A Force More Powerful

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Akito and I made a large version of Battle of Seattle with dollar-store miniatures… the cops came ready-made, we repurposed some of them as protestors.

https://www.armyupress.army.mil/Journals/Military-Review/English-Edition-Archives/May-June-2020/Chambers-Beehner-Competing-Below

Quite fresh from the pages of Military Review, an interesting article on nonviolent action and how it has been and can be harnessed to drive opposition to foreign regimes.

A good quick introduction to techniques, advantages and examples of its use. Written from the perspective of “hey, this is a great force multiplier for the USA”, but the point is taken… and still effective. The concluding paragraph:

The U.S. military must look past its institutional biases toward large-scale combat operations, and in line with MDO [Multi-Domain Operations], truly look toward converging political and military capabilities across multiple domains to create windows of advantage.54 If we look at future conflict through the lens of most likely and most dangerous, the most likely form is low-intensity, gray-zone type conflict. In these types of conflicts, third-party nonviolent intervention is a viable course—within its constraints—which allows nations to achieve strategic objectives without resorting to large-scale troop deployments, and in some cases, maintaining plausible deniability. As the ubiquitous “small wars” continue and the U.S. military prioritizes preparation for large-scale, decisive-action type conflict, policy makers need a capability to limit U.S. entanglement while still achieving strategic objectives. Support for nonviolent action fills this niche, and consequently, deserves recognition and resources.

PDF of the article is available at the link above, Military Review also has a collection of interesting past articles on civil disobedience, Colour Revolutions and “democratic coups”:

https://www.armyupress.army.mil/Special-Topics/Hot-Topics/Coups-CR/

And just to tie this back into gaming, there are a couple of computer games on the topic.

Image: ICNC.

People Power: the game of civil resistance, a free game for Windows or Mac from the International Centre on Nonviolent Conflict (ICNC).

http://peoplepowergame.com

Rex Brynen on on Paxsims reviewed it in 2011, the game was revised in 2015.

https://paxsims.wordpress.com/2011/08/07/people-power/

People Power is the sequel to A Force More Powerful, an older game on the topic of colour revolutions that uses Gene Sharp’s writings as a basis and came out some time ago as a companion to the 1999 documentary of the same name (available on Youtube). The latter game is abandonware and Windows only; I snagged a copy in a local thrift store years ago.  Rex and colleague Gary Milante were less than impressed by its sedate pace.

https://paxsims.wordpress.com/2009/02/03/a-force-more-powerful/

https://paxsims.wordpress.com/2009/03/16/a-force-more-tedious/

 

Soundtrack to Civil Power

In the new year a revised version of Civil Power, a tactical-level game I designed on urban riots and mayhem, will be published by a company called Conflict Simulations. I first designed this game back in 1991-92, and it came with a set of scenarios taken from history and then-contemporary headlines… this new version has a lot of changes informed by over 25 years of designing in between, and a whole new cast of global angst and violence.

https://www.consimsltd.com/shop/civil-power

So I thought, why not make a playlist to serve as a sort of soundtrack to playing it? The above is 78 minutes of anti-authority music of many genres (most of them loud and snotty), in an easy-to-handle 44K VBR. Hope you enjoy, even if you don’t order my game!

 

Track listing:

Glory to Hong Kong – anonymous student rebel orchestra
Tommy Gun – The Clash
Fist – Test Department
Solidaritätslied – Ernst Busch Chorus (film clip)
Landlord – Test Department
Ready to Blow – KMFDM
Babylon’s Burning – The Ruts
Wake Up – Rage Against the Machine
Riot – Dead Kennedys
Ghetto Defendant – The Clash
All That I wanted – Belfegore
Smash It Up – International Noise Conspiracy
Kick Out The Jams – MC5
Fight The Power – Public Enemy
Rise Above – Black Flag
Killing In The Name – Rage Against The Machine
Guns of Brixton – The Clash
Police Truck – Dead Kennedys
Wild in the Streets – Circle Jerks
General Strike – DOA
Clampdown – The Clash

 

Playtester call: Civil Power

Untitled-1

Provisional cover art, by “seado3”

Comrades, the time has come to render aid.

Civil Power, my tactical “sandbox” game on civil unrest will be published by Conflict Simulations Ltd. next year but first it’s time for some concerted playtesting.

Kevin Conway has made up a Vassal module, and we are looking for people to take the game and its scenarios for a spin. If you want to get involved, here are the requirements:

  • Have Vassal on your machine, and know how to use it.
  • Know what Basecamp3 is and how to use it, or have rudimentary experience with some similar web-based project management software (mostly leaving messages and downloading files).
  • Email rweiss@consimsltd.com to get onto the site.
  • Don’t be a flake. I appreciate your time and help; let’s make it worthwhile.

I’ve been doing some more work on this game the last while, overhauling language and revising mechanics. This is one of the first games I designed (technically the second; my very first was in 1982, a very derivative game on the Pusan Perimeter) and I’ve written a lot of rules since then.

I’ve also been revising, dropping and adding scenarios: currently there are 13.  Back in 1991/92 I was drawing them up based on newspaper headlines, so there are scenarios for things like the LA riots and one based on keeping Afrikaner neo-Nazis out of a hotel… but these are restive times we are in, so I have added 2019 Hong Kong and Caracas protest-counterprotest scenarios for 2019. It won’t be difficult for players to make their own.

“At man in purple suit waving axe, one round, FIRE!” – CIVIL POWER now available for pre-order from Conflict Simulations Ltd.

civilpowerdraft.png

Preliminary cover design by Ray Weiss.

Now it can be told:

CIVIL POWER, one of the first games I designed, will be given a proper publication by Conflict Simulations Ltd.!

Constant Readers and obsessive ludographers will know that this game has already had a couple of editions: in 1996, as the issue game in #294 of Strategist, the newsletter of the Strategy Gaming Society, and more recently from my BTR Games. In both cases they were DTP level products where you had to copy out the counters and mount them on cardboard and cut out – or just stick them to cardboard and cut out – but in either case you had to do a little craft project first.

Conflict Simulations is going to release this as part of their “2140” series, with 140 back-printed counters and nice maps (by Ilya Kudriashov) in a small cardboard  box (about the same size as GDW used to use for the boxed editions of its Series 120 games, if you go back that far in the hobby).

As of today, the game is available for pre-order for $34.99 at:

https://www.consimsltd.com/shop/civil-power

Expected release is Q1 or Q2 of 2020, if’n the crick don’ rise… Meanwhile, here is the ad copy:

“In this critical hour we don’t need love, we need WEAPONS — the newest and best and most efficient weapons we can get our hands on. This is a time of extreme peril. The rising tide is almost on us….” – Raoul Duke

Civil Power is a game from Brian Train which models mass civil disorder, riots, raids, and other violent urban phenomena. One player will take command of the Police/local authorities while the other player takes command of the Mob. The game is asymmetrical in its means, motives and opportunities: the Police player has discipline, firepower and esoteric technology while the Mob player has outrage, numbers and Molotov cocktails. The Police must manage to contain and subdue the crowd through carefully distributed violence: the right amount will suppress or demoralize Mob forces, while too much will cause casualties costing the police victory points. The Mob player is less constrained but is also aware that a riot is a temporary thing.

Scenarios are included for several types of situations: riots (including a five-day Chicago 1968 campaign and a three-player Belfast 1975 scenario); raids (featuring a skirmish by the Berlin Wall); and gang warfare (including the 1992 Los Angeles riots, a Crips-Bloods gang war, and a 1944 Warsaw Uprising scenario). There are enough examples supplied that players will easily be able to design their own scenarios, inspired by the headlines of today and tomorrow.

Brian Train was inspired to design this game after reading “The Police Chief”, a particularly savage article by Hunter S. Thompson writing as “Raoul Duke, Master of Weaponry” about the inadequacy of equipment in the police armory to deal with civil disorder. We hope you, animated by the Spirit of Gonzo, will take the chance to explore his take on modern urban violence.

“When the going gets weird, the weird turn pro.” – Raoul Duke

Civil Power includes:

2 8.5×11 geomorphic square-grid maps of an imaginary urban area
140 double-sided  counters
1 rulebook
Player aids & displays

 

 

Springtime in Caracas

CP Cover

Civil Power for a tactical examination of the situation.

caudillo-cover-2

Caudillo for an operational, pol-mil look.

 

 

 

 

 

 

 

 

 

http://www.cbc.ca/news/world/venezuelan-anti-government-protests-leaves-3-dead-1.4076408

Three dead yesterday, bringing the total to eight. Pro-government armed groups threatening and sniping at marching protesters, while the police and military deal with any heavy-duty confrontations. Arrests of real or imagined “coup plotters”. Economic and industrial chaos spins further out of control.

This looks bad, and it’s going to get worse, even if (or especially if) Maduro leaves office, through the door or on it.