A Distant Plain, 5-10-15 Years On…

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Recently on Consimworld someone suggested that I should do some kind of update kit for A Distant Plain, to cover the years since the end of the game’s scenarios in 2013 (coinciding with the NATO withdrawal from combat operations, and the physical release of the game in summer 2013).

People tell me it should be easy… you know, a couple of dozen new event cards and you’re done… right? Just like the people who thought there should be a simple 1979-89 conversion kit, for the Soviet-Afghan War (I hope I don’t have to explain to anyone why this one doesn’t fly).

Hmmm…but what particular events could there be after the  that could not be reflected in the cards we already have? I can’t think of any, because it’s been mostly a story of gradually declining Government control of the country matched with steady state or increasing strength of the two insurgent factions… even things that could still happen now, like peace talks, were reflected by a card in the existing deck.

Off the top of my head, a post-2013 version of ADP would effectively resemble a three-player game… the Coalition would have mostly withdrawn its troops and bases, leaving just some training units – and continuing to pay the bills for the Afghan army and police, the cost of which is double or triple the country’s current Gross Domestic Product. There are two COIN system games that are being worked on right now that feature three-player mechanisms, so that could be adapted possibly. More details are coming out on All Bridges Burning, Vesa Arponen’s very clever 3-faction game on the Finnish Civil War of 1918, which offers some mechanics worth thinking about.

http://www.insidegmt.com/?p=18759

Maybe the simplest thing to do would be to play a short game this way, as a three-player game of say 3 or 4 Propaganda Rounds, with an edited deck of event cards that have been prepared by removing cards that are specific to the Coalition, e.g. #1 1 ISR, #2 and #3 Predators and Reapers, #7 Find Fix Finish.. even then you would probably have to discuss the effect of some cards to reflect the mostly missing Coalition (although it’s not quite missing, a card like #9 Special Forces could still work because there are still substantial special operations troops there).  You’d have to review the deck carefully, but it could be done, I suppose. People are certainly welcome to try.

In the end though, I’m not sure what you would be proving, because the war has simply ground on in the last four or five years… no one seems closer to “winning”, in any sense of the word. Here is a recent article on the state of affairs in Afghanistan, and the tiny expensive/ laborious circles everyone is describing around each other.

https://www.foreignaffairs.com/articles/afghanistan/2018-01-03/why-taliban-isnt-winning-afghanistan

 

About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

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