The Player’s Aid: review of Winter Thunder

My comments:

Grant and Alex from The Players Aid blog give their (very favourable) impressions of Winter Thunder.

My comments:

1:16 “Dunnigan Ceramaceous Randomizer” = the legendary clean, dry coffee cup.

2:40 I have also used this system in Summer Lightning: The Invasion of Poland 1939 and Balkan Gamble. It was originally inspired by a variant for Blitzkrieg by Jim Stahler from over 30 years ago. Very glad you find it interesting!

8:30 ??? The only HQ command limitation is that the British 30 Corps HQ cannot command American units (rule 9.6). (And I wanted hot pink SS, but got purple instead…)

9:10 I thought 6 divisions was quite a large span for a corps to coordinate, 3 or 4 might have been more realistic. It was also kind of an abstraction on my part to let a division be under command by one corps in one turn, and another corps on the following turn, but I think in practice it fell out that most corps ended up commanding 3-4 divisions, and assumed responsibility for certain sections of front line or Schwerpunkten using those same units, so it worked out.

11:40 Yes, another abstraction but about as far as I wanted to go down the whole puzzle of moving supply and reinforcements forward through enemy air superiority.

12:20 Not just engineer units but also many detached battalion-size task forces manning roadblocks, which in many Bulge games get their own little counters and wads of fiddly rules.

15:00 Exploitation movement gets more use in Summer Lightning: The Invasion of Poland 1939 due to the more open terrain and greater dispersion of forces. The Ardennes is quite closed (whence the Traffic Control rule, 6.11).

17:00 I once joked that for any game designer to be taken seriously, he had to do a Bulge game, and this one was mine. The game originally came out of a deal that the Microgame Design Group was trying to hatch with a Spanish magazine, where they wanted to put wargames in their magazine but they only wanted the “Big 5” battles (Waterloo, Gettysburg, Stalingrad, Bulge and something else I forgot – maybe Arnhem). The deal did not go through but we did get a couple of games done, and which were later published by other companies. Hjalmar Gerber did a Stalingrad game that was later published by Turning Point Simulations, which coincidentally the Players Aid guys reviewed just a few months ago:

19:30 Now that you guys know the system, you could perhaps play the standard length game, where the Allies get to develop their counteroffensive fully – this game is also a few days longer than other Bulge games, to allow this.

20:30 The solitaire system is adapted from the one that Lock n Load wanted me to put in Summer Lightning: The Invasion of Poland 1939.

22:15 And you should let Grant play the Germans next time too, so he feels better!

Thanks so much guys and I am glad you enjoyed the game.

Brian

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

One Response to The Player’s Aid: review of Winter Thunder

  1. Pingback: The Player’s Aid: another review of Winter Thunder | brtrain

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