Getting the Story…

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…Right on Wargaming.

A very good piece by Ed McGrady, a long-time colleague of Peter Perla’s at the Centre for Naval Analysis.

Narrative, narrative all is narrative because we are working with humans who respond to stories.

https://warontherocks.com/2019/11/getting-the-story-right-about-wargaming

Climate change and the US military

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I don’t write about climate change much here, but like many people I think about it a lot. A story in VICE magazine today led me to a study done by staff of the US Army War College in summer 2019, “Implications of Climate Change for the US Army”. It’s available at the following link:

https://climateandsecurity.files.wordpress.com/2019/07/implications-of-climate-change-for-us-army_army-war-college_2019.pdf

The points the study makes that are closest to its home are those that relate to the US military collapsing during or even before its attempts to respond to the challenges posed by climate change. It’s obvious that the Army is not an environmentally friendly organization, but there are many things it can do to help itself to survive these challenges.

Let’s take a really basic example: water. Over a third of a force’s sustainment requirement is water. A soldier in an arid environment like the ones where US troops have been fighting for the last 17 years needs about 30 litres of water a day to drink, wash, and prepare food… and the Army has been satisfying this with bottled water shipped from halfway across the world and tapping local wells with sadly depleted aquifers (where these aquifers haven’t been contaminated by salt water from rising sea levels). A Brigade Combat Team does not have its own water generating or purifying equipment, only vehicles and trailers to carry it around. This will have to change and there are technologies under development that will work, but they must be tested, adopted and purchased.

Setting aside the problems a US military force would encounter on arriving at a foreign intervention or entanglement, there would be enough problems at home: the imminent collapse of American infrastructure, from bridges and roads to the power grid (even without the attention of an enterprising enemy) and epidemics of diseases new to the continental US pose serious threats to the Army’s equipment and people. Americans are used to the Army stepping in to help, rescue and restore when natural disasters strike but I think the day is fast approaching when they will not be able to count on this.

Have a look at this.

More from TESA Collective: “STRIKE! The Game of Worker Rebellion” and what you can do to help Kickstarter do the right thing.

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Image: some art from the upcoming game.

I got an email today from the folks at TESA Collective: the Kickstarter campaign for their new game “STRIKE! The Game of Worker Rebellion” begins next Wednesday, October 16.

[Edited To Add: technical difficulties have postponed the launch to Monday, October 21.]

I intend to be there, and on that day I’ll post a link in case you were looking as well.  TESA also added something that I’ve been wondering about, since I saw a short news clip a couple of weeks ago. Quoted from the email:

We Support the Workers of Kickstarter – And We Want You to Do So Too!

Recently, the workers of Kickstarter started organizing a union – and they have faced resistance from Kickstarter’s management. We absolutely stand with the workers of Kickstarter. You can read our full statement of support here.

The workers of Kickstarter have asked people to continue launching campaigns and supporting campaigns on the platform while showing their support for the workers and their unionization drive. As always, we will follow the lead of people building movements.

So that’s exactly what we’re we’re going to do: We’re not just going to make this a Kickstarter campaign; we’re going to make this a labor campaign too. We are going to use this campaign as a way to lift up the voices of the Kickstarter workers. When we launch the Kickstarter campaign, we will launch it with a number of ways you can support the Kickstarter workers as well.

In addition, we’ve teamed up with Jobs with Justice to make it so funds from this game go to benefit real campaigns fighting for working people. When the campaign launches mid-next week, we hope you’ll share the game with your friends to help us raise funds for JWJ’s work!

In solidarity,

The TESA Collective

I respect this, and I hope that you’ll consider this in your decision to back this game (and the workers of Kickstarter).

Private Paula

 

Here’s something I didn’t know…

In the German-dubbed version of Full Metal Jacket, Vincent D’Onofrio’s character Private Pyle is rendered “Private Paula”.

GySgt Hartmann’s (“hard man”) berating Pyle is just as impressive auf Deutsch! Though the expression “if it short-dicks every cannibal on the Congo” is no more illuminating when it’s translated into German.

Playing the Nazis

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http://analoggamestudies.org/2019/09/playing-the-nazis-political-implications-in-analog-wargames

In the new number of the Journal of Analog Game Studies, Giame Alonge writes on the history and recurrent appeal of Nazi roles and symbology in board wargaming.

Giame Alonge is a Professor of Film Studies at the University of Turin, and a lifelong wargamer. He wrote a review of the anthology Zones of Control anthology (Harrigan and Kirschenbaum, eds.), and he and I had a correspondence about the blind spots of wargames about modern and contemporary warfare mentioned in “Chess, Go and Vietnam”, the chapter on insurgency games that Volko Ruhnke and I co-wrote for the anthology.  I’m pleased to see that our discussion has helped inspire him to write this piece.

In it he also invokes Susan Sontag’s excellent essay “Fascinating Fascism”, a connection I’ve often thought about but have never seen someone else mention in connection with wargames. Sontag wrote the essay in 1974, when wargaming was still on its way up but still wrestling with its closet-Nazi problem. I rather doubt Sontag would ever have heard about wargaming at the time but if she had, she would regard it as one more example.

As Alonge points out,  Sontag said, “for fantasy to have depth, it must have detail”. This certainly underlines what I and others have written about that pointless degree of historical intricacy in OOB research , pointless because it misses the point precisely and entirely… that is, the Benno Effect.

A Distant Plain: soundtrack loop

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Column of Canadian LAV-IIIs in Afghanistan. (PhotoL CPT Edward Stewart, Canadian Forces)

Gamer and fan David Coutts has composed a brief piece fusing Western rock and Middle eastern instrumentation… sets the mood for a game of A Distant Plain! Free to listen, or you can download if you have a Soundcloud membership.

Interview with Harold Buchanan – part 2

 

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https://soundcloud.com/harold-buchanan/podcast-22-an-interview-with-designer-brian-train-and-his-top-5-list-part-2-of-2

Continuing on from a week or two ago, part 2 of my long interview with Harold Buchanan when we were at Consimworld Expo 2019.

For some reason he starts off with me explaining and singing the Smarties song….

Also, the tale of the Pantzooka!

Games (inspirational and not) referenced in the interview:

  • Central America
  • Minuteman: Second American Revolution
  • National Liberation Front
  • Nicaragua
  • Plot to Assassinate Hitler
  • South Africa
  • Tito
  • Vietnam 1965-75