published by RAND in 2001. https://apps.dtic.mil/sti/pdfs/ADA396520.pdf

One of the older items on my bookshelf is “The Solution of Tactical Problems”, by LCOL Joseph Needham, from 1907. Subtitled “A Logical and Easy Way of Working Out the Tactical Schemes Set at Examinations”, that is exactly what it is: a series of little vignettes placing the student who wants to pass the exams to enter RMA Sandhurst or some other military school in the position of a junior officer, tasked with commanding a flank guard or setting out pickets or something… the student thinks about his disposition and the author tells him the correct answer, as set forth in whatever Field Service Regulations there were for the infantry in 1906-07. Needham would rewrite and update the book each year, adding and changing the problems, up to the end of the First World War.

https://books.google.ca/books/about/Solution_of_Tactical_Problems.html?id=XEkenQAACAAJ&redir_esc=y

There are also examples of interactive tactical primers, written in the “choose your own adventure” style. Three examples are by John F. Antal: Infantry Combat: the Rifle Platoon (1995); Armor Attacks: the Tank Platoon (1991); and Combat Team: The Captain’s War (1998). Again, this is an interesting way to present the information, and it does verge on being a game, in that progress through the lessons is influenced by decisions made by the reader and the text is somewhat adversarial.

Then there are the extended narratives that read like novels but started life as manuals. There is Kenneth Macksey’s book, First Clash, written in 1985 and which takes an operational look at how things might have played out for the 4th Canadian Mechanized Brigade Group in southern Germany – it was also sold commercially as a book.

In 2005, a Canadian science fiction writer named Karl Schroeder was hired by the Canadian military to write Crisis at Zefra, a conceptual book about how Canadian soldiers would deal with asymmetrical threats in a generic African city of the near future (2025). A bit too goshwow with respect to the technology for me – nano-this and nano-that – but these things are valuable just by having been written down. The whole work is available at http://www.kschroeder.com/foresight-consulting/crisis-in-zefra/Crisis-in-Zefra-e.pdf . Annex B of the work is a survey by then-Major Andrew Godefroy of fictional narratives used by and for the Canadian military, beginning with Duffer’s Drift, which kind of brings things full circle.

This post has gone on longer than I planned to make it, and my original intention was to write about two other interesting items I found recently, on the uses of wargaming as tools for professional development. That will have to wait for another day, but I put the URLs here as a reminder for me, and a curiosity for you:

https://www.cove.org.au/wargaming/article-thespian-officers-narratives-and-planning/

http://cimsec.org/interwar-period-gaming-today-conflicts-tomorrow-press-start-play-pt-2/31712

“Who controls the present controls the past.”

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An old Ingsoc slogan.

An interesting question raised below, though it’s as old a question as museums themselves… who gets to remember the past, and how?

Court allows Polish government to take over WWII museum

 VANESSA GERA / THE ASSOCIATED PRESS JANUARY 24, 2017 08:09 AM

WARSAW, Poland – A Polish court ruled Tuesday in favour of the government in its standoff with a major new World War II museum fighting for its survival.

The conflict revolves around the Museum of the Second World War in Gdansk, which has been under creation since 2008 and was scheduled to open within weeks.

The decision by the Supreme Administrative Court is a victory for the populist and nationalistic Law and Justice ruling party, allowing it to take control of one of the last public institutions that had remained independent following the party’s rise to power in 2015.

“This is very bad,” the museum’s director, Pawel Machcewicz, said. “This ruling means that the Museum of the Second World War will be liquidated on the last day of January. It means that I will be gone and that the new director can try to change the exhibition or delay the opening.”

The ruling party opposed the museum because it takes an international approach to telling the story of the war, focusing on the civilian suffering of the many nations caught up in the global conflict. Party leader Jaroslaw Kaczynski had for years vowed that if he ever had power he would change the institution to focus it exclusively on Polish suffering and military heroism.

The move is in line with what the ruling party calls its “historical policy” of harnessing the state’s power to create a stronger sense of national identity and pride.

After assuming power in late 2015 Culture Minister Piotr Glinski moved to try to take control of the museum by merging it with another museum that exists only on paper, the Museum of Westerplatte and the War of 1939 — a legal manoeuvre aimed at pushing Machcewicz out.

That sparked months of legal wrangling as Machcewicz resisted the merger.

After the court’s decision Tuesday, the Culture Ministry issued a statement saying that it would move ahead with its merger and that on Feb. 1 “a new cultural institution will be created — the Museum of the Second World War in Gdansk. The combination of both Gdansk institutions with a similar business profile will optimize costs … and strengthen their positions on the museum map of Poland and the world.”

Machcewicz says that even though he is losing his job he still plans to keep fighting for the survival of the exhibition, one created with the help of some of the world’s most renowned war historians.

“The culture minister can come with heavy equipment and destroy an exhibition that cost 50 million zlotys ($12 million). But he can’t just change some elements, because the exhibition is like a book that is protected by copyright laws,” Machcewicz said. “And I am ready to sue the minister if he tries to change the exhibition.”

On Monday the museum was presented to a group of reporters, historians and others to let the world get a glimpse of the nearly finished museum before it is too late.

 

Guerrilla Checkers at Sandhurst!

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“You’re probably wondering why I’ve called us here together…”

Captain Ed Farrell, a platoon commander at Royal Military Academy Sandhurst, recently used Guerrilla Checkers to teach a group of officer cadets some lessons about asymmetric warfare in preparation for the phase in their training when they learn about insurgencies.

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Still looks a bit linear to me. Lawrence, wake up!

He reported that it went over well, but as so often happens with this sort of thing a lot of time is spent in explaining the game to people who are unfamiliar with manual games (even though this one has extremely short rules, and the mechanics are derived from two existing ones, it is different) and getting them to play it less gingerly. In this case they played the game in teams of two or three each side, and discussed each move, which slowed things down further but I can see the value of explaining your reasoning in syndicates.

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All photos by Ed Farrell.

He had A Distant Plain out for display purposes as well, to show what could be done with manual games, but there was no time to do more than show the bits. Still and all, he may have planted some ideas in young officers’ heads for future training aids!

I’m very grateful to Captain Farrell for using my game, and I hope he will try it again if the opportunity permits!

By the way, if you are interested in the game shown, here are the rules – I also have a basic version that works on Android devices and can send you the .apk file if you ask:

rules in Word with Maoist hints on play

rules in PDF with board to play on