BottosCon pictures

Back from a very good BottosCon, here are some pictures taken by the very able David Rice.

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Beginning of a game of China’s War. You can see the Japanese Army ready to “do the Locomotion” into northern China, to link up with the forces heading north from Shanghai. (Photo: David Rice)

 

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Closeup of the “home plate” Initiative Track, which works just fine for a 4-player game. (Photo: David Rice)

 

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I even got in a few quick games of Kashmir Crisis with Christopher Spence! (photo: David Rice)

Con Weekend

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Not sure what i was saying here, but I guess it was important…

Going to be a good weekend for wargaming conventions.

I don’t go to many cons, normally just two a year: the big Consimworld Expo in Tempe AZ each summer, and Rob Bottos’ “BottosCon” over in Vancouver on the weekend nearest Remembrance Day.

https://www.facebook.com/groups/BottosCon/

Rob has been running this for over ten years now, and it’s grown every year. I think he is now at well over 100 attendees, and while there is and likely always will be a strong contingent of ASL lifestyle guys you can see games of all types being played.

I’ll be bringing the usual bag of playtest stuff with me, most of which will not even leave the bag let alone be tested… I cheerfully admit this is my fault, since normal con behaviour is to pre-arrange the games that you will play, down to the time and table, so you can maximise your time playing and not puzzling through something new and unfamiliar and which may not work all that well.

But I do have a couple of people lined up for a test run of China’s War, which is in a pretty good state now IMO. Other than that I’m bringing the QWexit material, Kashmir Crisis, Virtualia II, Squares of the City and maybe Strongman if the Magic Bag isn’t too full.

http://www.sdhist.com/home.html

On the same weekend is Harold Buchanan’s San Diego Historical Games Convention, down in, yeah, San Diego. A LOT of game designers will be here, and publishers too of course, and a lot of open gaming as well as pre-arranged play and events. And knowing Harold, it will all be well organized and lots of fun! I’d like to make the scene there some day, but it’s not going to work out this year due to day-job stuff.

You take some time and play something this weekend too, y’hear?

Back from Consimworld Expo 2019

 

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I met Nick Karp (attending CSWExpo for the first time ever) in the dealers’ room!

Here I am again, after another hot week in the desert!

I can’t recall how many times I’ve been to CSWExpo, I think this might have been my tenth or something near that number. I always have a good time. I think the worst might have been the first or second time I went and got a horrible cold or something exacerbated by the air conditioning, caught laryngitis and couldn’t talk to any of the people I so much wanted to talk to. I recall there was no pharmacy nearby (there is a CVS now) and in my quest to get something like Listerine to gargle I ended up going to a Circle-K to get a mickey of their cheapest vodka, reasoning that it would a) sterilize my throat and b) be cheaper than actual Listerine. I was right about it being cheaper but still, won’t do that again.

Anyway, this year was fine though Lianne was laid low by the A/C monster this time, for a day or two.

China’s War got lots of attention, natch. I showed it to Gene Billingsley and he was quite happy to accept it for P500 after making one significant but also significantly simpler change in the design – so after making the proper edits I will be sending it off to GMT’s COIN family developer and it ought to hit the P500 list in a few months. Not much point in hurrying because it should make the 500 point briskly (appetite for COIN system is still strong and this is a better known war than the Algerian War) and GMT games now spend around a year in the physical pipeline between pulling final triggers and the physical product showing up in Oakland.

Gene and his son Luke also looked at Strongman, and were by and large impressed by it (Luke seemed particularly taken by the silly Spanish-language puns in the personality names). So that will likely be picked up once it has had more mechanical development; Gene also suggested some tricks for greater narrative development and involvement that will need to be framed up too.

Squares of the City and Virtualia II didn’t get a look in – they need some development and testing anyway, and when they are ready I will likely just upload them here for free download. Semi-abstract games aren’t all that popular anyway.

Designer dinner 2019

L to R: Bruce Geryk, me, Nick Karp, Harold Buchanan, Mark Herman. (photo credit: waiter who overheard we were all game designers and told us how much he loved Magic: the Gathering (hey, let people enjoy things!))

But what was really fine was running into and chatting with two of my design heroes while there – Mark Herman and Nick Karp! We went out to dinner in a group and had a great time telling stories and anecdotes about games, designers and publishers past and present. This was also my first time to meet Bruce Geryk, who I have corresponded with many times.

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Photo by Harold Buchanan. I must have nodded off in the middle of talking about myself.

Another fun thing was getting to talk with Harold Buchanan for another edition of his podcast “Harold on Games”… this time we talked about an even wider range of topics, from creativity and design innovation to the development history of the Pantzooka, a remarkable piece of sartorial ordnance (and sadly, now obsolete). I pity the man, having to edit my ramblings down to an hour or less of coherence.

pantzooka

Ave hominem vestitum.

 

Podcast: on Armchair Dragoons’ “Mentioned in Dispatches”, vol 2 ep 9

Recently I sat down with James Sterrett for an episode of Brant Guillory’s podcast “Mentioned in Dispatches.”

The occasion was the recent release of Matt Caffrey’s new book On Wargaming

On Wargaming by Matt Caffrey, out at last!

and we thought we would discuss, for well over an hour in our meandering ways, this book and other books we’ve found useful for thinking about games and game design.

James has a more practical take on this of course, as he teaches game design to his students at the US Army Command and General Staff College.

https://paxsims.wordpress.com/2017/06/07/teaching-wargame-design-at-cgsc/

Anyway, here is the link, go and have a listen!

https://www.armchairdragoons.com/podcast/mentioned-in-dispatches-season-2-episode-9-the-essential-wargaming-library/

In other news, this weekend is the inaugural Victoriaconn, a mini-convention put on here in town by local gamer Geoff Conns. I’ll be there Friday and Saturday (have to work Sunday), showing the playtest version of China’s War and the near-production copy of the Brief Border Wars quad. Maybe someone will notice….

http://www.victoriaconn.ca/

Back from CSWExpo 2018

me and masahiro

At CSWExpo with Masahiro Yamazaki, a profound and prolific game designer.

Well, I went, and now I’m back… it was a great week!

As You Know, Bob, I went down to Tempe with ten designs and I think I have found homes for twelve of them.

  • The Brief Border Wars quad will be published by Compass Games, all four in one box;
  • the District Commander series (the first four anyway) will come out singly from Hollandspiele;
  • Thunder Out of China gathered a lot of interest and some very good initial player test input (lychee-nut clusters to John Burtt and Ian Weir, among others), time permitting in between it should be ready to deliver to GMT for P500 next Expo time;
  • We Are Coming, Nineveh attracted some nice attention and partial or full tests from passersby, notably Paul Van Etten and Steve Lieske who gave me a page or two of notes and suggestions. Needs some work but an established publisher is definitely interested!
  • I showed Caudillo to GMT and they were interested too but it needs some R&D for added light-heartedness without it becoming like Junta… I know the man who  is up for this kind of job, and hopefully can report more soon.
  • Finally, Steve Jones of Blue Panther games proposed sales of a spiffed-up version of Guerrilla Checkers (board printed on canvas with poly back, little wooden punch-out pieces) to SoCal pubs… a market I had never considered, though the linen-napkin and glass stones versions I had been selling are just as beer-proof.

Whoof, it was hot though… 42 degrees and more every day. No excursions as we had planned, but we had fun in the hotel and general area, and it was great to meet both the people I meet once a year here (John Teixeira, Kerry Anderson, John Kranz the expo organizer, Joel Dahlenberg etc.) and new friends (Masahiro Yamazaki from Japan (he was there last year but I was too shy to speak to him, this year I essayed my broken Japanese), Florent Coupeau from Nuts! Publishing in France, Zach Larue, Sam Losthisname (but he’s a cool guy), Tom Switajewski, Randy Strader, etc.).

Besides the revision and refining work to be done on some of these designs, I also came home with several ideas for new games that I hope to work out over the rest of the year. So stay tuned….

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Being interviewed at CSWExpo for Harold Buchanan’s podcast “Harold on Games”. Photo: Harold Buchanan.

While I was there, Harold Buchanan (designer of Liberty of Death and more besides) interviewed me for his podcast “Harold on Games”. He let me ramble on for almost two hours, I don’t envy him the job of editing it down to fit. Anyway, when he does I’ll let you know here and you can listen to me, too.

Off to Consimworld Expo 2018!

lawrncoarabia_032pyxurz

Best cut in cinematic history.

So, very early tomorrow we take off for a week and change in Tempe Arizona, to attend Consimworld Expo 2018. This convention gets bigger every year, there will be at least 275 hardcore gamers there this time.

I am taking lots of things with me, to show and/or test with people:

The Brief Border Wars quad:

Four minigames on border conflicts. Uses a development of the system in The Little War. Pretty much done testing but they are fun and short. El Salvador-Honduras 1969, Turkey-Cyprus 1974, China-Vietnam 1979, Israel-Hezbollah 2006.

Thunder out of China:

4-player COIN system for China 1937-41, I got this one to the 50% mark in 2015 but had to stop due to the need to finish off Colonial Twilight. Event Deck needs work as do a few tuneups. This will be a different twist on the COIN system but only slightly; twist of emphasis, not addition of mechanics.

The District Commander quad:

What, am I bringing back the Quadrigame? This is a diceless system of counterinsurgency at the operational level that I have been working on for a few years. Standard rules are rather long but they are “chatty”, the system is pretty simple and there are lots of possible options/ variations on play; each set of module exclusive rules is written as additions and exceptions to the standard rules.

Four modules: Mascara (Algeria 1959); Binh Dinh (Vietnam 1969); Kandahar (Afghanistan 2009); Maracas (imaginary megacity 2019). Modules feature things like population resettlement, airmobility, insurgent logistics, Agent Orange, monsoon rains, Phoenix Program, non-state militias, criminal gangs, insurgent command nodes, informers, sabotage, etc..

Caudillo:

Multi-player game on Latin American power politics, this brings up the tension between cooperation and competition. Not testing but CSW is a good place to try and snag people for multi-player games (3-5).

We Are Coming, Nineveh

Something new, not my design but I am helping on its development and need some playtester input. Designed by two graduate students of Rex Brynen, a Political Science professor at McGill University in Montreal who uses games in his classes a lot. This is their first essay into game design and it’s good enough that Rex and I are helping on its development for commercial publication.

It is an operational-level game of the Iraqi government campaign to liberate the western half of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.”

Area-movement map of west Mosul, including the densely-built Old City where Daesh forces made their last stand. Unit scale is groups of 100 or so Daesh fighters each, or battalion-sized units of the Iraqi Army, Ministry of the Interior, and elite Counter-Terrorism Service (CTS). Time scale is about 2 weeks/turn but this is flexible, and not that important. Blocks for both sides, to maintain uncertainty and the “fog of war.”

Capability cards: Before the operation starts, players choose a number of special capability cards. Gives great replayability.

Also during each turn, event cards can be triggered at any time by either player. Some of these indicate the growing collateral damage done to the city and its people. Others generate tactical vignettes: troops can get lost in the maze of small streets, communications can break down, and commanders can be faced with difficult moral and operational choices.

Victory: Unlike most wargames where there is a single measure for victory or loss, the game assesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost.

Going to be HOT and sunny, every day!

I may post from there, probably not as I will be working off a tablet with a tiny keyboard that is an exercise in patience to use.

Be good to each other while I’m gone.

Back, then forth

Battle of Algiers_Flyer

Thanks to LTC James di Crocco for the flyer, and for organizing the film!

Wow, what a busy week! But it was certainly worth it.

I got into Carlisle PA very late on Sunday night. The next morning I had breakfast at the nearby Hamilton Restaurant, a nice cheap diner place that’s been there for 84 years. I had scrapple for the first time in my life… it’s a regional delicacy, let’s call it that. Think of toast made of pureed meat.

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It’s the Pennsylvania treat!

Monday, Tuesday and Wednesday were spent in meetings, panels and testing sessions, as well as the movie and game event on Tuesday afternoon.

On Monday I had an hour or two in the War College Library and quite by accident, I happened to set my stuff down in a chair next to the very area I wanted to poke around in – urban guerrilla warfare! I found an old copy of “Report on Urban Insurgency Studies”, something put together under an old ARPA contract in 1966 by “Simulmatics Corporation”. Along with case studies of urban conflicts, including the Algerian insurgency, it also included “URB-INS”, directions and descriptions for making and running a manual game on counterinsurgency in a generic city. It was pretty sophisticated for its day – double-blind play with an umpire using a third board; time lag on intelligence and movements; uncertain information on sympathizers for either side; interrogation and arrest; etc..

Simulmatics was one of those little companies that sprang up like mushrooms in the early days of using social science and computers to defeat insurgency, funded by ARPA project money. Simulmatics did work in computer simulations in the early 1960s analyzing American voter behaviours, and so were pioneers in doing that kind of work for political parties, but  did not do well in contracted ARPA work in Vietnam trying to develop psychological weapons and predictors to defeat the Viet Cong (as described in The Imagineers of War: The Untold History of DARPA, the Pentagon Agency That Changed the World, a new book by Sharon Weinberger).

Tuesday morning I sat in on a panel on “Games and Innovation in the Classroom” with LTC Pat Schoof from the Command and General Staff College (James Sterrett’s delegate), Jim Lacey and Peter Perla. I was especially glad to see Peter, as I don’t get many chances to talk with this highly intelligent guy … luckily we were able to have dinner the night before, and talk up a storm. No pictures because it was in Collins Hall, a building where I had to lock up my tablet and phone before entering.

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Tuesday afternoon we were in Root Hall, the main building, and had a couple of hours of guided play of Colonial Twilight before the movie. The College has some nice printers, so they were able to make double-size maps which were almost too big to play on.

The movie went well too. I made some introductory remarks on the Algerian history and war development up to the point the movie begins in 1957, and some comments on how the movie came to be made (did you know Pontecorvo’s original idea was to make a dramatic movie called Paras, starring either Steve McQueen or Warren Beatty?).

battle-of-algiers

Halfway through the movie, after the scene of Colonel Mathieu’s first briefing with his officers, I stopped and talked about the historical and effective tactics the French used in the actual Battle of Algiers, and at the end I talked about some of the liberties the producer/star Yacef Saadi had taken with history, and about the historical impact of the film. My remarks are here, in case anyone is interested: remarks on the war and film.

On Wednesday I was in the War College Library for a playtest of South China Sea, a grown-out and complexified version of Breaking The Chains, a game on naval warfare in the area by John Gorkowski published by Compass Games (which will also be doing the new version). (https://boardgamegeek.com/boardgame/137498/breaking-chains-war-south-china-sea) A class of students at the College will use this game at an event in the summer to explore the wild world of “joint operations”.

Wednesday night I had dinner with now-retired LTC Dave Barsness, who was my escort officer last year, and who has somehow contrived to look even leaner, fitter and more tanned than the last time I saw him! Afterwards I went to a talk at the Army Heritage Education Centre which is near the War College, where one of the faculty there talked about his recent book Elvis’s Army, on the US Army’s years between Korea and Vietnam. I’ve always been interested in this period, especially the brief and weird Pentomic Division reorganization, so it was a really interesting talk. One of the topics was the legendary M29 Davy Crockett recoilless gun, which fired a small Mk 54 nuclear warhead with variable yields in the 10-20 ton range. Problem was, the warhead’s danger radius was a considerable fraction of the launcher’s accurate range, so unless you had considerable ground cover (or preferably a ridge or mountain) between you and the explosion, you were cooked.

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On Thursday it went up to 32 degrees (90 F and humid) and I got a lift to the Harrisburg airport from LTC Jim Di Crocco, a friend and fellow gamer who had been my escort officer on and off and around the College, taking time out from his very busy week that would end with a trip to Bangkok the next day. Thanks Jim! After a delay caused by a certain amount of something observed leaking from the starboard engine, we took off for Toronto, affording me a nice view of the cooling towers of Three Mile Island.

However, that delay cost me my comfortable connection to the flight to Ottawa. The plane landed at what must have been the very end of Pearson Airport (gate F93?) and I galumphed as fast as I could through Customs and Security, making it to the plane just as they were about to close the door and leave… another two minutes and they would have been gone. We landed in Ottawa in a thunderstorm, and had to wait until the lightning stopped to disembark.

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My good friend Andreas playing the game with his kids.

I stayed with my friend Andreas and his family, here he is playing Guerrilla Checkers with his very smart children.

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Friday I was in a meeting with Rex Brynen and Tom Fisher, his partner in design crimes, talking with staff in Global Affairs Canada about a matrix game exercise they were planning to try out on their people. That morning I had had a chance to wander around Parliament Hill, where I hadn’t been since 1989 and my Class B days. It’s pretty much the same except for all the added security people, searches and roadblocks. I also saw them post the guard at the National War Memorial, something they did not do back in the day.

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I’m not smiling, I’m having an attack of colic. Photo by Denis Lavergne.

Friday night and Saturday  I was at the Cangames convention, showing and playing Colonial Twilight with Rex Brynen and Michel Boucher. On Saturday Michel taught me to play The Grizzled (Les Poilus), a co-operative game I had been meaning to try. It was very interesting and affecting, enjoyable (?) on a lot of levels. That night I went to Michel’s place for a delicious dinner of roast chicken, and I met his wife and daughter as well as getting a quick look at his massive and eclectic wargame collection.

Major score at the Cangames flea market: the complete (well, haven’t inventoried the counters but it looks so) set of Command Series Games, Volume I by Rand Games Associates, published in 1974, even with red drawer box in 1974-was-a-long-time-ago condition… for a very good price, with only a couple of missing counters. Maybe not hugely innovative or even good games but a piece of hobby history I have been looking for a long time. http://mapandcounters.blogspot.ca/2010/03/mixed-memories-rand-game-associates.html

Sunday it was time to go. I spent the morning playing Settlers of Catan with Andreas and the kids. Flight home not as stressful or sweaty as the flight in, but I was very happy to have Victoria Day off to depressurize.

In three days we are taking off for Tempe Arizona for the 2017 Consimworld Expo! Almost a whole week in the sun, it will probably be over 100 degrees every day. I’m bringing a bunch of stuff to test and show, and we’ll see who bites on what…

More later, during or more likely after the Expo.