Burden of Command


Nope, not quite…

I never made a practice of playing computer wargames much, and I don’t think I am about to start now.

But it seems to me that there are a few digital designers and developers out there who are thinking about what a game about war should be, and what it should mean to its players, quite deeply. This is an interesting article.


About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

2 Responses to Burden of Command

  1. Luke Hughes says:


    Thanks for these kind words. I’m the project lead for Burden of Command. I’m also a board wargamer. This dev blog might interest you and your readers where I talk about “Cardboard Inspirations” for Burden of Command 🙂


    you can find me most readily on twitter FYI (@BurdenOfCommand)


    • brtrain says:

      Thank you very much for your comment Luke!
      Thank you also for the link to your cardboard inspirations… I am not much of a tactical gamer anymore but yea, you have a goodly heritage for your design.
      As I said, I am not a computer gamer but I very much like the concepts you are advancing in Burden of Command; I’ve complained about their lack in digital games in presentations I’ve made over the last couple of years, with respect to irregular warfare. (https://brtrain.files.wordpress.com/2018/02/udem-class-2016-26-apr.doc)

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