Team play of COIN system games
September 12, 2020 3 Comments

The estimable Brant Guillory of Armchair Dragoons and other manifestations has published a guide to the team play of GMT COIN system games that he and his group have put on at Origins!
It’s brilliant, go check it out.
The hidden intelligence part is reflected in having teams of two players for each faction – one diplomatic and one military – but the diplomatic player cannot see the map and the military player cannot see the card, nor are they privy to the negotiations the diplomat has hammered out with the other players. This makes this method very good for games where there is a lot of argle-bargle, and Brant usually does this method with A Distant Plain (an even better wrinkle with this one is that the Warlords faction is played by two, but they take both roles, on alternate turns!).
Very clever, indeed.
That is brilliant- thanks for posting it.
Cheers,
Pete.
I think the increased friction of multiple players in itself will give payoffs. Think CUBA LIBRE would be an interesting one to try this on.
Russell
thanks!