War Plan Crimson, Mark II

WPC Cover 8sm

Faithful Readuhs will recall (or they can refer to my ludography) that I have designed four games in a family of games I call the “Between the Wars” system. In chronological order of design they are Freikorps (1998), War Plan Crimson (2000), Konarmiya (2007) and Finnish Civil War (2009).

Finnish Civil War, as the last one to be designed, was the first to use the three-Operations-Segment, interleaved sequence of play when it was published by Compass Games in Paper Wars magazine in 2016.

Subsequently Konarmiya got an overhaul to use this system and was published by Tiny Battle as Red Horde 1920 (along with the upgraded system it also had a new map, new order of battle research, some new rules and different components, so it really did need a new title too).

Freikorps was next to get a similar treatment and will be published in April 2018 in Yaah! magazine #11 (from Flying Pig Games, which is Tiny Battle’s sister company) as Strike for Berlin.

That leaves War Plan Crimson as the only one of the family left using the old mechanics and sequence of play. There’s nothing I want to change in the game’s content, just its mechanics, so today I rewrote the rules to update the game for the new system.

You can use these, or not; playing with the new system will probably give you a more chaotic experience, which is fun for many, but not all (I know some of you out there probably wince even at the idea of random events).

Warplancrimson mkII rules

Warplancrimson MkII charts

charts in pdf: warplancrimson-mkii-chartspdf

The rules and charts replace those supplied with the game. I might have missed a numerical reference here or there, deal with it.

You will have to make two sets of three Operations Chits each using blank markers, poker chips or something like that. That’s about all the physical conversion required.

I hope you will give this a try!

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

One Response to War Plan Crimson, Mark II

  1. Pingback: Interview with Brian Train Designer of Strike for Berlin Appearing in YAAH! Magazine Issue #11 from Flying Pig Games – The Players' Aid

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