Temp +10%, OSS -20%
July 28, 2018 2 Comments
Illustration: just a few of the things you could get….
One Small Step Games is having a “Boy it’s Hot” sale!
Sale ends August 5 2018.
Ludic Futurism
July 28, 2018 2 Comments
Illustration: just a few of the things you could get….
One Small Step Games is having a “Boy it’s Hot” sale!
Sale ends August 5 2018.
July 26, 2018 1 Comment
Very new from the History of Wargaming Project by John Curry, is a book reprinting rules for making up and playing a multi-player game on urban counterinsurgency, along with analysis of many urban insurgency incidents… including the Battle of Algiers, which was still quite recent as the original documents are from 1966.
Unless I miss my guess, this is “URB-INS”, contained in the “Report on Urban Insurgency Studies”, done in 1966 by Simulmatics Corporation. I remember examining a copy of this in the US Army War College’s library briefly (Back, then forth); I found it by chance there, but I wasn’t going to pass up a look at such an early example of a manual game on counterinsurgency in a generic city. I recall it was pretty sophisticated for its day – double-blind play with an umpire using a third board; time lag on intelligence and movements; uncertain information on sympathizers for either side; interrogation and arrest; etc..
Buy your copy at:
http://www.wargaming.co/professional/details/pentagonurbancoin.htm
EDIT: I was wrong! Turns out the game in question is URB-COIN, developed by Abt Associates in 1966. It is related to two other games Abt did for the US military, AGILE-COIN and POLITICA. Faithful Readuhs may recall my mention of AGILE-COIN as an early attempt to model rural insurgency in a couple of my presentations, and the game is described in greater detail in Andrew Wilson’s very good book The Bomb and The Computer (also available from John Curry as a reprint).
http://www.wargaming.co/professional/details/awthebomb.htm
Clark Abt did very well for himself and the world of simulations and games, as he was one of the first major designers and promoters of “serious games”. He designed dozens of games on a very wide variety of topics, most of them educational and policy games though he had quite a few DARPA contracts too. He is still alive and his company, Abt Associates, is doing very well (and seemingly not doing work for the military any more, at least not overtly). You can see part of his “Serious Games”, a major work, here:
July 13, 2018 4 Comments
On Monday I am going to Washing Tundy Sea, for the 2018 iteration of the Connections conference on professional wargaming.
https://connections-wargaming.com/connections-2018/
I’ll be at National Defense University at Fort McNair… among other things, facilitating a gamelab table discussion and giving a short seminar on “Perspectives on Counterinsurgency Gaming” (largely my usual talk on how games on modern irregular warfare are rare and subversive, and don’t get no respect because they upset people for a variety of reasons when they pay attention to them at all… so you’re not missing much if you’ve heard it from me before).
Also, demonstration/participation games of Guerrilla Checkers, Second Lebanon War and We Are Coming, Nineveh (Mosul urban combat game).
Looking forward to seeing many of the Usual Suspects again!
Going to be hot (32-35 degrees) and humid (with two days of thunderstorms). Quite a change from Arizona (though I hear the monsoon season has started there now).
Probably won’t be posting from there as I will be working off a teeny tiny tablet; more when I get back.
July 11, 2018 12 Comments
[EDITED 9 SEPTEMBER 2019: Now that Hollandspiele has formally published the Maracas module, I am pulling this one off the free print-and-play wagon. But I want people to try the system if they want to, so I will substitute another of the three remaining modules, and keep it up until such time as it is also published by Hollandspiele. Check the Free Games page: Free Games!]
Maracas is one of the four games I’ve designed so far that uses the District Commander diceless, operational-level counterinsurgency system.
It takes place in Maracas, the fictional megacity capital of the equally fictitious nation of Virtualia (which was also the locale for my game Caudillo).
I am making it available for free print-and-play download as an example of
a) the District Commander system itself; and
b) an introductory game on asymmetrical warfare in a modern large city.
I intend to do more of this kind of thing. I’ve been interested in urban combat for a long time (Tupamaro was one of my first game designs) and I think this is a crucially important topic for present-day and near-future wargame work. There’s certainly going to be a certain amount of the real thing soon enough.
Game components consist of:
The counters are made to be printed out at 5/8″ and the map at 17×22″, but if your eyes are young and strong and your fingers nimble go ahead and print them out smaller. Or if you’re half-blind and near-palsied like me, print them out on 1″ foamcore and as big a map as you can find.
Permission is granted to downloaders to make a copy for their own personal use, under the usual Creative Commons Licence adopted for this website.
NOTICE:
All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
This game, and up to three or more other modules in the system (so far Algeria 1959, Vietnam 1969, Afghanistan 2009, Maracas 2019), will be released over the next year or two by Hollandspiele.
I hope you will give it a try.
Thanks!
July 10, 2018 Leave a comment
Si!
Like the title says, you can buy copies of Shining Path again… $22.95 each.
Here is the link:
http://ossgamescart.com/index.php?main_page=product_info&cPath=20&products_id=48
Green Beret and Algeria are still marked as sold out, but that may be fixed soon as well. Meanwhile, Kandahar, Operation Whirlwind, Binh Dinh 69 and Tupamaro are all available.
July 2, 2018 5 Comments
At CSWExpo with Masahiro Yamazaki, a profound and prolific game designer.
Well, I went, and now I’m back… it was a great week!
As You Know, Bob, I went down to Tempe with ten designs and I think I have found homes for twelve of them.
Whoof, it was hot though… 42 degrees and more every day. No excursions as we had planned, but we had fun in the hotel and general area, and it was great to meet both the people I meet once a year here (John Teixeira, Kerry Anderson, John Kranz the expo organizer, Joel Dahlenberg etc.) and new friends (Masahiro Yamazaki from Japan (he was there last year but I was too shy to speak to him, this year I essayed my broken Japanese), Florent Coupeau from Nuts! Publishing in France, Zach Larue, Sam Losthisname (but he’s a cool guy), Tom Switajewski, Randy Strader, etc.).
Besides the revision and refining work to be done on some of these designs, I also came home with several ideas for new games that I hope to work out over the rest of the year. So stay tuned….
Being interviewed at CSWExpo for Harold Buchanan’s podcast “Harold on Games”. Photo: Harold Buchanan.
While I was there, Harold Buchanan (designer of Liberty of Death and more besides) interviewed me for his podcast “Harold on Games”. He let me ramble on for almost two hours, I don’t envy him the job of editing it down to fit. Anyway, when he does I’ll let you know here and you can listen to me, too.
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