Brief Border Wars quad now available for pre-order!

bbw-boxcover-1100px

All images from Compass Games website. All art by Mark Mahaffey.

Compass Games has just announced that my Brief Border Wars quad of games is available for pre-order!

$52.00 US now, $69.00 later.

https://www.compassgames.com/preorders/brief-border-wars.html

I’ve made a few passing references to this project over the last year or so, but here are the details:

BRIEF BORDER WARS

A set of four mini-games on short border conflicts of the 20th and 21st century, using a card-driven system that models the chaotic, stop-and-start nature of these impromptu wars. The system is a development of the one used in The Little War, the mini-game that was published with the Hollandspiele edition of Ukrainian Crisis. The main change is that instead of using a deck of ordinary playing cards with a linear set of values, there is a deck of special action cards that gives players a choice of movement or combat, with values on a bell curve – so players have some flexibility but must still do some improvising.

Each game is small (40 to 50 counters each) and short (one to two hours): an ideal short match to finish off an evening of gaming, or fill a long lunch hour. Each game also features rules additions and variations to reflect the peculiar nature of each conflict.

All four to be published together, in one box. Yes, I did hector Mark Mahaffey, the artist, into giving the game box the old SPI Quadrigame “look”. I’ve brought back the quad, in my shabby, nostalgia-fume-huffing way! 

Mark did a great job on the counters and map too.

bbw-counters

The four conflicts are:

The Football War

El Salvador vs. Honduras, 1969: this is one of history’s shortest wars, clocking in at about 100 hours. People often joke that this was was provoked by one side losing a soccer match: in fact, like most wars, the war was the climax of years of political and economic pressure. In the game, both forces are largely similar – El Salvador has a slightly larger ground force, while Honduras has a bit more airpower – and both must contend with rugged terrain and poor roads in their efforts to seize or hold Honduran territory. To my knowledge no one has ever done a wargame on the Football War, other than a short training scenario in the old Victory Games Central America.

Operation Attila

The Turkish invasion of Cyprus, 1974. Greeks and Turks have co-existed uneasily on the island of Cyprus since Classical times. In 1974 a coup d’etat by “EOKA-B”, a violent organization seeking unity with Greece, overthrew the Cypriot government. This was the trigger for the Turkish military to intervene, ostensibly to guarantee the safety of Turkish Cypriots living in small enclaves across the island. In the game, the Turkish player has a small number of professional units to seize and dominate as much of the island as possible, opposed by a larger number of Cypriot irregular forces. To my knowledge no one has published a wargame on this conflict before.

Third Indochina War

China vs. Vietnam, 1979. The Chinese government claimed that this brief war, purposely limited in its aims, was launched to “teach Vietnam a lesson”.  The real incentives behind this first war between two Communist countries were rather more obscure and remain so to this day. The Chinese People’s Liberation Army, which had not fought a war for 25 years, performed very poorly against the determined Vietnamese People’s Army, then one of the largest and most battle-experienced military forces in the world, backed up with a large force of determined local militia and guerrillas. This is the largest-scaled of the four games, with divisions instead of brigades and battalions and turns representing a week or more. Particularly galling for the Chinese player is having to contend with two widely separated, non-communicating battle fronts. A very undergamed conflict, at least in English: a scenario in the 1980 SPI game The China War (Strategy and Tactics #79) and there are some Chinese-language games including China-Vietnam War, a long out of print game from the early 1980s by a Hong Kong gaming club, and more recent games by Chinese publishers (Battle of South Caobang, Red Dragon Storm).

Second Lebanon War

Israel vs. Hezbollah, southern Lebanon, 2006. The action begins around July 20, 2006 which marked the beginning of increasingly large incursions by Israeli ground troops after eight days of intense aerial bombardment of Hezbollah positions in Lebanon. The time covered by an entire game may represent up to three weeks, ending in a ceasefire on August 14, 2006. The Israeli player’s main objective is to seek out and destroy the Hezbollah rocket and missile units raining destruction on their territory, while balancing the need to avoid mobilizing too many reserve forces. Another very undergamed conflict: Second Lebanon War, a small game by a former student in Phil Sabin’s Conflict Simulations MA course; and scenarios from Millennium Wars Advanced (The Lebanon Scenarios) and my Third Lebanon War game.

brief-war-map1

 

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

6 Responses to Brief Border Wars quad now available for pre-order!

  1. Kenneth Clark says:

    I know this doesn’t qualify as a “wargame”, but I stumbled across this App for the game called Lux Delux (a Risk-type game) that you can purchase additional maps, one of which is a Soccer War map

    https://sillysoft.net/lux/maps/Soccer%20War%20HD

  2. happywanderer says:

    Hi Brian,

    These ‘small wars’ look really interesting. A couple of questions.

    1. How solo friendly are each of the quad games?

    2. Are the rules approachable enough to teach ‘non wargamers’ in a single sitting of teach and play?

    Cheers

    Happy Wanderer

    • brtrain says:

      Thanks for your interest.
      1. I’d say somewhat to quite solo friendly: the only hidden information in the game is the hand of cards each side gets each turn, but it’s not critical – I had a lot of fun wiht solo playtests because each turn is a new improvisation.
      2. It kind of depends what kind of games those non-wargamers have been playing. Movement and combat are handled by cards and the combat resolution is bucket of dice; someone who has played Axis and Allies is probably equal to the task.

      • happywanderer says:

        Thanks Brian. That info helps.

        I have many of your titles and the China-Viet and Cypriot ‘74 situations look very interesting…

        …ordered 👍🏻

        • brtrain says:

          Thanks for your order! No idea when the game will actually be out, but your order helps. Each of the small games in the quad has its own charms and challenges.

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