Cancellation
May 19, 2021 5 Comments
I have had a family emergency come up.
I will not be participating in Dan Pancaldi’s podcast, and have cancelled the Zones of Connection and SDHistCon events I was going to hold.
Thank you.
Ludic Futurism
May 19, 2021 5 Comments
I have had a family emergency come up.
I will not be participating in Dan Pancaldi’s podcast, and have cancelled the Zones of Connection and SDHistCon events I was going to hold.
Thank you.
May 18, 2021 1 Comment
The Bradley Tabletop Games Symposium is a two-day participatory online event that brings together game industry practitioners, scholars, and anyone else interested in the design and study of tabletop games. The symposium is a product of collaboration between the Interactive Media Department (https://www.bradley.edu/academic/departments/im/) of Bradley University and the Games and Simulation Arts & Sciences Program (https://hass.rpi.edu/games-and-simulation-arts-and-sciences) of Rensselaer Polytechnic Institute, managed by Double Exposure, Inc. (https://www.dexposure.com).
I’m doing a panel on the evening of Friday May 21st (well, generally evening, in North America): (event description)
In the 1980s a number of serious wargames on a hypothetical Third World War were published, exciting some interest at the time. Over the last 10 years or so there has been a second wave of newly designed wargames that study that same subject – the Soviet invasion of Europe in the mid-1980s that never happened. Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future war that is now a fictional past is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle. What kind of retrofuturism is it? Is it even retrofuturism at all?
Hopefully it will be a true rambling conversation because I have more questions than answers on this.
Here is the event link, we will be talking on Discord but it will be broadcast on twitch.tv:
If you want to take part, you must register as a member of the Gateway. There is no cost (besides time subtracted from your mortal coil listening to me/us). There are many other interesting panels and games running; you can view the whole calendar as a list of events at this link, which also has a link to register:
https://dexposure.com/zoc2021sched.html
One event I plan to attend is on Saturday May 22, by the three guys behind the Eurowargames anthology I have written about (and for): Jan Heinemann, Riccardo Masini, Fred Serval.
Coming from different cultural and national backgrounds, content creators Jan Heinemann (Germany), Riccardo Masini (Italy) and Fred Serval (France) have recently joined their common knowledge to coordinate a collection of essays about wargaming in Europe and its many new design trends all over the world. But what about their different experiences as wargaming content creators on YouTube and other social media, with different approaches and different groups of viewers? Together with other prominent international content creators, this roundtable aims at highlighting the peculiar features of speaking about wargames also to non-English speaking viewers: the related difficulties caused by the language barrier and the different historical heritages, the perks granted by cultural diversity and the related criticalities, the needs of the different publics, the choice of media and style, the most requested contents and the games that prove harder to introduce, sometimes for lack of interest on the topic and sometimes even for their controversial nature in other nations. An engaging and rarely seen comparison and mutual confrontation about what it means to speak about board wargaming, a hobby born in the United States in the 1950s, also to non-US players by non-US content creators in the 2020s. Showing once again how gaming can prove to be an important bridge and connection between different cultures.
Broadcast on: http://twitch.tv/dexconcord
May 13, 2021 Leave a comment
A message from SDHistCon Central:
O, Canada!
A special pre-con event!*
Thursday, May 20th, 2021 – 4:30pm PST
Dan Pancaldi (star of the No Enemies Here YouTube channel) hosts this special homage to Canadian historical boardgame designers. Dan will be leading this extraordinary panel, discussing his guests’ personal histories with the hobby, their games and their respective design philosophies. Featuring these designers:
Please join us for a heartfelt salute to these talented and insightful designers!
* Note that the O, Canada! panel event is not listed on the SDHistCon Events Schedule. No ticket is required. Subscribe to or visit the No Enemies Here YouTube channel at event time to join in the discussion… and of course it will be available for viewing on Youtube later, if you can’t make the scene.
https://www.youtube.com/c/NoEnemiesHere/featured
I have a philosophy?
Tune in anyway, and listen to the other folks!
Dan Pancaldi is always fun to talk to.
May 11, 2021 Leave a comment
[ETA: better link to schedule here, plus registry link: https://dexposure.com/zoc2021sched.html
Link to twitch.tv room for the panel here: https://www.twitch.tv/dexboardroom1 ]
The schedule for the Zones of Connection: 21-22 May 2021 symposium has been roughed in and my panel is on Friday, May 21, 2030-2130 Eastern Daylight Time (UTC -4:00).
For people who want to listen in: see the twitch.tv links above; for anyone who wants to take part, things are handled through Discord (generally; Zoom if there is a screwup) and you can register at https://dexposure.com/zoc2021.html
Friday 8:30-9:30
Room A
Title: The Cold War Gone Hot, Again: Retrofuturism or Futuristic Retro?
Participants: Brian Train
Style: Panel/Roundtable
Blurb: In the 1980s a number of serious wargames on a hypothetical Third World War were published, exciting some interest at the time. Over the last 10 years or so there has been a second wave of newly designed wargames that study that same subject – the Soviet invasion of Europe in the mid-1980s that never happened. Nostalgia for an actual past that one remembers imperfectly is one thing. But nostalgic game design to commemorate a then-hypothetical future war that is now a fictional past is a strange inversion of historiography indeed, and an additional twist beyond the approach taken by the designers of Twilight Struggle. What kind of retrofuturism is it? Is it even retrofuturism at all?
Also, the triumvirate behind the Eurowargames anthology will be holding a roundtable on the wargames connection between North American and European cultures.
[ETA: twitch.tv room for this session: https://www.twitch.tv/dexconcord ]
Friday 1:00-2:00
Room C
Title: Speaking About Wargames, in Different Languages: A Comparison of Experiences as International Wargaming Content Creators
Participants: Jan Heinemann, Riccardo Masini, Fred Serval
Style: Roundtable
Blurb: Coming from different cultural and national backgrounds, content creators Jan Heinemann (Germany), Riccardo Masini (Italy) and Fred Serval (France) have recently joined their common knowledge to coordinate a collection of essays about wargaming in Europe and its many new design trends all over the world. But what about their different experiences as wargaming content creators on YouTube and other social media, with different approaches and different groups of viewers? Together with other prominent international content creators, this roundtable aims at highlighting the peculiar features of speaking about wargames also to non-English speaking viewers: the related difficulties caused by the language barrier and the different historical heritages, the perks granted by cultural diversity and the related criticalities, the needs of the different publics, the choice of media and style, the most requested contents and the games that prove harder to introduce, sometimes for lack of interest on the topic and sometimes even for their controversial nature in other nations. An engaging and rarely seen comparison and mutual confrontation about what it means to speak about board wargaming, a hobby born in the United States in the 1950s, also to non-US players by non-US content creators in the 2020s. Showing once again how gaming can prove to be an important bridge and connection between different cultures.
I’m looking forward to seeing what these guys have to say!
May 6, 2021 Leave a comment
Coming soon:
SDHistCon 2021: ‘Spring Deployment’! May 21-23, 2021
The San Diego Historical Games Convention (SDHistCon) is an annual event hosted and coordinated by a dedicated cadre of local gamers and friends, led by Harold Buchanan.
This “Spring Deployment” will be held virtually. There will be online historical gaming sessions and demos, seminars, live streams and other wargame community events. Most events will be coordinated using the Discord app (available free to all users).
The link to register is here:
https://tabletop.events/conventions/san-diego-history-con-2021-spring-deployment
Events during the con are free, but you need to get a ticket to attend anything; you also need an attendee’s badge which is a $10 donation (for all three days of the event).
I will be be conducting a session on China’s War 1937-41 at 1600 Sunday 23 May (that’s Pacific time, so UTC -7:00)
https://tabletop.events/conventions/san-diego-history-con-2021-spring-deployment/schedule/36
Only a few tickets are left! (I was surprised about that too.)
I’ll be talking about the history of the war, the different factions in the game, and other bits about game mechanics.
I hope you can make it! And if you can’t see this one, there are dozens and dozens of other events for you to check out:
https://tabletop.events/conventions/san-diego-history-con-2021-spring-deployment/schedule
May 5, 2021 Leave a comment
After 10 years of publishing work by internal designers and commissioned work by social organizations, the TESA (Toolbox for Education and Social Action) Collective is calling for outside designs.
A link for a submission form and additional details are available at the link above, but here is information on what they are looking for:
Please read: What we are and are not looking for
Here’s what we’re looking for: Board and card games that address an issue – such as nature and environmentalism, social justice/social change matters, historical events, building people’s power, climate change, and other important issues. The issue your game addresses can be big (like stopping climate change) or small (like growing a community garden) or anywhere in between. In summary, we are looking for games with a strong theme and a message about making the world a better place, in either a big or small way.
The game you pitch to us can be literal, but it does not have to be literal. Allegories or addressing important topics in fantastical settings is just fine. For instance, our games Space Cats Fight Fascism and STRIKE! The Game of Worker Rebellion both do this. Either approach – literal or fantastical representation of the theme – is fine, as long as the game is about something.
We are primarily looking for games that would be exciting to be played during game nights with friends and family.
Your game doesn’t have to be finished for you to pitch it to us, but you should have a playable demo that you feel good about – even if it will still needs some fine tuning. Part of our responsibility is to help get the game to the finish line. We would prefer if you have at least some minimal graphic design and placeholder art (do not commission final artwork, that would be our responsibility) to help us when we play the game. But if we sign the game, it is our responsibility to make the game beautiful and ready for print.
We’re not looking for pitches that are just an idea you have for a game. (If you want us to develop a game for your organization, however, that’s a service we offer.) We are looking for games that have been created and playtested already (even if they are not 100% done).
We prefer games that are accessible. They don’t have to be super easy to learn, but we’re not looking for incredibly complex games that take an hour to learn and 4 – 5 hours to play.
We are looking to work with people who are open to collaboration. We may have some gameplay improvement suggestions as well as other ideas for marketability purposes. While we will not steamroll your vision, we want to make sure folks we work with are open to suggestions.
Though not a requirement, we have a preference for games that have a hopeful message.
We are open to both cooperative and competitive games.
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