The Player’s Aid: another review of Winter Thunder

WT pieces pic

To follow up on the video review done in October, Grant Kleinheinz has written up his impressions of the game on the Players Aid blog.

https://theplayersaid.com/2017/12/13/review-winter-thunder-the-battle-of-the-bulge-from-tiny-battle-publishing/

Thanks Grant!

And remember:

Advertisements

Coming soon: Strike For Berlin!

s4Bctrsnip

Chunk of the playtest countersheet. Proper counters will be done by John Cooper, who also did Winter Thunder and Red Horde 1920.

s4Bmapsnip

Elongated blurry slice of the playtest map. Proper map will also be done by John Cooper.

Yaah! magazine #11, which I am told will probably ship in March 2018, will have my game Strike For Berlin in it. Opening blurb to the rules:

STRIKE FOR BERLIN is a simulation game of a hypothetical invasion of Germany by the Russian Soviet Federative Socialist Republic’s (RSFSR) armed forces in 1920.  The game is for two players, one representing the irresistible forces of proletarian revolution (called the Red Player), and the other the (hopefully) impervious alliance of anti-Bolshevist forces that would have been arrayed to oppose such an invasion (called the White Player).

The game begins just after the Red Player’s forces have won the Battle for Warsaw in mid-August 1920.  Sensing that “over the corpse of White Poland lies the road to worldwide conflagration” (Tukhachevsky, leader of the Red forces, in a communique), the leadership of the RSFSR has decided to go for broke and seize Berlin, capital of a Germany in political and economic disarray.  However, it is already late summer and they cannot sustain a military effort of this size past the onset of bad weather at the end of October. The Red Player has just ten weeks to change the course of world history.

This is a complete makeover of 1998’s Freikorps, just as Red Horde 1920 was a complete makeover of Konarmiya. 176 counters, 17×22″ hex map. Same updated and revised system, and like Red Horde this one has lots of optional rules to vary the game, including: armoured trains; the Trotsky Train (making a reappearance); the Red Baltic Fleet; Entente units and the Royal Navy;  different deployments and structures for the Reichswehr; Danzig – what of Danzig?; and Red conscription on the march.

And of course, just as with their predecessors the two games can link, so you can play one long game from May to October of 1920, on a combined map that stretches from Kiev to Berlin.

I just handed in the files for this game, so no better samples or even kooky cover art to show… but when it’s time, you can pre-order your copy here. Price will likely be $40 but there’s usually a 10% pre-order discount, and the PnP version is generally less than $20.

https://flyingpiggames.com/t/yaah-magazine

Invasion Fantasies

WPC Cover 8sm

From The Walrus magazine, last month:

https://thewalrus.ca/when-america-declared-war-on-us/

In an excerpt from War is Here: The Vietnam War and Canadian Literature (McGill-Queen’s University Press) the writer Robert McGill discusses various “US invades Canada” novels, in the context of the Vietnam War – so his examples all date from that war or after, beginning with 1968’s Killing Ground by Bruce Powe (writing as Ellis Portal).

The last two paragraphs are telling:

That said, the fact that books such as The Red Wing SingsUSNA and Faultline 49 continue to be written, along with the fact that they’re so similar to their Vietnam War-era predecessors, indicates that US invasion narratives have a certain ongoing appeal. For one thing, they allow for the Canada-US relationship to be dealt with in a straightforward, plot-driven way, and they construe the actions necessary for the preservation of Canadian sovereignty as no more difficult or complex than the execution of various military manoeuvres. Rather than mucking about with the complicated details of America’s cultural and economic dominance, invasion scenarios reduce the problem to a single, totalizing danger that jeopardizes the entire Canadian population, and not just in terms of people’s incomes or choice of TV programs but in terms of their very lives.

Likewise, stories of a Canadian military resistance to the US continue to facilitate fantasies of a united Canada, in contrast with the ongoing reality of regional, political, and ethnic differences in the country. And as the allusions to the Vietnam War in the contemporary novels suggest, resistance stories permit their writers to express a nostalgia for a time when a vociferous nationalist movement was led, in part, by authors who could count on a considerable audience to listen to them.

I think, with certain variations, the last paragraph could also be applied to the generous assortment of “America invaded” fantasies that have appeared over the years, beginning in 1890. Though the genre of English-language “invasion literature” did start with the English, with The Battle of Dorking in 1871.

Anyhow, just putting this here to bounce War Plan Crimson, and to make mention of Mark Wightman’s Dorking title, also available from Tiny Battle.

 

A couple of Red Horde 1920 videos

A guy on Youtube named “Bad Karma” has posted two videos of him inspecting and playing Red Horde 1920:

Unboxing, or rather unbagging.

And in this one he plays through one and a half semi-improvised turns, explaining all the ins and outs of the game’s phase and combat systems as he goes.

Thanks for filming your game adventures!

Red Horde 1920: interview at The Players Aid blog

rh1920 cover

Grant Kleinheinz of The Players Aid blog interviewed me about Red Horde 1920. Pictures, and a silly anecdote too!

https://theplayersaid.com/2017/08/21/interview-with-brian-train-designer-of-red-horde-1920-from-tiny-battle-publishing

Meanwhile, Mark Walker liked the idea of a Freikorps revised to the same standard and I have spent the last week bashing that one into shape. I tested it on the weekend with Akito, and he found it interesting. It will be quite a bit different from the earlier version, yet more of the same.

 

YPPA! YPPA! Red Horde 1920 is out now!

 

rh1920 cover

Tiny Battle Publishing has released Red Horde 1920, my drastic reworking of Konarmiya, my game from 10 years ago on the Russo-Polish War. New rules, new order of battle, new map, new counters – Papa’s got a brand new bag!

Special introductory price: $24.00, six bucks off the regular price of $30.00!

They also usually make a Print and Play version available for about $12.00, so you can save on postage by supplying your own paper.

https://tinybattlepublishing.com/products/red-horde-1920

The gates of Warsaw await you…

 

 

Zero Hour – Over The Top

… was the stand-in for Mein Kampf written by Berzelius Windrip, the Fascist dictator of the United States in Sinclair Lewis’ 1935 satirical fantasy It Can’t Happen Here. Perhaps I should have named him the culprit in my game War Plan Crimson, instead of “General Secretary Hugh Johnson”, who was supposed to replace FDR in the actual, if not well worked out, Businessmen’s Plot (as described in Jules Archer’s The Plot To Seize The White House).

Anyway, what’s done is done, and the Yanks are going to cross the line and head for Montreal within the next two weeks! Here is a map sample, with counters, from the Tiny Battle Publishing page.

wpcemapwpcs

Aaaand here is where you can buy your copy: $23.99 for paper, but only $11.99 for the digital product. Either way, it’s your hard-earned electrons but they better be speaking American.

http://tinybattlepublishing.com/products/war-plan-crimson-the-us-invades-canada