Colonial Twilight nominated for IGA!

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Colonial Twilight has been nominated for a 2018 International Gamers Award, in the “General Strategy – 2 player” category!

http://www.internationalgamersawards.net

GMT Games tweeted the news, with the additional information that of over 300 games they have published, fewer than a dozen have been nominated for an IGA. Only one has ever won, and that one was Twilight Struggle.

However, one of the other nominations, and the next most wargamelike, is 13 Days: the Cuban Missile Crisis, so that one’s going to win for sure. That one, or Fog of Love, which also looks quite interesting.

But it’s nice to be named.

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And awaaay we go once more…

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For the Last Big Trip of 2018. I’m leaving for the UK on Friday the 31st, for the Connections-UK conference on professional wargaming at Kings College London, 4-6 September.

http://professionalwargaming.co.uk/2018.html

I’ll be presenting on game design as journalism (a very revised version of the San Diego PCA presentation), doing a semi-structured dialogue on creativity and design with Volko Ruhnke on stage (and I think I will never write about creativity or the creative process again, I’ve spent weeks dithering and thinking about it and it has been driving me nuts…), and chairing a plenary session on “wargame validation” where the speakers are using A Distant Plain and Ukrainian Crisis as examples.

“Journalism” presentation text: Games journalism 29 Aug and the slides: Games journalism 29 aug

We’ll also have the game demos and plays: I am bringing Guerrilla Checkers as always, and advertising play of Second Lebanon War from the Brief Border Wars quad (actually I am bringing the whole quad, in case someone wants to play Cyprus 1974 or Vietnam 1979 instead). And we will be demonstrating We Are Coming, Nineveh! too.

Before and after will be playtesting of things, merry meetings, a megagame organized by Jim Wallman (one of my favourite madmen), a puppet show on a barge, and general snooping around!

I may post from Blighty, or I may not… as usual I am working off the little tablet with tiny keyboard.

Be good while I’m gone!

Temp +10%, OSS -20%

Illustration: just a few of the things you could get….

One Small Step Games is having a “Boy it’s Hot” sale!

Go to the cart at www.ossgamescart.com and use the code ITSHOT20 to get 20% off your purchase!
Applies to all in-stock games, excluding things already on sale, on pre-order, or magazine subs.

Sale ends August 5 2018.

An early example of an urban COIN megagame

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Very new from the History of Wargaming Project by John Curry, is a book reprinting rules for making up and playing a multi-player game on urban counterinsurgency, along with analysis of many urban insurgency incidents… including the Battle of Algiers, which was still quite recent as the original documents are from 1966.

Unless I miss my guess, this is “URB-INS”, contained in the “Report on Urban Insurgency Studies”, done in 1966 by Simulmatics Corporation. I remember examining a copy of this in the US Army War College’s library briefly (Back, then forth); I found it by chance there, but I wasn’t going to pass up a look at such an early example of a manual game on counterinsurgency in a generic city. I recall it was pretty sophisticated for its day – double-blind play with an umpire using a third board; time lag on intelligence and movements; uncertain information on sympathizers for either side; interrogation and arrest; etc..

Buy your copy at:

http://www.wargaming.co/professional/details/pentagonurbancoin.htm

EDIT: I was wrong! Turns out the game in question is URB-COIN, developed by Abt Associates in 1966. It is related to two other games Abt did for the US military, AGILE-COIN and POLITICA. Faithful Readuhs may recall my mention of AGILE-COIN as an early attempt to model rural insurgency in a couple of my presentations, and the game is described in greater detail in Andrew Wilson’s very good book The Bomb and The Computer (also available from John Curry as a reprint).

http://www.wargaming.co/professional/details/awthebomb.htm

Clark Abt did very well for himself and the world of simulations and games, as he was one of the first major designers and promoters of “serious games”. He designed dozens of games on a very wide variety of topics, most of them educational and policy games though he had quite a few DARPA contracts too. He is still alive and his company, Abt Associates, is doing very well (and seemingly not doing work for the military any more, at least not overtly). You can see part of his “Serious Games”, a major work, here:

https://books.google.ca/books?id=axUs9HA-hF8C&printsec=frontcover&dq=inauthor:%22Clark+C.+Abt%22&hl=en&sa=X&ved=0ahUKEwj238Tq8b_cAhWCJ3wKHf0GD0kQ6AEIKTAA#v=onepage&q&f=false

 

 

Off again, off again, jiggety-jig…

battle-of-algiers

On Monday I am going to Washing Tundy Sea, for the 2018 iteration of the Connections conference on professional wargaming.

https://connections-wargaming.com/connections-2018/

I’ll be at National Defense University at Fort McNair… among other things, facilitating a gamelab table discussion and giving a short seminar on “Perspectives on Counterinsurgency Gaming” (largely my usual talk on how games on modern irregular warfare are rare and subversive, and don’t get no respect because they upset people for a variety of reasons when they pay attention to them at all… so you’re not missing much if you’ve heard it from me before).

Also, demonstration/participation games of Guerrilla Checkers, Second Lebanon War and We Are Coming, Nineveh (Mosul urban combat game).

Looking forward to seeing many of the Usual Suspects again!

Going to be hot (32-35 degrees) and humid (with two days of thunderstorms). Quite a change from Arizona (though I hear the monsoon season has started there now).

Probably won’t be posting from there as I will be working off a teeny tiny tablet; more when I get back.

New free game: Maracas

Maracas mapsnip      Maracas ctrsnip

Maracas is one of the four games I’ve designed so far that uses the District Commander diceless, operational-level counterinsurgency system.

It takes place in Maracas, the fictional megacity capital of the equally fictitious nation of Virtualia (which was also the locale for my game Caudillo).

I am making it available for free print-and-play download as an example of

a) the District Commander system itself; and

b) an introductory game on asymmetrical warfare in a modern large city.

I intend to do more of this kind of thing. I’ve been interested in urban combat for a long time (Tupamaro was one of my first game designs) and I think this is a crucially important topic for present-day and near-future wargame work. There’s certainly going to be a certain amount of the real thing soon enough.

Game components consist of:

The counters are made to be printed out at 5/8″ and the map at 17×22″, but if your eyes are young and strong and your fingers nimble go ahead and print them out smaller. Or if you’re half-blind and near-palsied like me, print them out on 1″ foamcore and as big a map as you can find.

Permission is granted to downloaders to make a copy for their own personal use, under the usual Creative Commons Licence adopted for this website.

NOTICE:

All material on this website, including all its subsidiary pages, that is written by me is made available through a Creative Commons license.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

This game, and up to three or more other modules in the system (so far Algeria 1959, Vietnam 1969, Afghanistan 2009, Maracas 2019), will be released over the next year or two by Hollandspiele.

I hope you will give it a try.

Thanks!

Shining Path back in stock at One Small Step!

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Si!

Like the title says, you can buy copies of Shining Path again… $22.95 each.

Here is the link:

http://ossgamescart.com/index.php?main_page=product_info&cPath=20&products_id=48

Green Beret and Algeria are still marked as sold out, but that may be fixed soon as well. Meanwhile, Kandahar, Operation Whirlwind, Binh Dinh 69 and Tupamaro are all available.