Nights of Fire, more prototype components

NOF proto setup

Today (after several days of delay, stupid brokerage fees and why should I pay GST on something that was not made or sold in Canada, in fact was not sold at all, but given to me? Argh!) I got a copy of the prototype version of Nights of Fire, sent all the way from Hungary.

Here it is set up, ready for a game with Akito. He took the Soviets and ended up with a Grand Soviet Victory. Sabotage, I suspect sabotage….

The cards are nicely printed and finished, the counters thick with good die-cutting, the stickers stuck to the wooden blocks nicely… the only complaint I have is that there need to be some more changes made to the layout of the map: its total area is almost exactly twice that of the playtest map I made, yet my map makes far better use of the available space. Changes will be made.

Meanwhile, it was great to play a test game with these very nice pieces!

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Nights of Fire – prototype components!

prototype

Here you are – an advance look at the prototype version of Nights of Fire!

Not the largest image – best I could get – but you can see some details. The green wooden blocks are the Insurgents, divided into Fighters and non-mobile Locals (sticker sheet in the foreground). The 10 large red triangles are Garrison markers, and the 9 large red hexagon pieces are the different regiments in the three divisions involved in the battle for the city. The small gray squares on the counter sheet are Civilians, to be rescued or arrested depending on which side you’re on, the 10 orange squares are Barricades/Rubble, the red circles are Wounds (I think), and the number counters at top are for use in the solo mode.

The glass stones (in the small bag) are markers for game parameters like Soviet Prestige, Hungarian Morale, etc.. There is one die but it isn’t used much, only for resolving Soviet counterattacks against Insurgents (simple roll against the current Readiness level, which moves up and down during play).

Lots of cards. Cards for the Insurgents to undertake operations, Hero cards for extra insurgent fun, Tactics cards for the Soviets, Headline cards to provide temporary objectives, Scenario cards to vary conditions of play, “Konev mode” cards to handle solo play, and so on… you will have lots of replayability with this game.

The map is an area movement map of downtown Budapest with objectives marked on it; the artist has gone for the “map looks like a map on a table overlaid with images of other documents” look. Somewhat the same look but much more sensible and intuitive to me than the map for Days of Ire.

And yes, we are working on a way to have a “campaign” between the two games.

I’ll be getting a sample in a few weeks to play with. More pictures then.

And finally, another look at the cover art!

NOF cover art mid

(by Kwanchai Moriya, a remarkable fellow:  https://boardgamegeek.com/boardgameartist/28024/kwanchai-moriya)