Unboxing videos by The Players Aid: District Commander Maracas and Brief Border Wars

Today, a Brian Train double feature as Alexander of The Players Aid does unboxing videos for District Commander Maracas and Brief Border Wars.

Interview with TPA about the game: https://theplayersaid.com/2019/07/22/interview-with-brian-train-designer-of-district-commander-maracas-from-hollandspiele/

Interview with TPA about the game: https://theplayersaid.com/2020/02/17/interview-with-brian-train-designer-of-brief-border-wars-from-compass-games/

District Commander system and ZNO module: changes/updates

binhdinh bits

Binh Dinh module map and pieces. (photo: Mary Russell)

I have made some changes to the standard rules of the District Commander system:

  • changes in the Ambush and Intimidate missions,
  • a new use for Intelligence Advantage chits, and
  • disrupting Militia units no longer deducts TP.

New standard rules, updated player aid files for the Maracas and Binh Dinh modules, and updated rules and player aid files for the Zone Nord Oranais module (Algeria 1959) with these and other changes are available for download at the Free Games page.

Free Games!

 

District Commander Maracas: unboxing video, en espanol

 

Spanish-language unboxing video. I think he liked it!

District Commander Maracas: now available at Wargamevault!

dc_maracas medium

Now available, as a watermarked PDF for Twelve Yankee Smackers:

https://www.wargamevault.com/product/303989/District-Commander-Maracas

By the way, here are other items of mine that are available for print and play from Wargamevault, with their current prices:

https://www.wargamevault.com/browse.php?author=Brian%20Train

Hollandspiele

  • The Scheldt Campaign ($12)
  • District Commander Maracas ($12)
  • Ukrainian Crisis and The Little War ($12)

Lock n Load

  • Summer Lightning (second edition) ($20)

Tiny Battle Publishing

  • Chile 73 ($10)
  • Red Horde 1920 ($12)
  • War Plan Crimson ($12)
  • Winter Thunder ($12)

District Commander Maracas: two videos

 

Over in Youtubeland, Andy Mesa posts two videos about getting to know District Commander Maracas. They set up a scenario and play through one turn of the game, so you can hear a lot of explanation of the game’s mechanics. They are new to the game, so it took a little while.

Thanks for doing this guys!

One thing that one of the players mentioned (sorry, I am not sure which one was Andy) was that they would have been a lot happier if the Insurgent counters (which spend much of their time face down) had been on blocks instead, so as to not have to be flipping them up to check them all the time. It’s true that this would have been great, but Hollandspiele is simply unable to source and mail games with blocks economically. Mighty Boards was able to do this with Nights of Fire of course, and they look great, but as a European company with higher margins they could do this without another thought.

It’s no great task to get a printout of the counter sheet onto a sticker sheet and sticker up a bunch of blank wooden blocks. Except that you have to make that sticker sheet, and have some wooden blocks lying around that you know you’re not going to use for anything else.

Another workaround is to get something you can use as counter clips, plastic bases that clamp on to the bottom of a counter so they can stand up. These exist and are available, because I’ve seen them in games like Battletech and even thrifted games, from which I’ve gleaned a bag or two. The Game Crafter makes these in different colours, at 19 cents or less each… and for a game like District Commander you would not need more than 50 of them at a given time, generally.

blue one chosen to show detail.

 

 

https://www.thegamecrafter.com/parts/card-stand-black?dept_uri=game-accessories&dept_name=Game%20Accessories

Another even cheaper way to do it would be to take one of the plastic clips that hold reports together (I’m having real trouble with vocabulary today), in a width that would let it stand up, and cut it into pieces to fit the counters… I tried this but it wasn’t the best solution.

The problem with this, though, just as it would be with wooden blocks is that missions in this game are performed by stacks of units… so you would have to be quite careful about how you grouped these together within each area, to make it obvious what is part of what stack.

District Commander Maracas: narrative

dc_maracas medium

https://bigboardgaming.com/district-commander-maracas/

Over at his site bigboardgaming, Kevin Sharp starts in on a game of District Commander Maracas, described in a fanciful narrative of the Economic Freedom Coalition striking back against the despotic rule of General Fernando Herra Cortez-Gutierrez.

“General, power and water to Bella Liana have been impacted. We suspect sabotage of our infrastructure. People are demonstrating at police stations and asking how this could happen with so many soldiers on the streets.”

What comes next?

DC Maracas: available for sale!

dc_maracas medium

https://hollandspiele.com/products/district-commander-maracas

The day has come!

Yeet Yeet Woohoo!

GET IT NOW for $45.00, ’cause it will be $50.00 later.

I’m withdrawing the Maracas module from my free Print and Play selection, but I will be replacing it with another. Other modules will be published in due course by Hollandspiele but I still want to leave up a District Commander module with the core rules, so that people can try the system for free.

So which module should I put up next?
Help me decide!

I can’t have a poll with this thing unless I get an account with some other creepy sounding company, so I put one up over on Boardgamegeek:

https://boardgamegeek.com/thread/2273252/what-dc-module-should-i-post-next-free-pnp

or you can let me know your desire in the comments.

ZNO (Zone Nord Oranais) (Algeria 1959)
Features supply units, airmobility, population resettlement, random terror

Binh Dinh (Vietnam 1969)
Features US and ROK units, supply units, airmobility, Agent Orange, random terror, monsoon rains, the Phoenix program

Kandahar (Afghanistan 2009)
Features ISAF units, non-State militia, criminals, airmobility, Command Nodes, KAF and Pakistan sanctuaries

I’m leaning towards Kandahar myself….

DC Maracas: Two Videos

 

 

Release of District Commander Maracas is imminent. Tom Russell recently shared two videos on Facebook to demonstrate aspects of the game. The first explains how missions are resolved, the second one talks about the variable victory points mechanic and what Infrastructure Units are good for.

District Commander Maracas nears release!

dc_maracas medium

https://boardgamegeek.com/boardgame/286616/district-commander-maracas

It’s so close… it now has a Boardgamegeek entry!

District Commander Maracas: interview at The Players Aid

dc_maracas medium

https://theplayersaid.com/2019/07/22/interview-with-brian-train-designer-of-district-commander-maracas-from-hollandspiele/

The doughty (now that I’ve looked it up, I’m confident that’s a good word) Grant Kleinheinz over at The Players Aid has published an interview with me about District Commander: Maracas, the first of four modules in the District Commander series to come from Hollandspiele.

Grant says this is the eighth interview I’ve had with him, and I believe it!

(Why wouldn’t I? Well, perhaps I should – these days I’m feeling rather like Hank Kimball from Green Acres.)

Image result for "hank kimball"

It’s quite long – over 7,000 words – but it tells you most everything you might want to know about the system itself, and the changes rung on it for the Maracas module, which covers the action in a made-up large city (the capital of Virtualia, reeling in the aftermath of the sudden departure from power of the charismatic strongman Jesus Shaves).

Hollandspiele will bring the game out in probably late August; I’m not sure of the price at this point. But in the meantime, you can still score a free print-and-play copy here, if you want a closer look at the rules and mechanics of play.

Free Games!