EDIT, 22 December 2016:
Ukrainian Crisis will be published by Hollandspiele in March 2017, in slightly different and boxed format. This print-and-play version will remain available.
Coming soon from Hollandspiele: Ukrainian Crisis and The Little War!
EDIT, 2 December 2015:
You’ve probably come here for the Ukrainian Crisis game.
The latest files for the game are here:
uacr-rls-20 (The latest rules. The game now concentrates specifically on the first 6 months of the crisis, from Yanukovytch’s departure in late February 2014 to the adoption of the first Minsk Protocol in September. This was the period in which a large and overt Russian military intervention might have taken place. Important changes to the game include: game is lengthened to 8 turns, and either player can declare a Combat turn instead of there being a pre-invasion and invasion phase of the game. This gives players a bit more time to fill out strategies, and fits with the stop-and-start nature of how the crisis played out militarily. Following on from this, the map has been revised slightly and the cards also have additional or changed functions.)
uacr-cds-20 (latest cards, to match the longer length of the game and some slight revisions to event cards)
UA crisis map1722-1 (latest version of the map with revised point values for Ukrainian ethnic zones)
UA_Crisis_ctrs2 (game counters, same as always; cut off and throw away the right-hand portion as the rules it refers to have been replaced)
Material is copyright 2014-2015 Brian Train.
Enjoy!
END EDIT
Well, it took all of 48 hours but I have created a new game, from scratch, on the current Ukraine-Russia crisis.
It is a fairly simple “pol-mil” game for two players that concentrates on the buildup and resolution of threatened territorial annexation by Russia.
An overt military invasion of Eastern Ukraine is possible but not necessary for the Russian player to win the game. Meanwhile, the Ukrainian player desperately mobilizes to defend himself and build a coalition of allies to support him.
And you can have a copy, free to download!
You’ll have to print out the bits and make the game yourself, though.
Download the files found at the links here (material copyright 2014 Brian Train):
UA crisis map12
UA Crisis ctrs13
UA Crisis cards
ua-crisis-rules-1111
ua-crisis-rules-12 (replacement rules from June 2014)
Note that I originally posted this on the evening of March 16, 2014, just hours after the Crimean people voted massively to secede from Ukraine and join the Russian Federation. Or something like that.
Will this be the end of the crisis?
Or will Vladimir Putin keep going and try to intervene in the rest of Ukraine?
Please leave a comment that you have downloaded the game, and come back later to tell me what you thought of it, and see if there are additions or changes… this is obviously a work in progress, and as the wonks say “a tool to explore the problem space”. There will be changes and updates, and I shall note them below.
Thanks for your interest!
Brian Train
ETA:
Monday: made corrections to rules re diplomacy, truces, and start of Invasion phase, and added some examples to amplify terse wording. Uploaded a new map that tunes VP values for areas, adds a Sevastopol enclave and makes all the reds in the Russian ethnic Zone the same shade.
Wednesday: Polished rules (now version 1.1) and amplified/improved non-military options for players, so a straightforward military invasion is no longer the obvious option and framework for play of the game. A few changes to game’s initial parameters. Corrected small reminder chart under Card Matrix.
Friday: Neal Durando made an excellent suggestion for terminology, substituting the word “Information” for “Economic” in that area of the Card Matrix. This captures much better the raft of associated non-military, non-striped pants brigade options that I had in mind, which includes things like economic threats, minior sanctions against individuals, boycotts and pursuing other deals – but also the domain of “informational activities” that informs and affects the situation: rumours, the well-timed interview or Youtube video, cyber-shenanigans, other propaganda, in short, who is controlling the Narrative… and also intelligence, the incoming part of the action. Hence the options in this area are related to Prestige. I had all this in my head but couldn’t at the time think of a better word for it than “Economic”, it was bugging me. So consider the word replaced by “Information”, but I am not going to go back and change the rules and charts right now (later – I did).
Sunday 30 March: Playtesting showed a few kinks and necessary tunes in the combat and diplomatic sections, these have been addressed. Airfields added to Kiev and Odessa to allow the Ukrainian parachute brigade to move.
Monday 21 April: for those who don’t want to deal with the papercrafting aspect of things, a VASSAL module for this game is here! https://brtrain.wordpress.com/2014/04/22/vassal-module-for-ukrainian-crisis/
Many thanks to the dynamic Martin Hogan, who did a great job very quickly.
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