MORS Workshop on Professional Gaming, 28 September – 1 October
September 18, 2015 8 Comments
Week after next I am heading out for a few days in Fairfax, Virginia, to co-facilitate a working group at the Military Operations Research Society’s (MORS) Workshop on Professional Gaming.
http://www.mors.org/Events/Special-Meetings/Professional-Gaming-Workshop
Wargames used for analytic purposes have been around almost as long as operations research, maybe even longer if you are flexible about the word “analysis”. Many of the members of MORS are military, or civilians working for the military, with backgrounds in math, computer science or engineering so the games they produce and use tend to be quite technical and numbers-based, with results to a specific question validated by data. But there are also others in the organization, often with social science backgrounds, who struggle with the more qualitative side of contemporary problems and questions. More and different methods of looking at these problems through games are being used, and I think that’s where my contribution to this workshop will lie… games for analysis are a bit out of my line of country, but they still have to work as games, which in this case are a particular kind of model I have some experience building. It’s all in how you frame the problem, right….
The workshop will have eight working groups, and I will be working in the “Quick-Turnaround Game Development” one – plan is to take the participants from idea to (at least partially) playtested design, on a topic of their choice, within 36 hours. The inestimable Rex Brynen of Paxsims will be there too!
We’ll also have a chance to show and demonstrate some new game designs. I will be bringing demo copies of
- Algeria (140-counter rework of first design on Algeria, for OSS Games’ Folio line)
- Binh Dinh 69 (Vietnam 1969, for OSS Games as well)
- Caudillo
- Colonial Twilight
- District Commander Kandahar
- Guerrilla Checkers (free copies to give away)
- Third Lebanon War
- Ukrainian Crisis (have made some changes to the design recently, will post later)
I hope there’ll be room for all that lot, and clothes too… otherwise I’ll have to bring some binder clips, and use the hotel sheets and blankets instead.
Also, Rex will be demonstrating his very clever humanitarian aid/ disaster relief game Aftershock, and possibly ISIS Crisis as well, to introduce people to the idea of matrix games.
Will be a busy but fun week!
Don’t forget to bring the French rules to Algeria…in a pinch you could use them (as they did in Pass Me the Brain) to show an anglophone what it’s like to be in a foreign country where you don’t understand the language 😉
Ah, but this is a heavily revised version of the original Algeria game, to which you translated the rules… would you care to take a stab at translating these, or shoule I supply the French-language rules to the wrong game and tell them to get on with it anyway?
I’m interested in the rules for guerilla checkers.
Is there a place to get them?
Rules, with some remarks: https://boardgamegeek.com/filepage/55503/guerrilla-checkers-rules
Pre-printed board, with short rules: https://brtrain.files.wordpress.com/2015/09/guerilla-checkersii.pdf
VASSAL module, if that’s any use to you: http://www.islandnet.com/~ltmurnau/Guerrilla_Checkers.vmod
A friend has also made up a beta version of the game for Android phones and tablets.
Thanks for your interest!
Thank you. Interesting design. A bit closer to Tafl style games than checkers.
https://en.wikipedia.org/wiki/Tafl_games
I’ve been fiddling with a similar “terrorism” themed game concept… I’d like to find a way to elegantly capture the idea of swimming in a sea of civilians who can go either way.
You’re welcome, glad you found it interesting.
Yes, I guess it is closer to a Tafl style game than anything else because of the unequal forces and methods of capture.
When I first thought of this I looked around for quite a while to see if anyone else had thought of this game – it seemed so simple – but couldn’t find anything like it.
Kristan Wheaton, an intelligence analyst and teacher, is enamoured of Hnefatafl as a way to teach asymmetric warfare, or at least to get people to understand different perspectives.
He’s also busy hawking his “Cthulhu vs. Vikings” pieces themed version of the game….
http://sourcesandmethods.blogspot.ca/2013/07/the-ancient-viking-game-every.html
I’d be interested to know what you come up with in your game.
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