Nights of Fire – prototype components!

prototype

Here you are – an advance look at the prototype version of Nights of Fire!

Not the largest image – best I could get – but you can see some details. The green wooden blocks are the Insurgents, divided into Fighters and non-mobile Locals (sticker sheet in the foreground). The 10 large red triangles are Garrison markers, and the 9 large red hexagon pieces are the different regiments in the three divisions involved in the battle for the city. The small gray squares on the counter sheet are Civilians, to be rescued or arrested depending on which side you’re on, the 10 orange squares are Barricades/Rubble, the red circles are Wounds (I think), and the number counters at top are for use in the solo mode.

The glass stones (in the small bag) are markers for game parameters like Soviet Prestige, Hungarian Morale, etc.. There is one die but it isn’t used much, only for resolving Soviet counterattacks against Insurgents (simple roll against the current Readiness level, which moves up and down during play).

Lots of cards. Cards for the Insurgents to undertake operations, Hero cards for extra insurgent fun, Tactics cards for the Soviets, Headline cards to provide temporary objectives, Scenario cards to vary conditions of play, “Konev mode” cards to handle solo play, and so on… you will have lots of replayability with this game.

The map is an area movement map of downtown Budapest with objectives marked on it; the artist has gone for the “map looks like a map on a table overlaid with images of other documents” look. Somewhat the same look but much more sensible and intuitive to me than the map for Days of Ire.

And yes, we are working on a way to have a “campaign” between the two games.

I’ll be getting a sample in a few weeks to play with. More pictures then.

And finally, another look at the cover art!

NOF cover art mid

(by Kwanchai Moriya, a remarkable fellow:  https://boardgamegeek.com/boardgameartist/28024/kwanchai-moriya)

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

One Response to Nights of Fire – prototype components!

  1. Pingback: Nights of Fire – Prototype Components! — From Brian Train’s Blog – Ludic Futurism – The Players' Aid

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