Stewart Schofield, currently of New Zealand, has gone to the considerable trouble of creating a Tabletop Simulator module for Algeria: War of Independence (the Microgame Design Group/ Fiery Dragon edition, not the One Small Step edition).
I did a Compass Games broadcast with John Kranz tonight.
Big announcement: volume II of Brief Border Wars is now available for pre-order from Compass Games!
Get it now for the “pay later” price of $54.00!
I talk about the game for about 30 minutes on the video above, and the ad copy at the link below will tell you more and show you the maps, counters and cover artwork, very ably done by Knut Grunitz.
1913: Second Balkan War The division of lands given up by the Ottoman Empire at the end of the First Balkan War was soon the subject of squabbles between the allied nations that had defeated the Empire. Bulgaria decided to grab as much of this territory as it could by a surprise attack on June 30, 1913 against Serbia and Greece. The offensive by their more powerful army soon petered out due to poor logistical depth and bad coordination, then in mid-July Romanian and Ottoman forces crossed Bulgaria’s borders. This made Bulgaria sue for peace but if the Bulgarian player has seized enough territory and made significant diplomatic assurances, they will have a better position in the negotiations.
1919: The Seven-Day War The Duchy of Teschen (Cieszyn in Polish) was part of the Austro-Hungarian Empire until the end of the war. The two new countries of Czechoslovakia and Poland both laid claim to the territory on historic and ethnic grounds; more urgently, both countries desperately needed the land because of its large coal deposits and valuable mines, as well as the important iron and steel works at Trinec. On January 23, 1919, Czechoslovakia invaded to seize control of as much of the region as they could to stop Poland’s efforts to claim sovereignty over it. After seven days of fighting, the Entente nations forced a ceasefire and the two antagonists signed an agreement establishing a border at the Olza River, dividing the city of Cieszyn.
1939: The Nomonhan Incident Also called the Battle of Khalkin Gol, this border clash between Japanese and Soviet forces in a remote part of the Mongolian grasslands had an impact on the development of the Second World War in the Pacific all out of proportion to the numbers involved. The game covers the early to mid-July 1939 period, the only time frame in which the Japanese Army could have succeeded in overpowering the local Soviet forces and establishing their claim to the zone between the Soviet claimed boundary and the Halha River. The attack provoked extensive reinforcements for the Soviet 57th Corps and their counteroffensive in August under the command of General Georgi Zhukov discouraged the Japanese Empire from contemplating further attacks on Mongolia or the USSR.
1940: The Italo-Greek War This game covers the first two months of the Italian invasion of Greece in the fall and winter of 1940. Hardly anything went right for the Italians; chaotic logistics and poor communication nullified their great advantage in men and machines and their offensive was halted and then thrown back into Albania by the determined Greek forces. Could you have done better than Mussolini?
Consim Game Jam is a so-far-annual event where small groups of people from all over the world get together to create a wargame prototype, from start to finish, in 72 hours!
The last one was in October 2021 and the given theme was “Recycle an existing COIN game”. That is, using the physical components of a published GMT COIN system game, create a new design. This event shook 15 submissions out of the Idea Tree, and they are impressive in their variety and imagination.
The videos from the Connections North 2022 conference have been posted to Youtube.
One of them is me introducing a panel discussing “influence gaming”, with some remarks on two of my primitive efforts in that direction… Ukrainian Crisis and Kashmir Crisis.
COL John Spencer of the Urban Warfare Project, and one of the three principals of the recent Urban Operations Planners Course, has BG Wooldridge back on his program to discuss how the second iteration of the course went… what changes they made, what was dropped and added and why, and how the course generally achieved its aim quite well!
The whole podcast is great listening – this course was run really well, in my opinion, and that was obviously not without a lot of prior work and thought. The QUICK wargame as a concluding exercise gets some discussion about 34:40; both were impressed with how the wargame went over and COL Spencer terms me “the Yoda of wargaming” – but apparently not because I am short or pudgy or sometimes difficult to understand!
A profusely illustrated story on the Urban Operations Planner Course in the Digital Grizzly, the online version of the California National Guard magazine. (photos: California National Guard Public Affairs)
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