Indigenous counterpoints to colonial themes in board games

Not ‘just a game’: World of board games faces reckoning for colonial themes

A news story in Canadian Indigenous media about a teacher up-Island from me who created a board game about the Truth part of Truth and Reconciliation.

The article mentions Spirit Island, something I would like to try but can’t arrange a trade for on BGG, and also gives a shout-out to the Zenobia Awards which is nice. It mentions Settlers of Catan as an example of an objectionable board game. I add that Greg Loring-Albright (co-designer of Bloc by Bloc: Uprising 3rd Edition, which I am awaiting eagerly) created a variant of the game, First Nations of Catan, that adds an Indigenous player since the mythical island is not and never was terra nullius.

https://analoggamestudies.org/2015/11/the-first-nations-of-catan-practices-in-critical-modification/

(nice-looking printable version is here: https://doctrineofdiscoverymenno.files.wordpress.com/2019/09/ddofd-catan-handout-frontback.pdf )

Meanwhile, the Playing Oppression anthology that was being worked on at MIT Gamelab (Mary Flanagan et al) seems to have ground to a halt about 2019/20, though Mary Flanagan is still designing games.

http://gamelab.mit.edu/research/games-and-colonialism/

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

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