April 9, 2017 4 Comments
… is the not-quite-as-bad-as-last-year title I picked for the short talk I am giving at the national conference of the American Popular Culture Association in San Diego next week.
Here is my abstract:
Ian Bogost’s 2011 book Newsgames: Journalism At Play described the growing use of videogames distributed via the Internet to fulfill the basic objectives of journalism: to inform, educate, criticize and persuade. Manual games (also called board games) distributed or published through magazines or newspapers were long used for the same purposes prior to the creation of the Internet, and the practice continues to this day. Manual games are more permissive of remixing/ reskinning for these objectives than video games, by a wider range of people. As physical and tactile objects, they demand and offer a different form of engagement with the material, on the ludic and informational level. They also particularly lend themselves to parody and satire, leading to a greater consciousness of “critical play” (Flanagan, 2009).
This paper will focus on past and current examples of how manual games, as inclusions or features in print journalism products, have portrayed and “covered” (in the journalistic sense) contemporary issues and episodes of social, political and actual armed conflict. It will also discuss and present examples, including ones from my own work, of use of the Internet to disseminate manual games with critical and analytic content on current topics, as a form of citizen journalism.
Surprisingly, Bogost’s book does not mention paper games at all (or manual, or board, or analog, or tabletop, whatever term you want to use for games not played on a computer), except for a chapter on crosswords and other word puzzles with some news content in them appearing in newspapers.
Actually, nothing surprising about that… hardly anyone in the field of game studies writes anything about tabletop games. Last year’s conference had nearly 100 presentations in the game studies area, and three of them were not about some aspect of computer, video, digital games generally … two guys talking about people who play tabletop RPGs, and me.
This year there are only about 50 presentations – it seems to be a smaller conference overall, though there will still be a couple of thousand people there – and still only three on non-digital games: one person presenting about narrative in Pandemic: Legacy (still can’t get used to the idea of a game that you scribble on, without first having made it yourself) and one person talking about “Policing Responsible Citizens: The Gamification of Crime Resistance in Children’s Table-Top Games” (seems interesting), and again me.
The fact remains, the practice of producing manual “newsgames”, under most of these genres, has been going on for some time. They remain as uncommon but clear acts of citizen-based social criticism and analytic journalism. And through DTP software, the PDF file, and the Internet for production, storage and distribution they carry on, in ever-greater numbers of PnP designs from ever-greater numbers of people.
Before there were video games there were manual games. But no one talks about it, at least not at an event like this. My talk is not even an argument, really, which I guess is fine because this seems to be a field profoundly ignorant of its origins.
Am I the skeleton at the feast?
Or does this just not have anything to do with elephants, in the room or out of it?
Anyway, there will be a game night like they had the year before, so I am bringing a few PnP items along for show, tell and play.