The Forgotten Faces

Peter Watkins is the film director whose work you likely haven’t seen, but definitely should.

He is best known for his work in the 1960s and 1970s, including Culloden, The War Game, and Punishment Park. The common method for these films was to take a “you are there”, documentary approach and treat the camera as if it were an actual witness to the events as they unfolded. So while it may be a bit jarring to see and hear a TV film crew interviewing and reacting to Scottish rebels in 1745, you see his point in doing so pretty easily.

It was certainly a method commonly used in comedy, but Watkins uses it to great dramatic effect, particularly notably in The War Game, a 1965 film that documents the aftereffects of a nuclear detonation over an area of Kent. It was such a horrific film that the BBC, who produced it, refused to broadcast it on TV and the film was not shown publicly in the UK until 1985. Watkins did not take kindly to this suppression of his work and left the UK. He has since lived and made films in Sweden, the United States, Denmark, Canada, Lithuania and France. His most recent film was La Commune in 2000, on the Paris Commune. (It’s probably his last film too, as he no longer gives interviews and has largely withdrawn from public life.)

http://pwatkins.mnsi.net/index.htm

https://en.wikipedia.org/wiki/Peter_Watkins

Another trademark of Watkins’ work is to use people who are entirely untrained in acting, or are at most amateur theatre performers. He began this practice with his early amateur films but kept on with it throughout his career.

It’s one of these early amateur films I want to draw your attention to today. It’s The Forgotten Faces, an 18 minute film made in 1960 with amateur performers in a back street in Canterbury. It’s an impressionistic view of the Hungarian Revolution in October 1956.

In all the work and thought I’d invested in Nights of Fire, this film was always in the back of my mind but I never mentioned it until now.

I hope you find it interesting.

Nights of Fire is still on track for a March release.

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More unboxing videos! In limba romana…

 

Two unboxing, or rather unbagging videos of the OSS editions of Kandahar and Operation Whirlwind.

However, the poster is speaking in Romanian, a language I do not know. I presume it’s a positive impression!

 

4Box system: series video review

On Youtube, Randy Strader has posted a 22-minute video on the games of mine he owns that use the 4Box system, beginning with Andartes.

This is a good explanation of the system and variations thereof: he runs through all six or so games that use the 4 box system (Tupamaro (as prototype), Shining Path, Algeria, Andartes, Kandahar, EOKA) and other area-control games of mine he also owns (Green Beret, Binh Dinh 69 and Operation Whirlwind).

Seven of these nine have been published in folio format by One Small Step, and their production gets a good look-in. He’s also kind to the much more modest graphic and production standards of my own BTR Games products.

He also acknowledges the influence of the 4Box system on the development of Volko Ruhnke’s COIN system, and my two games using that exact system (A Distant Plain and Colonial Twilight)

Thanks Randy! I appreciate your work.

Binh Dinh: unbagging video by Players Aid

Over at the Players Aid blog, the indefatigable Grant Kleinheinz unbags and explores the contents of Binh Dinh ’69 from OSS Games.

Thanks Grant!

Kandahar: unboxing video from The Players Aid

 

 

Grant Kleinheinz does an unboxing (technically unbagging) video of Kandahar from One Small Step Games.

Thank Grant! I hope you will enjoy the game.

2:02 Green Beret and a couple of other titles are “out of stock” right now because the publisher ran out of folio covers… so as soon as he has some more printed, these will be back in stock! Real Soon Now.

3:45 counters and map by Ania Ziolokowska! Very nice.

4:15 playable solitaire, no AI, though more fun with two certainly.

4:50 there is one enormous long (2 pages) example of play at the end of the booklet to show how it all works together.

8:06 That’s right!

9:20 Right again!

13:45: eight games of mine? You have a few to go before you can call yourself a true completist! B~)

Colonial Twilight: video review po polsku

On his regular video podcast Wojennik TV, Michel Sorbet gives his impressions of Colonial Twilight. Unfortunately I don’t speak a word of Polish but it looks as if these impressions are positive ones.

Nights of Fire: Kickstarter day at last!

nofbox

Cover art by Kwanchai Moriya

It’s taken a year and a half but today is the day – the designing is done, the testing is completed, the components are composed – and Nights of Fire is launching on Kickstarter!

Here are two videos to entice you, if you hadn’t made up your mind already… and of course, if you had, these will make you feel good about doing it!

 

Paul Grogan explaining how to play the game. This should answer any questions you may have left about play mechanics, especially after reading the long interview I did with The Players Aid blog recently where I went into the sequence of play.

Nights of Fire: quite long interview at The Players Aid

 

 

And here are Grant and Alexander from The Players Aid blog, giving you their impressions after a good play-through. I really appreciate the help and attention these guys have given me and my games over the past year and more. I wonder if we’ll ever meet in person… but if we do, I owe them several beers!

And finally, here’s what you’ve been waiting for: the link to Kickstarter!

https://www.kickstarter.com/projects/mightyboards/nights-of-fire-a-sequel-to-days-of-ire

Let’s go, man, GO !!!

Edited to add: Sometime during the night we made the first goal! 0900 PST right now, 19 hours after the launch, and we are at over $29,000 US pledged, over the first goal of $25,000 and past the first stretch goal of $28,000, which sees two extra leader cards added. So the world will get this game, after all, and then some.

Twenty-seven days to go in the funding period… let’s see how it goes.

Further edited to add: some people on BGG and on the Kickstarter site have complained that the $35 expansion kit is composed of cards (with short rules for playing the game with added details, and the campaign game that joins the two) and 28 miniatures (which are usable in both games). They would like to have just the cards and not the minis. I will quote the publisher, from the Kickstarter site, who explains the economics of the decision quite well:

With regards to questions regarding the combination of campaign mode and the minis in one product, this is related to economies of scale, and it is actually what makes that product possible.

If we were to separate the two, the mini pack would still need to sell at the current price point due to a high Minimum Order Quantity (MOQ), whilst the campaign mode, with the costs of new packaging design and material, additional warehousing and added costs in fulfilment and management of pledges, would need to sell for a separate 15-20$.

Because our game has no miniatures in the base game, and they are an optional add on, for us to be able to create them we need to commit to a very high comparative MOQ (when considering it is an optional add-on). This means that combining the two, and therefore increasing ever so slightly the attach rate, is what makes the product possible at all.

Thanks to this we feel we have achieved quite an aggressive pricing range for our entire Days of Ire line. The game is now cheaper than it was in the original Kickstarter and the Days and Nights pack is the best value Mini-Pack we have ever offered (in comparison, the Vengeance Saboteurs pack went for 45$ for fewer miniatures on KS).

This way, we are able to offer the Expansion for NoF AND the campaign mode, in a product that would essentially still cost the same without them. We feel this is much better way of doing this, as you, the backers are helping us reach that steep MOQ, while we offer you more content at no additional cost.

Furthermore, notice that our first few stretch goals (which we seem to be getting to soon!! :D) are specifically directed to adding value to the Days & Nights pack, with even more content at no extra cost as we reach more economical numbers.

Even more edited to add: It’s just over 24 hours in and total pledges have almost hit the $32,000 mark which is the second stretch goal. There are 423 backers at the moment of writing, distributed as follows:

Support (pledge without a reward): 10 backers
Access to Pledge Manager (choose a reward later): 26 backers
Insurgent (Nights of Fire only): 60 backers
Leader (Nights of Fire plus Days and Nights expansion pack): 213 backers
Combined Insurgent (Nights of Fire plus reprinted Days of Ire): 24 backers
Combined Leader (both games plus expansion pack): 81 backers
Army (“if you want lots of copies, contact us for a good deal!” – this must be for people doing a group buy in a remote city or maybe a dealer): 2 backers

Interesting.

Aw c’mon, just write another post already huh: Publisher Mighty Boards has decided to listen to the complainers above (some of whom had written on BGG that because they didn’t like the way the extras were offered, they were going to pass on the game completely, in any version) and partly decoupled the expansion cards plus miniatures, for early backers only:

https://www.kickstarter.com/projects/mightyboards/nights-of-fire-a-sequel-to-days-of-ire/posts/2120640

Good for them for responding to customers, albeit a small number of vocal (real and potential) ones… though this does pose a small but real risk for them, because of the Minimum Order Quantity issue discussed in the publisher’s quote above. Hopefully it will not come back to bite them in their fourth point of contact.

And the next day: we are at $37,000, and a new stretch goal has been revealed – if they make it to $45,000 you can read my designer’s notes!