Connections Online showcase now available!

The complete archive of presentations made during the one-day Connections Online event on 19 October 2022 is now available:

Connections Online Showcase 2022

My presentation on the QUICK is at the very bottom, at the end of a very long day for the people on the East Coast.

I’ll be reviewing these soon – great selection of topics.

I like the idea of a Reconstruction period political game, among others.

Connections Online 2021: 12-14 April, +/-

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The Connections Online conference on professional wargaming will be a virtual event.

Details, registration link and a preliminary schedule are here: https://www.armchairdragoons.com/connections/

All core Connections Online events will take place from 12-14  April, each day 1000 – 1600 EDT(UTC -4). All core events will be recorded and available for future viewing.

A livestream of the conference and the recordings will be free and open to all, but you can register to get access to a whole lot more. A small fee of $5 will be charged to partially cover the IT expenses.  Registration cost includes:

  • All presentations, panels, and keynotes (unlimited seats for participation), including ability to ask questions / interact with the speakers during their presentations
  • Access to the Connections Online Discord server
  • Ability to register for any extended conference events, on a first-come, first-served basis for limited-seat events

Oh, and what about those extended conference events you may ask? Well, from 10-18 April there will be many smaller focused events during and to either side of the core hours and dates. Details are still being worked out about these but will include game demonstrations, presentations, and activities similar to the famous “game lab” event where we work in small groups to brainstorm and explore how to game or model certain topics or issues, or general approaches to and utility of games and modelling.

If you are interested in serious games (and this term is definitely not limited to military wargaming!) you should check this out.

This is the latest addition to the Connections franchise of professional wargaming events. Connections-US, the original and American version of the conference will be in June and will also be a virtual event. I’ll post more about that later as details are firmed up. Readers of this and the Paxsims blog will know that there are also Australian, Canadian, Dutch and UK conferences along the same themes. I really miss these events in person, I’ve been several times to the US and UK ones and it’s an intense experience. Maybe next year we’ll be back to doing this sort of thing in person – though we have certainly proven the added value of doing as much as possible online, or making things available online.

Anyway, as part of this particular conference on Monday April 12 at 1500 EDT I will be doing a joint presentation with Mike Markowitz on practicalities of DIY game design. Mike, a really smart guy and a better public speaker than I, will talk about graphic design and I will talk about methods of self-publishing. Both are add-ons and developments of the talks we gave to the Georgetown University Wargaming Society recently, and you should watch these first.

Again, if you want to talk to us and ask questions you’ll have to register. It’s five bucks but you get a whole lot more than just us!

We hope to see you all there!

[ETA] Here is the Youtube link for the event…

The Uses of Simple Games

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(image: Nanda van Dijk)

On February 19 I got up early to give a short talk to a class of officers at the US Army War College on “The Uses of Simple Games”.

Simplicity vs. depth in games (yes to both); the value of simple games for personal learning, development and innovative habits of mind (oh yeah); these concepts in action at the GlobalECCO gaming portal (still chugging along!).

Script (OpenDoc) Simple Games script 18 feb 21

Slides (PDF) Simple Games slides 18 feb 21

Reminder: talk on self-publishing, December 8

Comrades and friends:

Just a reminder that on Tuesday, December 8, from 6pm Eastern (that’s 2200 Zulu Time) for two whole hours (maybe), I will be talking and taking questions on the whys, hows and wherefores of self-publishing and distributing your own wargames. Everything begins with something homemade, and sometimes it just stays that way.

The event is free but you have to register through Eventbrite:

Studies in Concrete

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…is the name of my presentation at the Military Operations Research Society’s (MORS) event “Analysis of Urban Warfare”, April 2-5 2019 at Marine Corps Base Quantico.

I’m speaking on Wednesday afternoon but I’m putting my script and slides up here now, just before I leave home because I don’t know what kind of Net access I will have on the base.

The point of my talk is to take three civilian wargames on urban irregular war, and  talk about how basic concepts for the situations and supporting research flowed into game mechanics. The three games are

Duration Urban centre Type of conflict
Tupamaro 4 years 1968-72 Montevideo

~1.5 million

Low-intensity insurgency, frequent terrorism
Operation “Whirlwind”/ Nights of Fire 5 days    1956 Budapest

~ 1.6 million

Corps-sized operations against disorganized and unprepared insurgents
“We Are Coming, Nineveh” ~ 5 months 2017 West Mosul

~ 600,000?

Corps-sized operations against organized and prepared insurgents

So here are the items:

script Studies in Concrete am 26 mar

slides (PDF) Studies slides am 27 mar

It’s going to be an intense three days – I wish I weren’t fighting off a cold right now. After that I will be in Washington for a day and a half, then back home to the usual three ring circus here….

While in Washington, I hope to check out the Compleat Strategist satellite store in Falls Church!

Into the White

Over the last five days Victoria has seen a huge dump of snow, the worst since the Great Blizzard of 1996, which was the worst since 1917.

Okay, all in all it’s been about 50 cm over that stretch of time, but it isn’t gone yet and at this time of year we are used to kicking our way through cherry blossom petals, not slushdrifts.

Just yesterday alone Montreal got 40 cm, and more to come… and I am heading into it very early Friday morning  (that is, if the airport is not shut down!), to attend the Connections-North conference on professional wargaming, organized by Professor Rex Brynen at McGill University.

This is the second time Rex has run the “northern franchise” of the Connections family of conferences on professional wargaming, started and maintained to this day by Matt Caffrey. Other Connections regulars will include Stephen Downes-Martin, Anja van der Hulst, and Jim Wallman.

More details at https://paxsims.wordpress.com/2018/11/13/connections-north-2019/

I’ll be presenting on “Integrating the Political, Social and Economic in Insurgency Games”, just a quick talk profiling the non-kinetic design elements in Tupamaro and A Distant Plain, as examples. I found a number of other good examples but I don’t have time to cover them all and they were mostly long out of print or small-press hard to find items. A partial list is at the end of my script, which I am putting here with my slides, for the curious to access:

Soft Power Maps 11 feb  (script)

Soft Power Maps 11 feb  (slides)

The conference is a one-day event on Saturday the 16th, but I will be staying on a couple of days. Sunday is “Apocalypse North”, a megagame that will have about 70 players in it, and I have the role of Canadian Chief of Defence Staff! And on Monday Rex has laid on something like a master class Q&A on game design with members of his POLI 422 course, in which students design conflict simulation games to present their research topics.

https://paxsims.wordpress.com/2019/02/02/mcgill-gaming-winter-2019-edition/

Sila willing, I’ll be leaving Monday night and returning to Victoria, where I hope all this snowy mess will have been cleaned up in the meantime.

And awaaay we go once more…

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For the Last Big Trip of 2018. I’m leaving for the UK on Friday the 31st, for the Connections-UK conference on professional wargaming at Kings College London, 4-6 September.

http://professionalwargaming.co.uk/2018.html

I’ll be presenting on game design as journalism (a very revised version of the San Diego PCA presentation), doing a semi-structured dialogue on creativity and design with Volko Ruhnke on stage (and I think I will never write about creativity or the creative process again, I’ve spent weeks dithering and thinking about it and it has been driving me nuts…), and chairing a plenary session on “wargame validation” where the speakers are using A Distant Plain and Ukrainian Crisis as examples.

“Journalism” presentation text: Games journalism 29 Aug and the slides: Games journalism 29 aug

We’ll also have the game demos and plays: I am bringing Guerrilla Checkers as always, and advertising play of Second Lebanon War from the Brief Border Wars quad (actually I am bringing the whole quad, in case someone wants to play Cyprus 1974 or Vietnam 1979 instead). And we will be demonstrating We Are Coming, Nineveh! too.

Before and after will be playtesting of things, merry meetings, a megagame organized by Jim Wallman (one of my favourite madmen), a puppet show on a barge, and general snooping around!

I may post from Blighty, or I may not… as usual I am working off the little tablet with tiny keyboard.

Be good while I’m gone!

Off again, off again, jiggety-jig…

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On Monday I am going to Washing Tundy Sea, for the 2018 iteration of the Connections conference on professional wargaming.

https://connections-wargaming.com/connections-2018/

I’ll be at National Defense University at Fort McNair… among other things, facilitating a gamelab table discussion and giving a short seminar on “Perspectives on Counterinsurgency Gaming” (largely my usual talk on how games on modern irregular warfare are rare and subversive, and don’t get no respect because they upset people for a variety of reasons when they pay attention to them at all… so you’re not missing much if you’ve heard it from me before).

Also, demonstration/participation games of Guerrilla Checkers, Second Lebanon War and We Are Coming, Nineveh (Mosul urban combat game).

Looking forward to seeing many of the Usual Suspects again!

Going to be hot (32-35 degrees) and humid (with two days of thunderstorms). Quite a change from Arizona (though I hear the monsoon season has started there now).

Probably won’t be posting from there as I will be working off a teeny tiny tablet; more when I get back.

Back, then forth

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Thanks to LTC James di Crocco for the flyer, and for organizing the film!

Wow, what a busy week! But it was certainly worth it.

I got into Carlisle PA very late on Sunday night. The next morning I had breakfast at the nearby Hamilton Restaurant, a nice cheap diner place that’s been there for 84 years. I had scrapple for the first time in my life… it’s a regional delicacy, let’s call it that. Think of toast made of pureed meat.

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It’s the Pennsylvania treat!

Monday, Tuesday and Wednesday were spent in meetings, panels and testing sessions, as well as the movie and game event on Tuesday afternoon.

On Monday I had an hour or two in the War College Library and quite by accident, I happened to set my stuff down in a chair next to the very area I wanted to poke around in – urban guerrilla warfare! I found an old copy of “Report on Urban Insurgency Studies”, something put together under an old ARPA contract in 1966 by “Simulmatics Corporation”. Along with case studies of urban conflicts, including the Algerian insurgency, it also included “URB-INS”, directions and descriptions for making and running a manual game on counterinsurgency in a generic city. It was pretty sophisticated for its day – double-blind play with an umpire using a third board; time lag on intelligence and movements; uncertain information on sympathizers for either side; interrogation and arrest; etc..

Simulmatics was one of those little companies that sprang up like mushrooms in the early days of using social science and computers to defeat insurgency, funded by ARPA project money. Simulmatics did work in computer simulations in the early 1960s analyzing American voter behaviours, and so were pioneers in doing that kind of work for political parties, but  did not do well in contracted ARPA work in Vietnam trying to develop psychological weapons and predictors to defeat the Viet Cong (as described in The Imagineers of War: The Untold History of DARPA, the Pentagon Agency That Changed the World, a new book by Sharon Weinberger).

Tuesday morning I sat in on a panel on “Games and Innovation in the Classroom” with LTC Pat Schoof from the Command and General Staff College (James Sterrett’s delegate), Jim Lacey and Peter Perla. I was especially glad to see Peter, as I don’t get many chances to talk with this highly intelligent guy … luckily we were able to have dinner the night before, and talk up a storm. No pictures because it was in Collins Hall, a building where I had to lock up my tablet and phone before entering.

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Tuesday afternoon we were in Root Hall, the main building, and had a couple of hours of guided play of Colonial Twilight before the movie. The College has some nice printers, so they were able to make double-size maps which were almost too big to play on.

The movie went well too. I made some introductory remarks on the Algerian history and war development up to the point the movie begins in 1957, and some comments on how the movie came to be made (did you know Pontecorvo’s original idea was to make a dramatic movie called Paras, starring either Steve McQueen or Warren Beatty?).

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Halfway through the movie, after the scene of Colonel Mathieu’s first briefing with his officers, I stopped and talked about the historical and effective tactics the French used in the actual Battle of Algiers, and at the end I talked about some of the liberties the producer/star Yacef Saadi had taken with history, and about the historical impact of the film. My remarks are here, in case anyone is interested: remarks on the war and film.

On Wednesday I was in the War College Library for a playtest of South China Sea, a grown-out and complexified version of Breaking The Chains, a game on naval warfare in the area by John Gorkowski published by Compass Games (which will also be doing the new version). (https://boardgamegeek.com/boardgame/137498/breaking-chains-war-south-china-sea) A class of students at the College will use this game at an event in the summer to explore the wild world of “joint operations”.

Wednesday night I had dinner with now-retired LTC Dave Barsness, who was my escort officer last year, and who has somehow contrived to look even leaner, fitter and more tanned than the last time I saw him! Afterwards I went to a talk at the Army Heritage Education Centre which is near the War College, where one of the faculty there talked about his recent book Elvis’s Army, on the US Army’s years between Korea and Vietnam. I’ve always been interested in this period, especially the brief and weird Pentomic Division reorganization, so it was a really interesting talk. One of the topics was the legendary M29 Davy Crockett recoilless gun, which fired a small Mk 54 nuclear warhead with variable yields in the 10-20 ton range. Problem was, the warhead’s danger radius was a considerable fraction of the launcher’s accurate range, so unless you had considerable ground cover (or preferably a ridge or mountain) between you and the explosion, you were cooked.

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On Thursday it went up to 32 degrees (90 F and humid) and I got a lift to the Harrisburg airport from LTC Jim Di Crocco, a friend and fellow gamer who had been my escort officer on and off and around the College, taking time out from his very busy week that would end with a trip to Bangkok the next day. Thanks Jim! After a delay caused by a certain amount of something observed leaking from the starboard engine, we took off for Toronto, affording me a nice view of the cooling towers of Three Mile Island.

However, that delay cost me my comfortable connection to the flight to Ottawa. The plane landed at what must have been the very end of Pearson Airport (gate F93?) and I galumphed as fast as I could through Customs and Security, making it to the plane just as they were about to close the door and leave… another two minutes and they would have been gone. We landed in Ottawa in a thunderstorm, and had to wait until the lightning stopped to disembark.

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My good friend Andreas playing the game with his kids.

I stayed with my friend Andreas and his family, here he is playing Guerrilla Checkers with his very smart children.

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Friday I was in a meeting with Rex Brynen and Tom Fisher, his partner in design crimes, talking with staff in Global Affairs Canada about a matrix game exercise they were planning to try out on their people. That morning I had had a chance to wander around Parliament Hill, where I hadn’t been since 1989 and my Class B days. It’s pretty much the same except for all the added security people, searches and roadblocks. I also saw them post the guard at the National War Memorial, something they did not do back in the day.

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I’m not smiling, I’m having an attack of colic. Photo by Denis Lavergne.

Friday night and Saturday  I was at the Cangames convention, showing and playing Colonial Twilight with Rex Brynen and Michel Boucher. On Saturday Michel taught me to play The Grizzled (Les Poilus), a co-operative game I had been meaning to try. It was very interesting and affecting, enjoyable (?) on a lot of levels. That night I went to Michel’s place for a delicious dinner of roast chicken, and I met his wife and daughter as well as getting a quick look at his massive and eclectic wargame collection.

Major score at the Cangames flea market: the complete (well, haven’t inventoried the counters but it looks so) set of Command Series Games, Volume I by Rand Games Associates, published in 1974, even with red drawer box in 1974-was-a-long-time-ago condition… for a very good price, with only a couple of missing counters. Maybe not hugely innovative or even good games but a piece of hobby history I have been looking for a long time. http://mapandcounters.blogspot.ca/2010/03/mixed-memories-rand-game-associates.html

Sunday it was time to go. I spent the morning playing Settlers of Catan with Andreas and the kids. Flight home not as stressful or sweaty as the flight in, but I was very happy to have Victoria Day off to depressurize.

In three days we are taking off for Tempe Arizona for the 2017 Consimworld Expo! Almost a whole week in the sun, it will probably be over 100 degrees every day. I’m bringing a bunch of stuff to test and show, and we’ll see who bites on what…

More later, during or more likely after the Expo.

Playing the Recent Past: presentation to UVic class

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Today: a  presentation to a class at the University of Victoria – AHVS311, “History of Video Games” – on board wargames as tools for exploring history, the narratives they generate, and the problems (and value) of wargames in portraying recent conflicts, with particular mention of A Distant Plain.

Somewhat like the talk I gave at the University of Montreal game designers’ class, but taken back a step and sideways as the students are not designers (and may never even have seen a board wargame before).

Script and slides are here:

AHVS311 script

AHVS311 slides