Playing the Recent Past: presentation to UVic class

benno

Today: a  presentation to a class at the University of Victoria – AHVS311, “History of Video Games” – on board wargames as tools for exploring history, the narratives they generate, and the problems (and value) of wargames in portraying recent conflicts, with particular mention of A Distant Plain.

Somewhat like the talk I gave at the University of Montreal game designers’ class, but taken back a step and sideways as the students are not designers (and may never even have seen a board wargame before).

Script and slides are here:

AHVS311 script

AHVS311 slides

Presentation at Universite de Montreal

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Photo by Marc Guenette. Pensive pose provoked by perspicacious pupil’s point.

What a great time! The students asked so many great questions, very thought-provoking.  What was supposed to be a bit over an hour took over two hours. Afterwards we went upstairs to see the students’ graduating projects, both video and table games. Excellent work, they are so inventive!

Tomorrow starts Stack Academie, the game convention, and some of them will be there to give my work the once-over. Gulp.

Meanwhile here are my script and slides. They shot a video too, but I don’t know what they are going to do with it.

UdeM class 2016 26 apr (script)

UdeM 5may slides (slide deck, PDF)

 

 

Busy week ahead

thebattleofalgiers

I take off Saturday for a busy week of gaming and talking, and more gaming!

On Monday I will be at the US Army War College at Carlisle Barracks, PA to cover another event in their Strategic Wargame Program. See https://paxsims.wordpress.com/2016/04/01/us-army-war-college-strategic-wargame-program/ for a full description by its director, COL Jerry Hall. So far they have done events using Fire in the Lake and Game of Thrones.

We’ll start with a screening of the Pontecorvo film The Battle of Algiers, maybe a bit of discussion about it, then onto guided play of Colonial Twilight. Should be great fun!

After that I am heading to Montreal for Stack Academie, the gaming convention organized by Marc Guenette.

Marc is also a student in the “DESS en Design de jeux”, a one-year post-degree program in game design run by the University of Montreal. (https://admission.umontreal.ca/programmes/dess-en-design-de-jeux/). Marc has asked me to conduct a “master class” in the design of games on modern irregular warfare, with particular attention to the COIN system. So, I will largely be amplifying my remarks from the PCA conference, with more emphasis on the potential of these games to enlarge and modify wargame design as a whole. Luckily, Volko Ruhnke will be in the audience to correct any egregious errors I commit. I will post my script and slide deck later, as usual.

That’s on Thursday; from then until early Sunday it’s going to be more playtesting of Colonial Twilight and some other games I am bringing – the revised versions of Algeria and War Plan Crimson coming soon from Tiny Battle Publishing, Chile ’73 (new mini-game on the coup against Allende, multiplayer), The Little War (new mini-game on the March 1939 border war between Slovakia and Hungary), and for the very brave, District Commander: Binh Dinh. And the usual Guerrilla Checkers giveaways, of course, unless the officers at the Army War College grab them all first…

“It’s going to be fun, Dryden.”

“It is recognized that you have a funny sense of fun.”