Peter Cushing, wargamer

petercushingmodels

https://dangerousminds.net/comments/all_the_kings_men_peter_cushings_impressive_5000_piece_collection_of_model_

I always enjoyed Peter Cushing on the big screen, not his Star Wars character but all the different characters he played in Hammer Horror films, the Amicus horror anthologies and his 1954 portrayal of Winston Smith in Nineteen Eighty-Four (which you can see on Youtube).

Not everyone knows that he had a wide range of creative activities and interests outside of acting, and one of these was miniature wargaming. He had a collection of over 5,000 miniatures, mostly 54mm scale it seems from photographs, and would play wargames with them, using the Little Wars and Floor Games rules sets written by H. G. Wells. Writeups of this also point out how meticulously he would paint them, but these rules require firing small wooden pellets at the miniatures from a spring cannon – so I suspect he had one set to paint and keep on the shelf, and another set to play wargames with!

Here is a British Pathe clip from 1956.

“Affective Networks at Play” by Cole Wehrle

pic1733403_md

http://analoggamestudies.org/2016/05/affective-networks-at-play-catan-coin-and-the-quiet-year

This is a brilliant article written for the Journal of Analog Game Studies in 2016, by the even more brilliant Cole Wehrle.

From his introduction:

In this article, I want to consider the affective possibilities and consequences of contemporary board games. I begin with a discussion of Klaus Teuber’s Die Siedler von Catan (1995). Teuber’s design is something of a foundational text of the contemporary board game design. Using Catan as a lodestone, I want to draw on the vocabulary of affect studies in order to reorient how we talk about games, in hopes of better understanding why Catan proved to be such a phenomenon. From there, I will consider a recent trend in the subfield of historic wargames, where convention has been upended by the COIN (COunter INsurgency) game system by Volko Ruhnke. Rather than focus solely on military affairs, Ruhnke’s games reproduce the political tensions surrounding armed conflict and ask the players to inhabit positions of moral compromise in the interest of historical simulation. I end with brief discussion of Avery Mcdaldno’s storytelling game The Quiet Year. The Quiet Year pushes on the limits of the game as an engine of affect and asks hard questions about the power of affect and the formal limits of games to understand our knotty feelings.

I’ve made reference to this article many times in discussions, but for some reason I’ve never posted a reference to it here. I have now fixed that.

Go, and read it!

COIN series games: how it’s done

Volko Ruhnke recently did an online lecture for the Georgetown University Wargame Society on “How to design a COIN series game”. It’s available on Youtube.

Volko is an excellent teacher and speaker; I recommend it to you if you are interested in how these things are put together. If you are interested in making your own design, this will also give you an idea of just how much work one of these things involves, or should involve; good games rarely come easy.

 

Finnish Civil War 40% off, until April 5!

Katalog 1

Katalog

Compass Games is holding a 40% off sale now through April 5, 2020.

There is a large selection of game titles and issues of Paper Wars included in the sale. Finnish Civil War is one of them: $28.17 down from $46.95.

Enter the coupon code: 40PERCENTOFF at time of check-out to cash in your savings!

https://www.compassgames.com

 

Summer Lightning and Winter Thunder: video reviews by Marco Arnaudo

Marco must be a shut-in these days too!

He has posted a nice balanced review of Winter Thunder.

Marco has previous experience of this chit-pull system, from his nice review of Summer Lightning from 2011:

Corvid-19

Wrong Neighborhood Motherf*cker

I dunno, everyone’s panicking about this Corvid-19 that’s going around; I don’t think we need to worry about crows very much (except the one above), I think we need to worry about parrots who spend all day at home learning to imitate our voices and then use Alexa to order themselves large quantities of seed from Amazon.

Seriously though: in order to do my part to flatten the curve, I will be working from home the next two weeks and see how that goes. We are victualled (didn’t do any panic buys, I usually have a few weeks of staples in the house anyway) and not that social anyway, so no hardship (as long as the power and water stay on). It will also save nearly two hours a day commuting, so I will have some more time to work on designs (continuing work on a drastic overhaul of Strongman, and soon it will be time to start serious development work on China’s War, and I have had a couple of ideas for new things in the meantime).

I’m trying to do my best not to obsess about this, there isn’t that much new news every day so why watch it endlessly over and over again. But this is an important event, and I am hopeful that we will listen to our better angels and make some important changes to how things are set up in this world. 

Thomas Homer-Dixon (now at Royal Roads University) is the only futurist I bother to read with any attention. He wrote this about how this pandemic may bring us a better, or better-planned world. And I’m not as worried about this pandemic as I am about the next one, for people will have forgotten all about what they did to mitigate this one and be nonchalant about the next.  https://www.theglobeandmail.com/opinion/article-the-coronavirus-is-a-collective-problem-that-requires-global

Crepuscule d’Empire?

Image result for "colonel mathieu" gif

Saw this on the Book of Face today:

PIXIE et ASYNCRON ont l’immense plaisir d’annoncer qu’un accord avec l’éditeur américain GMT a été conclu en vue de localiser et d’éditer des jeux en français qui proviennent du catalogue de GMT et, en particulier, d’offrir à la communauté francophone, le nec plus ultra de ce qui se fait matière de jeu d’histoire asymétrique : la réputée série COIN.

Pour inaugurer cette collaboration, nous avons choisi comme premier jeu, Falling Sky (vol VI) et son extension Ariovistus. Cet opus traite de la Guerre des Gaules et de César contre les chefs gaulois, dont le célèbre Vercingétorix. L’extension Ariovistus est le prequel de Falling Sky, le début de la conquête romaine de la Gaule, qui permet de jouer la faction germanique.

Well, isn’t that something!

Makes sense they would start with Falling Sky. Everyone loves Asterix.

But I wonder if/when they will get around to Colonial Twilight. Not everyone likes Colonel Mathieu.

On s’engage, et puis on voit….

Oooppp, here is something that did not appear on the other notices, I saw this on Strategikon… (translated):

A subscription will be launched in early April on the Ulule platform in order to finance the production of the French edition of the game. If this subscription is successful, other titles will then also be located.

“The game” in this case is Falling Sky.  Ulule is a French crowdfunding platform, not sure how or if it is different from the others, though they do have a manifesto.

https://www.ulule.com/

Meanwhile, I thought that I had done this already, but here are some French-language rules for Colonial Twilight done by Sebastien Vassort:

Colonial Twilight Règles FR V.0.1

And a link to a French-language translation of the Event Cards, done by Vincent Tulasne:

http://www.ludistratege.fr/wp-content/uploads/2018/06/Traduction-cartes-V1.pdf

Click to access Traduction-cartes-V1.pdf