CFS: TESA Collective wants to see your game design!

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https://www.tesacollective.com/we-are-seeking-to-sign-and-publish-new-board-and-card-games-about-changing-the-world

After 10 years of publishing work by internal designers and commissioned work by social organizations, the TESA (Toolbox for Education and Social Action) Collective is calling for outside designs.

A link for a submission form and additional details are available at the link above, but here is information on what they are looking for:

Please read: What we are and are not looking for

Here’s what we’re looking for: Board and card games that address an issue – such as nature and environmentalism, social justice/social change matters, historical events, building people’s power, climate change, and other important issues. The issue your game addresses can be big (like stopping climate change) or small (like growing a community garden) or anywhere in between. In summary, we are looking for games with a strong theme and a message about making the world a better place, in either a big or small way.

  • The game you pitch to us can be literal, but it does not have to be literal. Allegories or addressing important topics in fantastical settings is just fine. For instance, our games Space Cats Fight Fascism and STRIKE! The Game of Worker Rebellion both do this. Either approach – literal or fantastical representation of the theme – is fine, as long as the game is about something.

  • We are primarily looking for games that would be exciting to be played during game nights with friends and family.

  • Your game doesn’t have to be finished for you to pitch it to us, but you should have a playable demo that you feel good about – even if it will still needs some fine tuning. Part of our responsibility is to help get the game to the finish line. We would prefer if you have at least some minimal graphic design and placeholder art (do not commission final artwork, that would be our responsibility) to help us when we play the game. But if we sign the game, it is our responsibility to make the game beautiful and ready for print.

  • We’re not looking for pitches that are just an idea you have for a game. (If you want us to develop a game for your organization, however, that’s a service we offer.) We are looking for games that have been created and playtested already (even if they are not 100% done).

  • We prefer games that are accessible. They don’t have to be super easy to learn, but we’re not looking for incredibly complex games that take an hour to learn and 4 – 5 hours to play.

  • We are looking to work with people who are open to collaboration. We may have some gameplay improvement suggestions as well as other ideas for marketability purposes. While we will not steamroll your vision, we want to make sure folks we work with are open to suggestions.

  • Though not a requirement, we have a preference for games that have a hopeful message.

  • We are open to both cooperative and competitive games.

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

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