Hollandspiele: making the counters for Scheldt Campaign.

Sample counters for special units in the game, by Tom Russell.

Tom Russell made the counters for The Scheldt Campaign. He describes his process on the Hollandspiele blog:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/counterfactual-the-scheldt-campaign-by-tom-russell

$1100 for an outside artist to do counters? (Not for this game, for an unnamed magazine game.) I’m in the wrong line of work, obviously! Perhaps I should design games for the counters, not the other way round, since remuneration for the design part comes cheaper.

I guess it’s like in the movie business: they’ll spend $115 million working on the CGI so the heroine’s hair floats convincingly in zero-gee, and the writer get $43.29 and a box of doughnuts.

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About brtrain
This blog is mostly devoted to posts, work and resources on "serious" conflict simulation games.

One Response to Hollandspiele: making the counters for Scheldt Campaign.

  1. Pingback: WARGAME WEDNESDAY: Milking the Brand, Monster-Size WWII Games, and Geomorphic Maps – castaliahouse.com

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