War Plan Crimson, Mark II

WPC Cover 8sm

Faithful Readuhs will recall (or they can refer to my ludography) that I have designed four games in a family of games I call the “Between the Wars” system. In chronological order of design they are Freikorps (1998), War Plan Crimson (2000), Konarmiya (2007) and Finnish Civil War (2009).

Finnish Civil War, as the last one to be designed, was the first to use the three-Operations-Segment, interleaved sequence of play when it was published by Compass Games in Paper Wars magazine in 2016.

Subsequently Konarmiya got an overhaul to use this system and was published by Tiny Battle as Red Horde 1920 (along with the upgraded system it also had a new map, new order of battle research, some new rules and different components, so it really did need a new title too).

Freikorps was next to get a similar treatment and will be published in April 2018 in Yaah! magazine #11 (from Flying Pig Games, which is Tiny Battle’s sister company) as Strike for Berlin.

That leaves War Plan Crimson as the only one of the family left using the old mechanics and sequence of play. There’s nothing I want to change in the game’s content, just its mechanics, so today I rewrote the rules to update the game for the new system.

You can use these, or not; playing with the new system will probably give you a more chaotic experience, which is fun for many, but not all (I know some of you out there probably wince even at the idea of random events).

Warplancrimson mkII rules

Warplancrimson MkII charts

charts in pdf: warplancrimson-mkii-chartspdf

The rules and charts replace those supplied with the game. I might have missed a numerical reference here or there, deal with it.

You will have to make two sets of three Operations Chits each using blank markers, poker chips or something like that. That’s about all the physical conversion required.

I hope you will give this a try!

Chile ’73 – Out Now!

c73 banner

image: Tiny Battle Publishing

SURPRISE!

Like a column of trucks and jeeps arriving in the middle of the night, disgorging teams of infantry who fan out and begin arresting Cabinet ministers, my latest game Chile ’73 is upon us!

From Tiny Battle Publishing, in the familiar folio format, comes my latest game (though I had designed it some time ago) on “the other 9/11” … the coup d’etat of September 11, 1973 that overthrew Salvador Allende and established Augusto Pinochet as the leader of the military junta that would rule Chile for a generation.

The ad copy by TBP’s imaginative writers runs thusly:

Coup d’etats are a messy business. Far from carefully orchestrated military precision, when various factions of a populace overthrow a government (especially when they did so before the age of internet), operations are strung together in secrecy, with limited communication between even likeminded factions. Veteran game designer Brian Train’s brand new thriller of a game, Chile ’73, brings the secrecy, the suspense, and then the all-out battle of the coup to your game table. In the first portion of the game, two to four players plot secretly to carry out their own plans to gain or maintain rule of Chile, plotting and scrambling to position their forces to best advantage. Once the coup begins, the entire game shifts to open warfare. Loyalties are revealed, and players battle to the finish.

Civilian and paramilitary units face off against military ground forces, aided by tactical air units and transport aircraft. Do you have what it takes to elevate your cause to supremacy?

Chile ’73 includes:

44 Big, Beautiful, Glossy 1″ Unit Counters
43 Control Chits
18 Action Chits
One Colorful 18″ x 12″ Map
One 12-Page Full-Color Rulebook
One Handy Tactical Plastic Zippered Bag
Game Designer: Brian Train
Game Art: Jose Ramon Faura
Players: Two to Four
Duration: 45 to 90 Minutes
Complexity: Medium-Low

Anyway, here’s the important part: the link to buy!

https://tinybattlepublishing.com/products/chile-73

(physical product, $19.99 – down from $22.99)

http://www.wargamevault.com/product/235664/Chile-73

(Print and Play version, $6.99 – down from $8.99)

[ETA] The game now has a BGG entry, too:

https://boardgamegeek.com/boardgame/247195/chile-73

 

c73 mapsnipbig

Close-up of map and counters. image: Tiny Battle Publishing

The map and counter art is by Jose Ramon Faura, who also did the art for my games Ukrainian Crisis and The Little War.  Definitely a cut above what I handed in to TBP.

Also, when I originally submitted the game it had 88 counters, to use half of the 176-counter 5/8″ countersheet die TBP often uses. But when the company people played it they thought it would benefit from their larger 1″ counter die. The way that die is laid out let them add seven extra units to the mix, so the game is playable by an even greater number of players – you really aren’t limited to four, technically there is no upper limit and the more the merrier (but there are still only 43 units to command).

This game uses a drastic revision and redevelopment of the system used in one of my first game designs, Power Play from 1991. I’ve always been interested in coups d’etat as a subject for wargames, and it’s a topic that has been touched on only rarely. See this post I wrote for Rex Brynen’s blog Paxsims on the genre:

https://paxsims.wordpress.com/2011/12/08/gaming-military-coups/

My original inspiration for the original game was the 1978 film Power Play, featuring Peter O’Toole, David Hemmings and some familiar faces from Canadian movies and TV as officers plotting a coup in an unnamed country. Donald Pleasence fittingly played the head of the secret police.

Yeah, I should have picked a better title for my original game… but Chile ’73  is the game I said I was planning to design in the final paragraph of that Paxsims  article, featuring multiplayer play, hidden information, and hidden agendas… and now you can have it.