Colonial Twilight: a bot for the FLNbot

coltwibox2

BGG user Curt Sellmer has created a program that automatically implements the FLNbot that Vesa Arponen made for Colonial Twilight. He says it handles the details of ‘bot decisionmaking, and is similar to a program he created for the expansion to Volko Ruhnke’s Labyrinth game,  Labyrinth: The Awakening: 2010-?

It supports the the Short, Medium and Full scenarios.

It will run on a MacOS terminal, a Linux terminal and the Windows console as long as the Java JVM is installed and the path to the ‘java’ executable program is referenced in your PATH environment variable.

For more information and to download the built package, go here: https://github.com/sellmerfud/coltwi

Scroll down until you see section heading: “Downloading the package”. In that section is a link to the “built package” which is a zip file.

Finally, here is the discussion thread on BGG where he introduces the program, and where players (that’s you, cousin) will discuss questions and problems, when encountered.

https://boardgamegeek.com/thread/2095115/software-runs-fln-bot

Thank you for your work Curt!

 

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CFP: Connections-USA 2019

This is reposted from an email received by Tim Wilkie, a Great Guy who is organizing the Connections-USA conference.

I’ve posted many times on this blog about how interesting and valuable these conferences are, at least to me. You should consider attending, if you have any interest in how government (primarily the military, but the lessons are often widely applicable) uses wargaming.

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Connections 2019 will be hosted by the U.S. Army War College at the Army Heritage and Education Center in Carlisle, PA, August 13-16.

Connections is an interdisciplinary* wargaming conference that has been held annually since 1993, with the mission of advancing and preserving the art, science, and application of wargaming.  Connections participants come from all elements of the wargaming discipline, and include those in the military, government, academic, private sector, and commercial hobbyist fields.  By providing a forum for practitioners to share insights and best practices, Connections works to improve gaming as a tool for research, analysis, education, and policy.

Presentations on any aspect of professional wargaming are welcome.  The 2019 conference theme is Futures of Wargaming, and with that in mind, presentations on wargaming future events, advances in wargaming techniques, wargaming to train future leaders, and related topics are especially encouraged.

Please submit your proposal via the Google Form at the following link (which contains additional information):
https://docs.google.com/forms/d/e/1FAIpQLSeyDQazE8CCsGmzjKorpEdaB1eQF9ijsKOdnYwMC5JnL8-uOg/viewform?usp=sf_link

It is by no means necessary to have attended a previous Connections conference to participate as a speaker.  More information about past Connections events and current updates on the status of planning for Connections 2019 can be found at the conference website:
https://connections-wargaming.com/

Feel free to pass this along to those who you think might be interested, including posting this in appropriate places online.  For additional information or any questions or concerns, please contact me at timothy.wilkie@ndu.edu

Timothy Wilkie
Research Fellow
Center for Applied Strategic Learning (CASL)
National Defense University
timothy.wilkie@ndu.edu
(202)433-4865

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*[best thing I read on the Net yesterday, from “S**t Academics Say”: “We’re all two drinks away from becoming interdisciplinary.”]

Finnish Civil War is on sale, while the snow flies

Katalog 1

Cover of #84

Compass Games is having a sale, from now until January 15, 2019.

Paper Wars #84, containing Finnish Civil War, is among the items and it’s marked down to $33.00!

Enter the code HOLIDAY18 when you order to get the 30% discount.

https://www.compassgames.com/paperwars/issue-84-magazine-game-finnish-civil-war.html

Go here for the entire catalogue of sale items!

https://www.compassgames.com/holiday18

Tactical Practical plays Colonial Twilight

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Over at his Tactical Practical blog, Chris Davis starts in on a play of Colonial Twilight where he consciously applies the principle of “clear, hold and build” which was introduced in French counterinsurgency doctrine at the time of the Algerian War and found further expression in American doctrine for Iraq and Afghanistan, as in Field Manual 3-24.

https://americanprideweb.wordpress.com/2018/03/26/revolt-of-the-wretched-reflections-of-colonial-twilight-part-1/

I did write on this a bit in the Designer’s Notes to the game. We’ll see how he does, and I will post links to his further posts here.

https://americanprideweb.wordpress.com/2018/03/30/revolt-of-the-wretched-propaganda-round-1/

First Propaganda Round, of the full scenario. Early play of the Casbah card let the FLN seize Algiers for a moment, but he got some traction in the countryside by building up Support and will soon move on the FLN stronghold in Tizi Ouzu.

https://americanprideweb.wordpress.com/2018/04/11/revolt-of-the-wretched-propaganda-round-2/

Second Propaganda Round. The FLN fights for the cities and builds up strength quickly, but a timely play of Mobilization allows the Government to engage the guerrillas and knock them back down. They’re on the offensive now, but how long can they keep it up?

https://americanprideweb.wordpress.com/2018/04/25/revolt-of-the-wretched-propaganda-round-3

Third Propaganda Round: Government Victory declared, so game over, man. The French Army pursues the remnants of the FLN while securing its rear area with police and auxiliary forces. Have a look at the map at the link: he has used the Government Bases to full effect, providing more Resources to the military; kept the France Track down to a dull roar; and grouped his Troops effectively. He also eliminated enough Guerrillas in Rounds 2 and 3 to attrit the FLN significantly.

Well done!

Site addition: Scenarios and Variants page

One thing I like to do, when I have the time and inspiration, is to write scenarios and variants for other peoples’ games. I think this is probably how many designers got started. Sometimes I write or revise items of my own work, too.

Anyway, today I created a page on this website for these items, moved over from my other older website. Have a look, there are items there for many old and new games!

Scenarios and Variants

Copyrights remain with the original creators or holders. No challenge is intended. The variant material is all created by me and is free for the downloader’s personal use, but I would appreciate name-checks and notifications of its use… motivates me to make more of these. Right?

I’d appreciate if you would send me any comments you may have, provided they are constructive and/or adulatory. (as always, I am not responsible if any of these files make your machine go **SPUNG**… though I don’t see how, they are all .docx and .pdf files)

NOTICE:

All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Please contact me if you want to discuss other uses of the content.

Europa font symbols

europa font symbols

(Copyright whatever copyright Europa magazine has or had.)

Just for general interest, here is a scan of a page from an old issue of Europa magazine (don’t know which one, but mid-90s I guess) showing the extent of unit type symbols the game system used at the time. I’m sure they are using more now.

I do not know if the Europa symbol font is still available from GR/D; I doubt it as I can find no references to it via Google. But this is the Internet, so I am sure someone will be along to correct me on the point soon.

Interview at The Player’s Aid: Gandhi

Bruce Mansfield is in the process of developing Gandhi, a new COIN system game that covers the exit of Britain from India, 1917-47. This is his first “large game” and takes the system in a new but for me inevitable direction: the incorporation of nonviolence into a violent situation. I say inevitable because I have always felt that the COIN system would do well in any number of power-politics situations; it doesn’t always have to be about an actual war.

The game made its P500 point extremely quickly, in just over 24 hours, and I am one of the people on the preorder list. The game will probably be out next summer if all goes well and I’m very interested to see what develops.

Anyway, the interview, per Grant Kleinheinz’s usual style, is extensive and detailed and will tell you all you want to know about the game in its present state:

https://theplayersaid.com/2017/05/01/interview-with-bruce-mansfield-designer-of-gandhi-the-decolonization-of-british-india-1917-1947-by-gmt-games/