Youtube channel: 40th ID Urban Warfare Center

The videos shot of the lectures during the recent Urban Operations Planners Course have been posted to the 40th Infantry Division Urban Warfare Center’s Youtube channel.

https://www.youtube.com/channel/UCF2zf038pwkv6N0mQfcskMw/videos

  • Non US Approaches
  • Information Warfare
  • Civil Affairs in Urban Operations
  • Protection in Urban Operations
  • Sustainment in Urban Operations
  • Intelligence in Urban Operations
  • Movement & Maneuver
  • Fires & Electronic Warfare in Urban Operations
  • C2 in Urban Operations
  • Subterranean Equipment /Tools
  • Subterranean Doctrinal Overview
  • Identify Threat Capabilities and Urban Tactics
  • Divisional Operational Approaches
  • The Liberation of Manila 1945
  • Joint Special Operations in Urban Environment (a long, entertaining talk by the very clever “Duc” Duclos)
  • Civil Military Integration in the Urban Operations Environment
  • Civilian Harm Mitigation (CHM) Practical Tools (one of two presentations by Ms. Sahr Muhammedally, an amazing person who has been at the centre of many major urban engagements and campaigns trying to prevent undue harm to civilians. This was a constant theme during the course.)
  • IPB in Urban (LTC Higgins, NYARNG)
  • Tools to Visualize the Urban Environment (goshwow presentation by technical folks from ESRI)
  • Urban Science: Trends in Urbanization Now and Into the Future (presented by the very smart Stuart Lyle of the UK’s Defence Science and Technology Laboratory)
  • Urban 101 (another introductory lecture by COL John Spencer)
  • Historical Trends (presented by MAJ Jayson Geroux of 1 RCR)
  • Why is Urban So Hard (presented by BG Wooldridge and COL Spencer, this was really the keynote of the course)
  • Law of War & Rules of Engagement (also by Ms. Sahr Muhammedally)

Coming up: Connections Online 2022

https://www.armchairdragoons.com/acdcons/connections/

Hey all!

Next week will see the 2022 edition of Connections Online, the second iteration of the purposely online version of the long-standing Connections franchise of conferences. As such it joins Connections-US, Connections-UK, Connections North, Connections Oz, and so forth in trying to create lasting, uh, connections between the hobby and professional wargaming worlds.

Core events are 19-21 April, with a series of extended events to either side 18-24 April.

The theme this year is “Developing Wargame Practitioners.” Panels on this topic include:

  • Recent Innovations in Wargaming
  • Hiring new Wargamers
  • Designing a Professional Wargame
  • Resources for Professional Development of Wargamers
  • Wargamer Professional Certification: Necessary or Not? (a perennial favourite!)
  • Wargaming outside the National Security Space

Lots of other things to see and do as well! I plan to attend events on Innovations in Hobby Wargaming, Wargaming Other than War, and Wargaming Politics.

Cost is $5.00 to attend the whole thing, everything else is free but you have to get a ticket to attend an event. Core events such as I have listed above will be posted on Youtube later, but the extended events will likely not.

Please plan to attend!

Connections North 2022: there’s still time!

connectionsnorthlogo

There is still time to register for the Connections-North conference happening this weekend!

It’s free, and online, and always interesting.

For general information: https://paxsims.wordpress.com/connections-north/

Link to register: https://www.eventbrite.com/e/connections-north-2022-tickets-238439548107

Conference programme: https://paxsims.wordpress.com/2022/01/23/connections-north-2022-conference-programme/

I will be chairing a panel on how games can model “influence operations” on Sunday the 20th… which operations are succinctly defined by Jim Wallman as, “doing stuff short of actually shooting people to get them to do what we want”.

How do we game social, political, and diplomatic influence in an age of digital communications and social media?

This is of central concern to all of us right now, as we are still working through a major episode and demonstration of all forms of influence operations by Russia, the United States, and practically everyone else who possibly could get into the act.

But of course, there is much much more happening because this is after all a Connections conference… so please come and join us!

Obligatory end-of-year review, 2021

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Ohhhhh….

It’s almost over.

I thought 2020 was not that great, and boy 2021 was not an improvement.

  • My dad died in May 2021 and I spent the rest of the year doing executor duties and seeing his widow back to the UK where she has family. This put a big crimp into everything else, naturally.
  • I did not get back into my office until September 2021.
  • I did get my money back from the airline for my Hawaiian trip that never happened, but no other travel more than a few miles from home. I did participate in a few online events and things but it’s just not the same.
  • The renovations that started in August 2020 are still going on, though I have been promised carpets by Christmas. Doors, lights, kitchen appliances and other amenities will follow, as will the restoration of some game-playing space.

I’m not sorry to see 2021 go, and I know 2022 will not see the complete end of COVID-19, still less the beginnings of the necessary and obvious changes we’re going to have to make in order to flourish in the future. But like many people, I will adjust and carry on as best I can. Maybe next year I will get back to Europe, or Washington DC, or even Tempe AZ. We’ll see.

Game publishing and publicity

February: Posted PDFs of the 12 issues of Strategist magazine I edited in 2000, containing several PnP games in their pages: some WarpGames by Lloyd Krassner; Battle of Seattle by me; and the first appearance of Waterloo 20 by Joe Miranda.

March: Vassal continues to elude me, but after a lot of angst I finally got it together to build a couple of simple Tabletop Simulator modules for two of my abstract games, Guerrilla Checkers and Kashmir Crisis. It wasn’t much fun, but I hope people might try them. Meanwhile, I think I am irretrievably old-school: give this man some cardboard and markers and he’s happy.

April: James Buckley published #2 of his online zine Punched, in which he ran a lot of material related to the GMT COIN system games (published and future), and a very nice review of Brief Border Wars.

June: District Commander: ZNO was released, the fourth and so far final module in the series. District Commander Maracas continues as the free print-and-play module for anyone who wants to try out the system.

November: A 4th printing of A Distant Plain was announced. We’ll see how long it takes them to pull the trigger on this one; perhaps people want to forget about this war once and for all. Also, the International Conference on Games and Learning Alliance (GALA) saw a paper presented on a digital port of Kashmir Crisis. Hans-Wolfgang Loidl, Associate Professor of Computer Science at Heriot-Watt University in Edinburgh, wrote the paper with his student Charlie Murray, who created a digital version of the game.

Game design work and future publication

Work and or testing continued throughout the year on the following. Other projects languished.

Brief Border Wars Quad Volume II: Handed in the files for this to Compass Games in October 2021. The four battles are all pre-1945 titles: Second Balkan War 1913; Teschen 1919; Nomonhan 1939; and Italo-Greek War 1940. No idea when it will actually come out.

China’s War 1937-41: Development screeched to a halt when I lost my gaming space to renos in summer 2020. In the fall of 2021 I developed a 1938 scenario for the game. I recently heard from the GMT developer who also got sidetracked on things, and work will begin again in early 2022. We hope to finish testing and development by the end of summer. Over 1,500 pre-orders now.

O Canada: Now it can be told – this year I got a long way into making a power-politics, non-kinetic adaptation of the COIN system (something I always thought should be done). The situation I chose is a reboot of the old SPI game Canadian Civil War (1976). Four factions (Federalists, Provincial Moderates, Provincial Autonomists, Separatists) with asymmetrical force structures, menus of operations and special activities, and objectives; an Event Deck with jokes in it comprehensible only to Canadians; a Patronage Track that reflects the degeneration of political discourse and influence of foreign agencies; and conflict played out on two levels (one at province level where you have mostly Party structures and voting blocs but still need some Groups of influencers, and one at Issues level where Groups fight for control of intangibles). Quite a way down the road with this one, solo tests are good, work can continue when I have some more space to play the physical copy and maybe engage other people in it… but I strongly doubt anyone will want to publish this for like, money, so likely when I am satisfied with it I will put it out to free pasture, or a modestly priced PnP.

Conventions

Of course, nothing happened, at least nothing physical.

January: Pete Sizer and I spoke to the VCOW (Virtual Conference of Wargamers) on counterinsurgency games. I also spoke to the Cardboard Emperors Virtual Con II on the factions, mechanics and victory conditions of China’s War 1937-41. And a special episode of the No Enemies Here podcast by Dan Pancaldi, connected with the Armchair Dragoons virtual convention; some quite freewheeling conversation in that one.

November: had a nice chat with Harold Buchanan during his SDHistCon event, I would like to make it to the physical version in San Diego one day as I quite liked what I saw of the city that one time.

Conferences and professional wargaming stuff

No physical conferences, of course.

February: I talked to a group of officers at the US Army War College on “The Uses of Simple Games.”

April: As part of Connections-Online 2021, a virtual event with global reach, Mike Markowitz and I did a joint presentation on the practical matters within DIY game design. Mike talked about graphic design and talked about methods of self-publishing. Both were add-ons and developments of the talks we gave to the Georgetown University Wargaming Society in 2020. Also connected with this event, a very pleasant chat with Maurice Fitzpatrick et al on his Whiskey Charlie podcast about the Connections conferences of the past and future, and their enduring value. Shining Path was used with students at the Institute for World Politics (an independent graduate school that trains students for careers in national security and international affairs) in a class on “Counterterrorism and the Democracies“.

Writing and ‘casting

Nothing formally published, just the usual torrent of wise-guy stuff on blogs, sites and social media.

August: several posts on the end of the war in Afghanistan, that proved to be click-worthy (don’t know if they were read).

September: a great episode of Liz Davidson’s Beyond Solitaire podcast, with Volko Ruhnke. Not surprisingly, we mostly talked about A Distant Plain and the sensitivities of designing games on contemporary conflicts.

October: an episode of the History and Games Laboratory podcast, put on by Eduard Gafton at the University of Edinburgh. We talked about the origins of some of my game designs and how I got into game design, and focus on Brief Border Wars and the issues involved in designing games on sensitive and controversial topics (A Distant Plain got a look in, of course). I later wrote a blog post for them that was an abridged version of the chapter I wrote for the EuroWargames anthology about analog game design as a form of citizen journalism. (I handed the files for that in March 2021, and am still not sure when the book will appear – next year, perhaps.)

November: A great international panel on civilian victimization in wargames, as part of a probable series on “wargame ethics” hosted by Fred Serval (France). Other panelists were Javier Romero (Spain), John Poniske (USA) and Tomislav Cipcic (Croatia). I think we really got into it (the topic, not the practice itself). Also, I posted the popular piece “Quads That Never Were“: SPI Quadrigames that were proposed but never published.

Near-meaningless digest of site statistics:

Overall traffic seems to be stable and improved a bit over 2020. I seem to be cruising still at around 1,600 – 1,800 views per month, for a total of about 21,000 views. About 8,000 visitors in all. The five most curious countries were: US (by a very wide margin), UK, Canada, Australia and Japan. One guy clicked in from Bhutan.
Besides the then-current post, popular pages included the perennial favourites Free Games, BTR Games and Scenarios and Variants pages. No surprises there. The two most popular posts were my Afghan War post-mortem pieces “Endgame” and “Some more Afghan post-mortem”, likely due to my posting links to them on Facebook groups.
The most downloaded documents were four items for SPI game variants by Alan Arvold: three for Lost Battles and one for Search and Destroy, either the article itself by Alan or the counter sheets I made for them. The file of FAQ and clarifications/errata for the District Commander series was also popular.

A Playful Learning Exercise: Kashmir Crisis

KC_Cover mid

The International Conference on Games and Learning Alliance (GALA) is underway, and one of the papers being presented is on a digital port of my free game Kashmir Crisis.

It was written by Hans-Wolfgang Loidl, Associate Professor of Computer Science at Heriot-Watt University in Edinburgh, and his student Charlie Murray who created the digital version of the game. I contributed a couple of paragraphs (and the original game design, of course).

Abstract
This paper summarises the development and evaluation of a digital board game on the “Kashmir Crisis” in 2019. It is based on a card-driven board-game design of one of the authors, with the concept of “games as journalism” as one underlying design principle. As such, this is a serious game with the aim of providing information on the context of recent political events in Kashmir. In this paper we focus on the design, implementation, and evaluation of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.

https://link.springer.com/chapter/10.1007/978-3-030-92182-8_1

Because it’s Springer, you have to buy it I guess, in PDF for $29.95 or eBook for $54.99. Unless you are associated with an institution that has a subscription, in which case it’s free. In either case, the original game is free and I can answer any questions you have about the physical game, also for free.

Analog Print and Play version of the game is available here: Free Games!

Cite this paper as:
Murray C., Loidl HW., Train B. (2021) A Playful Learning Exercise: Kashmir Crisis. In: de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. Springer, Cham.

https://doi.org/10.1007/978-3-030-92182-8_1

“Cold War Gone Hot, Again” panel: Friday, May 21, 2030-2130 EDT

The Bradley Tabletop Games Symposium is a two-day participatory online event that brings together game industry practitioners, scholars, and anyone else interested in the design and study of tabletop games. The symposium is a product of collaboration between the Interactive Media Department (https://www.bradley.edu/academic/departments/im/) of Bradley University and the Games and Simulation Arts & Sciences Program (https://hass.rpi.edu/games-and-simulation-arts-and-sciences) of Rensselaer Polytechnic Institute, managed by Double Exposure, Inc. (https://www.dexposure.com).

I’m doing a panel on the evening of Friday May 21st (well, generally evening, in North America): (event description)

The Cold War Gone Hot, Again: Retrofuturism or Futuristic Retro?

In the 1980s a number of serious wargames on a hypothetical Third World War were published, exciting some interest at the time. Over the last 10 years or so there has been a second wave of newly designed wargames that study that same subject – the Soviet invasion of Europe in the mid-1980s that never happened. Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future war that is now a fictional past is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle. What kind of retrofuturism is it? Is it even retrofuturism at all?

Hopefully it will be a true rambling conversation because I have more questions than answers on this.

Here is the event link, we will be talking on Discord but it will be broadcast on twitch.tv:

https://www.envoygateway.com/calendar/event/1888-the-cold-war-gone-hot-again-retrofuturism-or-futuristic-retro/

If you want to take part, you must register as a member of the Gateway. There is no cost (besides time subtracted from your mortal coil listening to me/us). There are many other interesting panels and games running; you can view the whole calendar as a list of events at this link, which also has a link to register:

https://dexposure.com/zoc2021sched.html

One event I plan to attend is on Saturday May 22, by the three guys behind the Eurowargames anthology I have written about (and for): Jan Heinemann, Riccardo Masini, Fred Serval.

Speaking About Wargames, in Different Languages: A Comparison of Experiences as International Wargaming Content Creators

Coming from different cultural and national backgrounds, content creators Jan Heinemann (Germany), Riccardo Masini (Italy) and Fred Serval (France) have recently joined their common knowledge to coordinate a collection of essays about wargaming in Europe and its many new design trends all over the world. But what about their different experiences as wargaming content creators on YouTube and other social media, with different approaches and different groups of viewers? Together with other prominent international content creators, this roundtable aims at highlighting the peculiar features of speaking about wargames also to non-English speaking viewers: the related difficulties caused by the language barrier and the different historical heritages, the perks granted by cultural diversity and the related criticalities, the needs of the different publics, the choice of media and style, the most requested contents and the games that prove harder to introduce, sometimes for lack of interest on the topic and sometimes even for their controversial nature in other nations. An engaging and rarely seen comparison and mutual confrontation about what it means to speak about board wargaming, a hobby born in the United States in the 1950s, also to non-US players by non-US content creators in the 2020s. Showing once again how gaming can prove to be an important bridge and connection between different cultures.

Link to event https://www.envoygateway.com/calendar/event/1901-speaking-about-wargames-in-different-languages-a-comparison-of-experiences-as-international-wargaming-content-creators/

Broadcast on: http://twitch.tv/dexconcord

“Cold War Gone Hot, Again” at Zones of Connection symposium

May be an image of chess and text that says 'ZONES OF CONNECTION BRADLEY TABLETOP GAMES SYMPOSIUM MAY 21sT & 22ND, 2021 Rensselaer BRADLEY EXPOSRREn Inc. University'

[ETA: better link to schedule here, plus registry link: https://dexposure.com/zoc2021sched.html

Link to twitch.tv room for the panel here: https://www.twitch.tv/dexboardroom1 ]

The schedule for the Zones of Connection: 21-22 May 2021 symposium has been roughed in and my panel is on Friday, May 21, 2030-2130 Eastern Daylight Time (UTC -4:00).

For people who want to listen in: see the twitch.tv links above; for anyone who wants to take part, things are handled through Discord (generally; Zoom if there is a screwup) and you can register at https://dexposure.com/zoc2021.html

Friday 8:30-9:30 

Room A

Title: The Cold War Gone Hot, Again: Retrofuturism or Futuristic Retro?

Participants: Brian Train

Style: Panel/Roundtable

Blurb:  In the 1980s a number of serious wargames on a hypothetical Third World War were published, exciting some interest at the time. Over the last 10 years or so there has been a second wave of newly designed wargames that study that same subject – the Soviet invasion of Europe in the mid-1980s that never happened. Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future war that is now a fictional past is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle. What kind of retrofuturism is it? Is it even retrofuturism at all?

Also,  the triumvirate behind the Eurowargames anthology will be holding a roundtable on the wargames connection between North American and European cultures.

[ETA: twitch.tv room for this session: https://www.twitch.tv/dexconcord  ]

Friday 1:00-2:00

Room C

Title: Speaking About Wargames, in Different Languages: A Comparison of Experiences as International Wargaming Content Creators

Participants: Jan Heinemann, Riccardo Masini, Fred Serval

Style: Roundtable

Blurb:  Coming from different cultural and national backgrounds, content creators Jan Heinemann (Germany), Riccardo Masini (Italy) and Fred Serval (France) have recently joined their common knowledge to coordinate a collection of essays about wargaming in Europe and its many new design trends all over the world. But what about their different experiences as wargaming content creators on YouTube and other social media, with different approaches and different groups of viewers? Together with other prominent international content creators, this roundtable aims at highlighting the peculiar features of speaking about wargames also to non-English speaking viewers: the related difficulties caused by the language barrier and the different historical heritages, the perks granted by cultural diversity and the related criticalities, the needs of the different publics, the choice of media and style, the most requested contents and the games that prove harder to introduce, sometimes for lack of interest on the topic and sometimes even for their controversial nature in other nations. An engaging and rarely seen comparison and mutual confrontation about what it means to speak about board wargaming, a hobby born in the United States in the 1950s, also to non-US players by non-US content creators in the 2020s. Showing once again how gaming can prove to be an important bridge and connection between different cultures.

I’m looking forward to seeing what these guys have to say!

Connections Online – Practical Game Design presentation on Youtube

Just a quick one… here is the link to the event on Youtube.

Zones of Connection: 21-22 May 2021

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[EDITED TO ADD: the schedule for the symposium has been roughed in and my panel is on Friday, May 21, 2030-2130 Eastern Time]:

Friday 8:30-9:30 

Room A

Title: The Cold War Gone Hot, Again: Retrofuturism or Futuristic Retro?

Participants: Brian Train

Style: Panel/Roundtable

Blurb:  In the 1980s a number of serious wargames on a hypothetical Third World War were published, exciting some interest at the time. Over the last 10 years or so there has been a second wave of newly designed wargames that study that same subject – the Soviet invasion of Europe in the mid-1980s that never happened. Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future war that is now a fictional past is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle. What kind of retrofuturism is it? Is it even retrofuturism at all?

Also,  the triumvirate behind the Eurowargames anthology will be holding a roundtable on the wargames connection between North American and European cultures.

Friday 1:00-2:00

Room C

Title: Speaking About Wargames, in Different Languages: A Comparison of Experiences as International Wargaming Content Creators

Participants: Jan Heinemann, Riccardo Masini, Fred Serval

Style: Roundtable

Blurb:  Coming from different cultural and national backgrounds, content creators Jan Heinemann (Germany), Riccardo Masini (Italy) and Fred Serval (France) have recently joined their common knowledge to coordinate a collection of essays about wargaming in Europe and its many new design trends all over the world. But what about their different experiences as wargaming content creators on YouTube and other social media, with different approaches and different groups of viewers? Together with other prominent international content creators, this roundtable aims at highlighting the peculiar features of speaking about wargames also to non-English speaking viewers: the related difficulties caused by the language barrier and the different historical heritages, the perks granted by cultural diversity and the related criticalities, the needs of the different publics, the choice of media and style, the most requested contents and the games that prove harder to introduce, sometimes for lack of interest on the topic and sometimes even for their controversial nature in other nations. An engaging and rarely seen comparison and mutual confrontation about what it means to speak about board wargaming, a hobby born in the United States in the 1950s, also to non-US players by non-US content creators in the 2020s. Showing once again how gaming can prove to be an important bridge and connection between different cultures.

Nick Mizer, who I first met in connection with the national conference of the Popular Culture Association several years ago (Bored of War…  and News Paper Games) recently sent me an “Invitation to Collaborate” to the Bradley Tabletop Games Symposium, an online event to be held 21-22 May, 2021.

The Symposium is itself a collaboration between the Interactive Media Department of Bradley University and the Games and Simulation Arts and Sciences Program of Rensselaer Polytechnic Institute, where Nick is currently teaching. First, this event is quite welcome because it focuses on tabletop games; people have heard me often enough moaning about how the academic field of Game Studies is willfully ignorant of its analog past and all it still has to teach. Second, this event is unusual because it is designed to be a collaborative event, a collection of events and sessions between the interdisciplinarian individuals involved in the field without the formal structure of keynote speakers, presentation of prepared papers, or scheduled fun-time events (that is, you’ll have to provide your own wine and charcuterie).

In wargames, a zone of control refers to the area of restricted movement and activity that occurs when two units become adjacent. As a theme for the first of these tabletop symposia “Zones of Connection” expresses our belief that bringing together a diversity of emerging voices and perspectives on tabletop games has much to offer through the connections that can be forged, interpersonally, emotionally, and intellectually.

Have a look at the invitation to collaborate document here Bradley Tabletop Games Symposium – Invitation to Collaborators and note that rather than submitting abstracts, they are asking for ideas for sessions (to be formatted as workshops, roundtables, panels and seminars but with as much audience participation as possible). If you have an idea for something you would like to participate in, let them know at the link in the document. Deadline for submissions is 26 April 2021.

To give you a further idea of what they might want to see, here are some topics of interest:

  • Games as media
  • Games and simulation
  • Games and anti-colonialism
  • Games as resistance
  • Games in/as education
  • Industry studies
  • Cultures of play
  • Board game cafes
  • Hybrid games
  • Ludo-textual analysis
  • Virtual tabletop play
  • Storytelling in tabletop games
  • Legacy and campaign games
  • Games and speculative futures / alternate histories
  • Discourse analysis of play sessions
  • Streaming and actual play podcasts
  • Phenomenology of play
  • Ludic fandom
  • History of tabletop games
  • Gaming and the military industrial complex
  • Games and translation
  • Games and play therapy
  • Board game renaissance
  • Games in the age of the pandemic

There must be something in all this to interest you!

Personally, I was interested in the speculative futures/ alternate histories topic and am considering submitting a suggestion for a session on that, related to this:

One thing that tweaked me while working on the games-as-journalism piece for the Eurowargames anthology was the section on games on hypothetical wars produced in the 80s, mainly on a Third World War. Regardless of whether you thought that was a farfetched event at the time, it did occupy a lot of interest – at the time. But over the last 10 years or so there has been a resurgence of new games coming out that study that same subject – a Soviet invasion of Europe in the mid-1980s (examples include the World at War series (2007 – 2015), Corps Command: Dawn’s Early Light (2010), Red Tide West (2014), Brezhnev’s War (2018), 1985: Under an Iron Sky (2018), Less than 60 Miles (2019), Red Tide South (2019), and The Fulda Gap: the Battle for the Center (2020)).

Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future that is now a fictional past, it seems to me is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle (where the disproved “domino theory” is consciously used in the game as the logic and incentive for players to act, within their roles as world leaders during the Cold War). So it’s a recreation of a hypothetical future from our past, but what kind of “retrofuturism” is it?

  • Dissatisfaction with the complex and quite changed power structures of today, and nostalgia for the bipolar world with its predicted wargasmic collision of the ideologies?
  • A notion that this war (potentially personally involving players then and now) would have been that generation’s “Good War” (per Studs Terkel), a moral exercise of Us vs. Them with clear-cut roles, unlike the troubling conflicts of Korea, Vietnam and half a dozen other interventions? (I do note that practically all of the examples I’ve given have been by American designers.)
  • Simple-minded huffing of nostalgia fumes for the games that these designers played in their youth? (Sure, I played my SPI NATO, Fifth Corps and BAOR like everyone else, but I miss other games from Back In The Day).
  • Rivet-counters looking for neato technical match-ups, and missing the contextual point as they often seem to do?

I can’t decide what it is; like always, it’s probably a little bit of everything, varying with the individual. It’s just something I’ve noticed and find perplexing, and while it’s pretty narrow I wonder if there are similar veins in other types of tabletop games.

Connections Online 2021: Whiskey Charlie podcast

Tomorrow!

I’ll join Maurice Fitzpatrick on his podcast, with Brant Guillory and others to talk about the Connections franchise of annual conferences on professional wargaming – its past, present (online for now) and future.

The Connections Online conference is next week, registration is open, and the schedule and events thereto are filling up.

Hey, don’t forget I will be talking about the practicalities of game physical design with Mike Markowitz on Monday, April 12 at 1500 EDT!

Connections Online

Connections North (the Canadian variant) is in the past, the US conference is 22-25 June (special theme: Ethics in Wargaming) and the Connections-UK conference has been moved forward two weeks from its usual time (14-16 September). All will be online events, For The Duration Of Viral Hostilities. Meanwhile, keep up with developments on the Facebook group:

https://www.facebook.com/ConnectionsWargaming

Sgt.Hartman

Tune in, maggots!