YPPA! YPPA! Red Horde 1920 is out now!


rh1920 cover

Tiny Battle Publishing has released Red Horde 1920, my drastic reworking of Konarmiya, my game from 10 years ago on the Russo-Polish War. New rules, new order of battle, new map, new counters – Papa’s got a brand new bag!

Special introductory price: $24.00, six bucks off the regular price of $30.00!

They also usually make a Print and Play version available for about $12.00, so you can save on postage by supplying your own paper.


The gates of Warsaw await you…



Zero Hour – Over The Top

… was the stand-in for Mein Kampf written by Berzelius Windrip, the Fascist dictator of the United States in Sinclair Lewis’ 1935 satirical fantasy It Can’t Happen Here. Perhaps I should have named him the culprit in my game War Plan Crimson, instead of “General Secretary Hugh Johnson”, who was supposed to replace FDR in the actual, if not well worked out, Businessmen’s Plot (as described in Jules Archer’s The Plot To Seize The White House).

Anyway, what’s done is done, and the Yanks are going to cross the line and head for Montreal within the next two weeks! Here is a map sample, with counters, from the Tiny Battle Publishing page.


Aaaand here is where you can buy your copy: $23.99 for paper, but only $11.99 for the digital product. Either way, it’s your hard-earned electrons but they better be speaking American.





War Plan Crimson: new edition coming from TBP

WPC Cover 8sm

Coming in May: a new edition of War Plan Crimson, my alt-hist game on an American invasion of Canada, some time in the late 1930s.

It is largely the same game as earlier editions, only much better presented.

pc west map snip

Map snippet: approaches to Montreal.

pc ctrs snip

Counter sheet snippet.

The map is larger and has great art, the 176 counters are nicely die-cut and two-sided, and the rules have been updated and streamlined. And “damn fine” cover art by the inestimable John Kula! (I know, I’ve tried to estimate him….)

Available soon from Tiny Battle Publishing, price probably about $22.



Winter Thunder now on sale!

Winter Thunder cover

Winter Thunder is now available to buy!


$21.99 paper product, or $11.99 for PDF download.

Also has a BGG page: http://boardgamegeek.com/boardgame/186514/winter-thunder

WT pieces pic

Update on BTR Games

A bit more clarity on what will be happening with a few of my designs:


BGmbl cover


The Allied invasions of the Balkans that never happened. One of the great what-ifs of World War 2 in the Mediterranean theatre, at least to Hitler and the German High Command, was the possibility of an Allied invasion of Greece and/or Yugoslavia. The Allies knew the Germans perceived such invasions as a credible threat and created several strategic deception plans, leading the Germans to move or keep critical troop formations in northern Italy and the Balkans when they would have been much more useful somewhere else. Scenarios for 1943, 1944, 1945, and a hypothetical 1950 Soviet invasion of Yugoslavia. Uses the Autumn Mist/ Summer Lightning/ Winter Thunder system of formation activations and almost-diceless combat with mission matrix, at a larger scale: 1 week/turn; 30 km/hex; division/brigade; 17×22″ hex map and 280 double-sided counters. Many “chrome” rules to cover the fragmented human, political and physical terrain of the area.

Only TEN copies have been made; I keep one, and the map/cover artist Kula gets one. That leaves eight, and one of those has been sold already. Also, the price for these is $25 each, since it has twice the map, printed (not copied) onto quality heavy stock (the same as used for Ian Weir’s Red Sash Games (http://redsashgames.com/), and twice the usual number of counters. This also makes it heavier, so postage (which is included in the price) is higher.

AVAILABLE SOON (but not from me)


ALGERIA (redux)

To come from OSS Games in 2016, as part of their Folio series. Comprehensive overhaul and revision of 1999’s Algeria: The War for Independence. Revised and streamlined rules, 17×22″ map, 140 back-printed counters, scenarios.

Winter Thunder cover


Coming very soon from Tiny Battles Publishing, as noted previously. A redesign of Autumn Mist, my historical game on the Battle of the Bulge. I was getting a reputation that I only design games on obscure topics and battles. But there is an unwritten rule that every game designer has to do a Bulge game, so this one is mine. Mission Matrix idea for combat system was also used in Summer Lightning (Lock n’ Load, 2011) and Balkan Gamble. 17×22″ hex map of the Ardennes at 5 km per hex, division/brigade scale, 2 days/turn, 176 back-printed counters. Very nice new artwork!

To come from OSS Games in 2016, as part of their Folio series. Simpler game on insurgency in this coastal province of Vietnam in 1969. Originally designed for use in a university history course on 20th Century violence. Uses a one-off system rather like Green Beret’s but taken up a notch, and a bucket-of-dice combat resolution method. Like all folio games so far, 17×22″ map and 140 double-sided counters.
Cover art to come.

Cover art to come.


To come from OSS Games in 2016/17, possibly as a boxed game or for Counterfact magazine. Original version of Next War in Lebanon, same as is freely downloadable from this website now but very nice artwork and die-cut, double-sided counters. Great if you don’t like the craft projects that are PnP games!

Winter Thunder: a new old game on the Battle of the Bulge

Takes up less table space than this. No cool miniatures, though.

I’d been keeping this quiet, but since a reference has been made to it on the publisher’s blog (http://tinybattle.blogspot.ca/) I’d like to announce that Tiny Battles Publishing, a new small-game publisher started by Mark H. Walker, will soon add to their lineup Winter Thunder, a game by me on the Battle of the Bulge.

Winter Thunder is a substantial revision of Autumn Mist, an earlier design of mine on the Bulge that I did in 2003, in the waning days of the Microgame Design Group, and which was picked up later by Fiery Dragon Productions. Among the many changes are: a newly researched order of battle, with revised counter values and reinforcement schedule; cleaned-up rules including a solitaire play system; and a drastically revised map with a different ground scale and treatment of terrain. Nicely die-cut counters and a 17 x 22″ map make it look really spiffy!

We changed the title to reflect these changes and to relate it to Summer Lightning, a game on the 1939 invasion of Poland that Mark Walker cajoled me into designing and publishing with Lock n’ Load in 2011. The two games share most systems, and in my view nicely bookend the beginning and end of the era of German “blitzkrieg” offensives.

The system has two main “hooks” to it: an interactive Operations Phase where formation HQs are randomly activated one by one, and take nearby combat units under command to move and fight; and a near-diceless combat resolution system (a d10 is used to check if a particular unit takes casualties, but whether a check is required arises only after comparing attack and defense missions chosen by the players).

No art to show just yet as I’m still in the middle of approving intermediate versions, but it’s looking good. Also happy to work with Mary Russell, partner of Tom Russell who is editing Yaah! magazine. No dramas + adequate consultation + good communication = respect for the work. Nice.


Currently titles in the Tiny Battles lineup:

  • Gaines’ Mill (Civil War battle by Tom Russell)
  • Invaders from Dimension X! (chaotic sf game by Hermann Luttmann)
  • Neuschwabenland (Nazi Gebirgsjager fight acid-spitting Alien Worms to defend their colony in Antarctica; features the Haunebu experimental flying saucer, Alien Tripods and tubes of Pervitin. I am chagrined to see that I am not going to be the first game designer with a “chrome” rule to recognize the tactical value of methamphetamine. Chilly madness by Christian Sperling.)
  • Sticks and Stones (tactical WW IV fighting, by Mark Walker)
  • We Happy Few (Agincourt by Tom Russell)

Price $19.99 each right now, shipping extra – though a digital Print and Play version is yours for only $9.99.

Edited to add: Here is the official announcement! Go there, and you can see the very nice map and counter artwork.