Evolution of a Cover

uacrlwcover

Fourth time was the charm.

Over at the Hollandspiele blog, Tom Russell talks about the progression of images and ideas used before arriving at the present newspaper-page style cover for Ukrainian Crisis/ The Little War.

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/cover-story-ukrainian-crisis-the-little-war-by-tom-russell

I appreciate that Tom involves me in these kinds of decisions, and entertains my thoughts and suggestions. I also appreciate his willingness to experiment, and let us in on what was on his mind.

A commenter to the post suggests that the cover art for a wargame really doesn’t have much to do with how well it might eventually sell. I feel the cover art is probably considered about the same level as the game’s map: it’s expected to be tasteful and informative, but unobtrusive and really, just a background to what’s going on elsewhere. Certainly a bad map will get you remembered faster and denounced the more deeply, and it’s the same with a bad cover… there are a few notably cartoonish examples listed on Boardgamegeek:

https://boardgamegeek.com/geeklist/55843/why-you-dont-let-your-little-brother-be-graphic-ar

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

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