Urban wargaming panel 17 April

Architects look to Warsaw for lessons on rebuilding Ukraine from rubble |  Poland | The Guardian

(It may look like just rubble to you…)

The Connections-Online panel on urban warfare wargaming went very well, except that none of the military “end users” who were invited were able to make it… so it was three designers yakking at each other, moderated by Aaron Danis, who is an academic end user of our products.

Mike Markowitz spoke about the nature of urban combat and how that has been reflected in wargames graphically, I spoke about the 7 or 8 urban designs I had been working on the last couple of years, and David Burden spoke on his concepts of urban warfare and how they were reflected in his designs. David is far more sophisticated and technological in his approach than I am: he was showing his work and experiments in gaming in Virtual Reality and Augmented Reality, meanwhile here I am figuratively playing in the mud with decks of ordinary playing cards and some wooden cubes!

The Youtube of the panel will be up in a few weeks and I will post a link to that in due course.

Oh, before that happens though, I want to alert you to three things of David’s:

Meanwhile, here are my slides (PDF) and script (ODT, open from within your word processing program if you need to):

urban ppf 17 apr 24

urban pastpresentfuture 17 april 24

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

2 Responses to Urban wargaming panel 17 April

  1. aaronndu says:

    Brian, thanks to you and your professionalism for helping make this a better panel! The 3 of you knocked it out of the park! Best, Aaron

    • brtrain says:

      Thank you Aaron, for doing all the stick-handling and cat-herding to make it happen. If it weren’t for people like you we’d just be sitting at home, whittling cardboard in a darkened room… well, Mike and I would anyway; David would have a cleaner, better-lit space to whiffle his electrons in.

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