DC Maracas: available for sale!

dc_maracas medium

https://hollandspiele.com/products/district-commander-maracas

The day has come!

Yeet Yeet Woohoo!

GET IT NOW for $45.00, ’cause it will be $50.00 later.

I’m withdrawing the Maracas module from my free Print and Play selection, but I will be replacing it with another. Other modules will be published in due course by Hollandspiele but I still want to leave up a District Commander module with the core rules, so that people can try the system for free.

So which module should I put up next?
Help me decide!

I can’t have a poll with this thing unless I get an account with some other creepy sounding company, so I put one up over on Boardgamegeek:

https://boardgamegeek.com/thread/2273252/what-dc-module-should-i-post-next-free-pnp

or you can let me know your desire in the comments.

ZNO (Zone Nord Oranais) (Algeria 1959)
Features supply units, airmobility, population resettlement, random terror

Binh Dinh (Vietnam 1969)
Features US and ROK units, supply units, airmobility, Agent Orange, random terror, monsoon rains, the Phoenix program

Kandahar (Afghanistan 2009)
Features ISAF units, non-State militia, criminals, airmobility, Command Nodes, KAF and Pakistan sanctuaries

I’m leaning towards Kandahar myself….

Advertisements

WW2 +80

80 years and one day ago the Second World War began with the German invasion of Poland. Boardgamegeek user “Grisz” commemmorated the occasion with a video review of Summer Lightning.

Thanks Grisz! I do not speak Polish, so I hope it is a nice review. The video does not end with the game being swept off the table into the Round File, or crumpled, or set afire, so I guess it’s at least OK.

PS: For those who drop by here regularly, I’ve made an addition to the rules to Kashmir Crisis. The “1sep” rules and player aid card now available have an additional optional rule with an alternate, “sudden death” victory option; they replace the “28aug” version. Stop by and replace your rules: New game: Kashmir Crisis

Nights of Fire: kind comments from RMN

NOF cover art mid

Over at the RockyMountainNavy Gamer blog, some very positive comments about Nights of Fire and its apparently successful fusion of wargame with Eurogame.

https://rockymountainnavy.wordpress.com/2019/09/01/shedding-some-daylight-on-nights-of-fire-battle-for-budapest-mighty_boards-2019-wargame-boardgame/#comments

Thanks so much for the kind words!

 

 

A Distant Plain: soundtrack loop

NA

Column of Canadian LAV-IIIs in Afghanistan. (PhotoL CPT Edward Stewart, Canadian Forces)

Gamer and fan David Coutts has composed a brief piece fusing Western rock and Middle eastern instrumentation… sets the mood for a game of A Distant Plain! Free to listen, or you can download if you have a Soundcloud membership.

DC Maracas: Two Videos

 

 

Release of District Commander Maracas is imminent. Tom Russell recently shared two videos on Facebook to demonstrate aspects of the game. The first explains how missions are resolved, the second one talks about the variable victory points mechanic and what Infrastructure Units are good for.

New game: Kashmir Crisis

KC_Cover mid

Image © Nathaniel Brunt, 2014. “The view towards the India/Pakistan border from the Sadhna Pass, Kupwara. The border between the two countries, known as the ‘Line of Control’, is one of the most militarized regions in the world.”

Not long ago Nathaniel Brunt, a researcher and photographer doing postgraduate work at Ryerson Polytechnic University, contacted me about the “Game Design as Journalism” presentation I made last year at the Connections-UK conference.

Nathaniel is a gamer and has spent years travelling and taking photographs in the Kashmir Region. He suggested that perhaps we could put together a simple game, in this “gamer-citizen journalism” vein, to let people find out a bit more about the current crisis in Kashmir.

So, we did.  And in that same vein, we offer it to you for free print-and-play.

Kashmir Crisis is a quite simple card-based game for two players. It takes about 15 minutes to play. You need to print out the rules and player aid card, and optionally the player mat to help keep things organized – you also need a deck of ordinary playing cards, with one Joker.

During each game turn, players will begin by revealing the Event Card that will be in effect during that turn. Then, both players will receive a number of cards from a deck of ordinary playing cards, and play them onto Diplomatic, Information or Military Fronts (or keep them in a Reserve, for a later turn). After this, players will compare the totals of cards played to see if one player will score Victory Points on a given Front, and whether one or both players will lose cards and Victory Points.

Originally we started with something that abstractly looked at the 30 year insurgency in Kashmir, but soon decided to focus on events subsequent to the February 2019 suicide bomber attack at Pulwama. We still plan on doing a more detailed game that looks at different periods/campaigns within the insurgency; it might work well as a module in the District Commander series. Nathaniel and I are going to explore this in the next while.

So, here are the files – I hope you will give this a try, and try to enjoy it in the spirit in which it is offered. [edited to add: the “1sep” rules and player aid card now available have an additional optional rule with an alternate, “sudden death” victory option; they replace the “28aug” version]

kc-rules-1sep19 rules

kc-pac-1sep19  player aid card

kc play mat 22aug19 play mat for cards

KC Narrative Prompts narrative prompts sheet

A word on the “narrative prompts”: this game involves placing cards representing resources on different Fronts during play. This abstractly shows the scale of effort a country is investing in obtaining a favourable result in that sphere of activity. For example, the Diplomatic Front concerns a country’s efforts to get international support and assistance for its viewpoint or to condemn its adversary’s, or to pursue legal and economic threats and harassment against the enemy. “Information” is perhaps a somewhat more nebulous concept, relating to message dominance and ability to control the narrative on the conflict. Finally, the “Military” Front is a more straightforward application of covert and overt military forces and assistance to pursue insurgent/ counterinsurgent warfare, or to prepare for large-scale conventional conflict.

Some players will recognize this concept from my pol-mil game Ukrainian Crisis. Others will have no idea what’s going on, what playing a “5” represents, and why a “5” is better than a “3” but not as good as a “7”. To give them a bit of a verbal prompt in building the story of the unfolding of the conflict together (which is the goal of playing a game with another person), we include a sheet of adjectives, verbs and nouns that might help someone describe or imagine what they are doing in the game.

PS: if anyone’s moved to comment, you can do that here, or the game now has an entry on Boardgamegeek.com (approved almost suspiciously fast, too).

https://boardgamegeek.com/boardgame/287786/kashmir-crisis

Ukrainian Crisis: Two Videos

 

The guys at Take Your Turn post two videos about Ukrainian Crisis on Youtube: first, a short review, then a longer playthrough of a game (the “low-luck” variant with the playing cards).

They like it very much!

Thanks guys!