“At man in purple suit waving axe, one round, FIRE!” – CIVIL POWER now available for pre-order from Conflict Simulations Ltd.

civilpowerdraft.png

Preliminary cover design by Ray Weiss.

Now it can be told:

CIVIL POWER, one of the first games I designed, will be given a proper publication by Conflict Simulations Ltd.!

Constant Readers and obsessive ludographers will know that this game has already had a couple of editions: in 1996, as the issue game in #294 of Strategist, the newsletter of the Strategy Gaming Society, and more recently from my BTR Games. In both cases they were DTP level products where you had to copy out the counters and mount them on cardboard and cut out – or just stick them to cardboard and cut out – but in either case you had to do a little craft project first.

Conflict Simulations is going to release this as part of their “2140” series, with 140 back-printed counters and nice maps (by Ilya Kudriashov) in a small cardboard  box (about the same size as GDW used to use for the boxed editions of its Series 120 games, if you go back that far in the hobby).

As of today, the game is available for pre-order for $34.99 at:

https://www.consimsltd.com/shop/civil-power

Expected release is Q1 or Q2 of 2020, if’n the crick don’ rise… Meanwhile, here is the ad copy:

“In this critical hour we don’t need love, we need WEAPONS — the newest and best and most efficient weapons we can get our hands on. This is a time of extreme peril. The rising tide is almost on us….” – Raoul Duke

Civil Power is a game from Brian Train which models mass civil disorder, riots, raids, and other violent urban phenomena. One player will take command of the Police/local authorities while the other player takes command of the Mob. The game is asymmetrical in its means, motives and opportunities: the Police player has discipline, firepower and esoteric technology while the Mob player has outrage, numbers and Molotov cocktails. The Police must manage to contain and subdue the crowd through carefully distributed violence: the right amount will suppress or demoralize Mob forces, while too much will cause casualties costing the police victory points. The Mob player is less constrained but is also aware that a riot is a temporary thing.

Scenarios are included for several types of situations: riots (including a five-day Chicago 1968 campaign and a three-player Belfast 1975 scenario); raids (featuring a skirmish by the Berlin Wall); and gang warfare (including the 1992 Los Angeles riots, a Crips-Bloods gang war, and a 1944 Warsaw Uprising scenario). There are enough examples supplied that players will easily be able to design their own scenarios, inspired by the headlines of today and tomorrow.

Brian Train was inspired to design this game after reading “The Police Chief”, a particularly savage article by Hunter S. Thompson writing as “Raoul Duke, Master of Weaponry” about the inadequacy of equipment in the police armory to deal with civil disorder. We hope you, animated by the Spirit of Gonzo, will take the chance to explore his take on modern urban violence.

“When the going gets weird, the weird turn pro.” – Raoul Duke

Civil Power includes:

2 8.5×11 geomorphic square-grid maps of an imaginary urban area
140 double-sided  counters
1 rulebook
Player aids & displays

 

 

Political Boardgames; Italian Rumbles

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Interesting artifact of the Spanish Civil War: Anarchist paper cut-out soldiers.

http://organisemagazine.org.uk/2019/07/23/the-boardgame-is-political-rbg/

Organise! magazine in the UK has published a short piece on radicalism and conflict in board games. Games cited include Monopoly, Class Struggle, Corteo! and RIOT! Cast the First Stone.

  • Monopoly (not The Landlord’s Game) is an example of how fangs get pulled, and has become a silly set-collection game
  • Class Struggle is dull (sorry, but it is) and out of print
  • Corteo! is interesting but long out of print and was only ever available in Italian
  • RIOT! is a newer game (2015), available from noboardgames, an Italian outfit (but rules in English are available)

RIOT! is interesting in that it is a 2-4 player game, with up to four factions: Autonomists, Anarchists, Nationalists and Police. Game mechanics revolve around movement and combat in the streets of a district of a fictional city, with the various goals of occupying buildings (for the Autonomists and Anarchists), confronting the protester forces (for the police) or accomplishing a secret goal (for the Nationalists). There is a good amount of asymmetry between players, with different player powers.

I got a copy with minimal trouble from the UK some time ago, but shipping is expensive. At the end of 2018 noboardgames made a print and play version of RIOT! available on Boardgamegeek, and Organise! magazine will publish a version of it in its next printed issue. I recommend it to your attention.

https://boardgamegeek.com/boardgame/177356/riot-cast-first-stone

Other boardgames I would recommend on the theme are:

Funny thing about that last one: I just went to the noboardgames website and found that they had put up Battle of Seattle on their own PnP section in October 2018!

https://noboardgames.com/2018/10/12/printplay-section/

They didn’t ask but no worries, the game is meant to be out there and it’s already been “copylefted” by some other radical sites. I don’t mind, since they left my name on it and did not alter the files at all. Oh, not only that, they have a link to a Spanish-language translation of the rules, which I was not aware existed.

Other games available at the section are their own RIOT! and Suffragetto, an interesting artifact.

District Commander Maracas: interview at The Players Aid

dc_maracas medium

https://theplayersaid.com/2019/07/22/interview-with-brian-train-designer-of-district-commander-maracas-from-hollandspiele/

The doughty (now that I’ve looked it up, I’m confident that’s a good word) Grant Kleinheinz over at The Players Aid has published an interview with me about District Commander: Maracas, the first of four modules in the District Commander series to come from Hollandspiele.

Grant says this is the eighth interview I’ve had with him, and I believe it!

(Why wouldn’t I? Well, perhaps I should – these days I’m feeling rather like Hank Kimball from Green Acres.)

Image result for "hank kimball"

It’s quite long – over 7,000 words – but it tells you most everything you might want to know about the system itself, and the changes rung on it for the Maracas module, which covers the action in a made-up large city (the capital of Virtualia, reeling in the aftermath of the sudden departure from power of the charismatic strongman Jesus Shaves).

Hollandspiele will bring the game out in probably late August; I’m not sure of the price at this point. But in the meantime, you can still score a free print-and-play copy here, if you want a closer look at the rules and mechanics of play.

Free Games!

Nights of Fire: almost here, I promise!

NOF first prodn copies

Photo: David Turczi, from Facebook.

Now appearing, on David Turczi’s living room carpet: the first production copies of Nights of Fire, the Nights of Fire expansion kit with miniatures and extra cards, and the reprint of Days of Ire.

Originally these were supposed to arrive in February or March, but there have been hitches of some kind at the factories so the new ETA is June… but with these production examples in hand, that should be a firm date.

Thank you for your patience! I think everyone will be happy with this game; I am certainly proud of it.

NOF credits

Photo and thumb: David Turczi, from Facebook.

 

Studies in Concrete

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…is the name of my presentation at the Military Operations Research Society’s (MORS) event “Analysis of Urban Warfare”, April 2-5 2019 at Marine Corps Base Quantico.

I’m speaking on Wednesday afternoon but I’m putting my script and slides up here now, just before I leave home because I don’t know what kind of Net access I will have on the base.

The point of my talk is to take three civilian wargames on urban irregular war, and  talk about how basic concepts for the situations and supporting research flowed into game mechanics. The three games are

Duration Urban centre Type of conflict
Tupamaro 4 years 1968-72 Montevideo

~1.5 million

Low-intensity insurgency, frequent terrorism
Operation “Whirlwind”/ Nights of Fire 5 days    1956 Budapest

~ 1.6 million

Corps-sized operations against disorganized and unprepared insurgents
“We Are Coming, Nineveh” ~ 5 months 2017 West Mosul

~ 600,000?

Corps-sized operations against organized and prepared insurgents

So here are the items:

script Studies in Concrete am 26 mar

slides (PDF) Studies slides am 27 mar

It’s going to be an intense three days – I wish I weren’t fighting off a cold right now. After that I will be in Washington for a day and a half, then back home to the usual three ring circus here….

While in Washington, I hope to check out the Compleat Strategist satellite store in Falls Church!

New on the bookshelf

I’ve recently acquired a book or two on urban conflict:

image: amazon.com

Blood and Concrete: 21st Century Conflict in Urban Centers and Megacities

A 768 page brick of a book, consisting mostly of articles on the subject previously published in Small Wars Journal. I’ve read a few of them but there is plenty more to chew on. Some new material, including a preface by David Kilcullen.

Surprise content: a reprint of the review of Operation Whirlwind Michael Peck wrote for SWJ! link to original is here: Review of Operation Whirlwind in Small Wars Journal

Published January 2019, Amazon.com link

image: amazon.com

Cities Under Siege: The New Military Urbanism

Another interesting title, but I haven’t been able to get into it yet – it has been a busy couple of weeks. Where the above title goes into mainly the kinetic considerations of urban battles that largely haven’t been fought yet, this one stops to consider the extensive and increasing militarization of the largely non-kinetic life we lead in the West, via surveillance, security bureaucracy/ theatre and the manipulation of fear and language.

Published 2011, Amazon.com link

Both of these make good additions to the library I have been building on the subject, which includes:

  • Out of the Mountains: the Coming Age of the Urban Guerrilla by David Kilcullen
  • Concrete Hell: Urban Warfare from Stalingrad to Iraq by Louis diMarco
  • Planet of Slums by Mike Davis

Back to Quantico

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Next mission: back to Quantico!

The Military Operations Research Society (MORS) is having a special “Analysis of Urban Warfare” event, 2-5 April at Marine Corps University. I’ve been asked to join the Analytical Tools working group, which hits on wargaming, so I’ll be presenting on some aspect of how urban combat’s been treated, in both my and other’s work. If all goes well, I may have a new playable thing to bring too….

Details here: http://www.mors.org/Events/Analysis-of-Urban-Warfare