Team play of COIN system games

O’er the hills and far away….

The estimable Brant Guillory of Armchair Dragoons and other manifestations has published a guide to the team play of GMT COIN system games that he and his group have put on at Origins!

It’s brilliant, go check it out.

The hidden intelligence part is reflected in having teams of two players for each faction – one diplomatic and one military – but the diplomatic player cannot see the map and the military player cannot see the card, nor are they privy to the negotiations the diplomat has hammered out with the other players. This makes this method very good for games where there is a lot of argle-bargle, and Brant usually does this method with A Distant Plain (an even better wrinkle with this one is that the Warlords faction is played by two, but they take both roles, on alternate turns!).

Very clever, indeed.

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

3 Responses to Team play of COIN system games

  1. Pete S/ SP says:

    That is brilliant- thanks for posting it.

    Cheers,

    Pete.

  2. Russell King says:

    I think the increased friction of multiple players in itself will give payoffs. Think CUBA LIBRE would be an interesting one to try this on.

    Russell

  3. Brant says:

    thanks!

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