Punched, punched

Out today, the second number of Punched, a free online zine on wargames edited by James Buckley of Cardboard Emperors!

https://www.cardboardemperors.co.uk/punched-2#coin

This one is a special issue with lots of content on COIN everything:

  • James Buckley discusses the four keys to the success of the COIN engine
  • Jason Carr talks about COIN’s success, discusses some mechanics, and considers the future of the series
  • Volko Ruhnke discusses how insurgencies are modelled in the COIN series, and what Control and Oppose/Support mean
  • Fred Serval writes about the seething mass of fan-made COIN games churning around on the GMT COIN Discord server; it’s frightening to poke your head in there. Of special interest is an upcoming quad of short games by Stephen Ranganzas using cut-down COIN system mechanics to explore “the British Way” of counterinsurgency: Palestine, Malaya, Kenya and Cyprus.
  • Also, a really nice review of Brief Border Wars!

It’s free, it’s there, it’s waiting for you at the above link!

Oh, and would I ever love to attend this con in July – Camden is so neat (setting aside the tourist-trappy stuff). But maybe next year.

Camden

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

One Response to Punched, punched

  1. Pingback: Obligatory end-of-year review, 2021 | brtrain

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